Search found 163 matches

by SegaSnatcher
Mon Jan 25, 2021 10:50 pm
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

More great news. Grab has added a 5x crop build for NES!
IMG_1287.jpg
IMG_1287.jpg (2.51 MiB) Viewed 7552 times
IMG_1288.jpg
IMG_1288.jpg (1.5 MiB) Viewed 7538 times
You can find all the 5x crop test builds in the link below. Make sure you are using integer scaling. Custom Aspect Ratios currently do not work.

http://temlib.org/pub/mister/crop/
by SegaSnatcher
Sun Jan 24, 2021 11:37 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Final fight MEGA CD - 😎
Replies: 13
Views: 6046

Re: Final fight MEGA CD - 😎

Shuffle7 wrote: Sat Jan 23, 2021 10:08 pm Can you tell how did that ? I have 4 files , ccd, cue, . Not a bin file though
You need a Cue/Bin version of the Japanese release of Final Fight.
by SegaSnatcher
Sun Jan 24, 2021 11:34 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Update 2021-01-23 has broken per CD-bios/auto-region [Solved]
Replies: 9
Views: 6033

Re: Update 2021-01-23 has broken per CD-bios/auto-region

Also, Auto Cart Region option changes aspect ratio for some reason.
by SegaSnatcher
Sun Jan 24, 2021 2:45 am
Forum: Arcade Cores
Topic: Has a frame buffer been applied to all recently updated Arcade Cores with Tate mode?
Replies: 3
Views: 2151

Re: Has a frame buffer been applied to all recently updated Arcade Cores with Tate mode?

alanswx wrote: Sat Jan 23, 2021 3:17 pm I updated almost all of the arcade cores to use the new frame buffer rotation code.
Just to be clear, FB is only applied when you rotate the orientation, correct?
by SegaSnatcher
Sun Jan 24, 2021 2:10 am
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

I've just simulated a centralized vertical 1200p crop to 1080p with a screenshot captured from an emulator on the PC using GIMP and I kinda like the result: It seems to match where my old TV used to crop when playing with my original Sega Mega Drive back then in the 90's. I really hope this become a reality in the near future. Grabulosaure posted ...
by SegaSnatcher
Sat Jan 23, 2021 7:06 am
Forum: Arcade Cores
Topic: Has a frame buffer been applied to all recently updated Arcade Cores with Tate mode?
Replies: 3
Views: 2151

Has a frame buffer been applied to all recently updated Arcade Cores with Tate mode?

I notice that when switching orientation to Tate supported Arcade cores my monitor no longer loses sync for a brief moment, so that leads me to believe that a global frame buffer might have been applied. If this is the case then why was this implemented, and if not why do I no longer temporary lose sync when switching orientation? Using V_Sync=2 mo...
by SegaSnatcher
Wed Jan 13, 2021 5:43 am
Forum: NES (Nintendo Entertainment System)
Topic: NES Save State feature plausible?
Replies: 8
Views: 4961

Re: NES Save State feature plausible?

Rysha said that NES core is setup in a way that could make save states possible. The problem is with the mappers taken into account it will be a lot of work.
by SegaSnatcher
Wed Jan 13, 2021 5:41 am
Forum: Game Boy, Game Boy Color
Topic: Is Super Game Boy missing sound channels?
Replies: 2
Views: 8744

Re: Is Super Game Boy missing sound channels?

Super Gameboy on GB core doesn't have the extra sound channels since those came from the SNES APU.
by SegaSnatcher
Wed Jan 13, 2021 12:57 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Composite Blend on Genesis core on all console cores?
Replies: 51
Views: 54028

Re: Composite Blend on Genesis core on all console cores?

Definitely doesn't make sense for all cores. Only handful for the systems that used dithering heavily. We don't need it. Just like how it looks. If this could be achieved with a filter, I'd be game for it. The composite blend on this core specifically though, looks a million times better than the Blargg filter on things like RetroArch. Tossing on ...
by SegaSnatcher
Sun Jan 10, 2021 5:43 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Composite Blend on Genesis core on all console cores?
Replies: 51
Views: 54028

Re: Composite Blend on Genesis core on all console cores?

Definitely doesn't make sense for all cores. Only handful for the systems that used dithering heavily.
by SegaSnatcher
Sat Jan 09, 2021 11:47 pm
Forum: General Discussions
Topic: What new console, handheld or arcade core do you think will be released in 2021?
Replies: 48
Views: 19857

Re: What new console, handheld or arcade core do you think will be released in 2021?

Atari 7800 ......just keep hoping...😃🙏 I find it very odd that there isn't already a 7800 core. And I mean from way back in MiST days, how was there nobody interested in implementing this system? I mean its not exactly the most complex system in the world. It still uses some of the original 2600 hardware like the TIA chip for sound and 6502 for th...
by SegaSnatcher
Sat Jan 09, 2021 7:05 am
Forum: General Discussions
Topic: What new console, handheld or arcade core do you think will be released in 2021?
Replies: 48
Views: 19857

Re: What new console, handheld or arcade core do you think will be released in 2021?

PS1 core currently being worked on might be in some kind of playable form late this year.

CPS2 Arcade core is definitely coming this year.

I don't expect any new handheld cores this year.

I just want to know if SRG320 is working on anything new and if its 32x lol.
by SegaSnatcher
Fri Jan 08, 2021 11:54 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 622156

Re: Atari 2600

rhester72 wrote: Fri Jan 08, 2021 11:40 pm OK, next question - have you set VBlank to Regenerate? (If not, try it.)
I think I found the issue, I didn't realize some roms needed mapper extensions at the end of file.
by SegaSnatcher
Fri Jan 08, 2021 11:34 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 622156

Re: Atari 2600

rhester72 wrote: Fri Jan 08, 2021 11:08 pm @SegaSnatcher are you on a CRT or something? On HDMI, Popeye and Qbert's Cubes are fine with v_sync=2 (at least on my TV)
I'm using HDMI out and those games crash on me. Maybe I have to add the mapper extension?
by SegaSnatcher
Fri Jan 08, 2021 10:30 pm
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

Peredonov wrote: Fri Jan 08, 2021 7:57 pm But it's good to keep in mind that GBC games were designed with the non-raw RGB color space in mind, so the corrected colors should remain as default for this core.
I agree, Corrected colors should stay default and I don't think anyone would argue this. I just prefer raw for a lot of official games and color hacks.
by SegaSnatcher
Fri Jan 08, 2021 4:27 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 622156

Re: Atari 2600

Now what this core really needs is an optional frame buffer toggle for the few games that have weird output. Most games can handle the low latency V_Sync=2 setting no problem, but a few games are very problematic and it would be nice if one could turn on a buffer on the fly specifically for those games. Can you give examples? Air Raid and Jr. Pacm...
by SegaSnatcher
Fri Jan 08, 2021 3:56 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 622156

Re: Atari 2600

Now what this core really needs is an optional frame buffer toggle for the few games that have weird output. Most games can handle the low latency V_Sync=2 setting no problem, but a few games are very problematic and it would be nice if one could turn on a buffer on the fly specifically for those games.
by SegaSnatcher
Fri Jan 08, 2021 3:25 pm
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

Beat Super Mario Land 2 DX for the first time with the new raw colors, looks so great.
by SegaSnatcher
Fri Jan 08, 2021 3:22 am
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

Its just another scaler option lol, nothing too crazy. That's exactly the point. Guy tells you the feature is a pain in the butt to work on because of all kinds of non-technical drama and endless tweaking after it's written, and here you go trivializing the change making it sound an effortless trivial five minute tweak. Nobody cares enough to make...
by SegaSnatcher
Thu Jan 07, 2021 10:21 pm
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

This is great since so many people are modding their original Gameboy Color and Gameboy Advance systems with IPS LCD screen kits and will be used to the Raw RGB colors, so would be a nice option for users.
by SegaSnatcher
Thu Jan 07, 2021 7:02 pm
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

I guess my personal confusion is the argument that "could cause support problems / user confusion / hell to freeze over" could be applied to damned near every EXISTING configuration option. Why is this, arguably more useful than some others, feature being particularly bemoaned? Don't make it a default, allow it to be set globally or per-...
by SegaSnatcher
Thu Jan 07, 2021 7:35 am
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

Just tried it, now the colors match a lot closer to my IPS GBA! BTW, the color option effects the standard GB core. I don't know if this is supposed to happen. Anyways here is the comparison now between my IPS modded GBA and MiSTer with new color choice. Last photo is the previous colors on MiSTer. image0 (9).jpg image1 (1).jpg image0 (8).jpg
by SegaSnatcher
Wed Jan 06, 2021 7:05 pm
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

I took some pics.

My IPS modded GBA playing Wario Land 3.
image0 (7).jpg
image0 (7).jpg (1.83 MiB) Viewed 14650 times
MiSTer GB/GBC core playing Wario Land 3.
image0 (8).jpg
image0 (8).jpg (1.55 MiB) Viewed 14650 times
by SegaSnatcher
Wed Jan 06, 2021 3:14 pm
Forum: Game Boy, Game Boy Color
Topic: Gameboy Color - Desaturated Colors
Replies: 17
Views: 14899

Re: Gameboy Color - Desaturated Colors

+1 Would love to test this.
by SegaSnatcher
Mon Jan 04, 2021 7:18 pm
Forum: Game Boy, Game Boy Color
Topic: Would be great if this core got the Srg320 treatment.
Replies: 40
Views: 59479

Re: Would be great if this core got the Srg320 treatment.

WOW, would have never thought that 8 months later the GB core would shape up to where its at now. Absolutely amazing, thank you to everyone who contributed to making this core that much better.

Paulb, BRNx and FPGAZumSPass, you should all be proud of your work, this core deserved it.
by SegaSnatcher
Mon Jan 04, 2021 7:03 pm
Forum: Official Addon Boards
Topic: SDRAM Hardware Questions
Replies: 6
Views: 4920

Re: SDRAM Hardware Questions

I need an excuse to use the extra GPIO pins on my digital IO board lol.
by SegaSnatcher
Mon Jan 04, 2021 6:30 pm
Forum: Hardware Setups
Topic: Show Us Your MiSTers
Replies: 614
Views: 409295

Re: Show Us Your MiSTers

IMG_1236.jpg
by SegaSnatcher
Mon Jan 04, 2021 5:23 pm
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

If its an optional feature then how could it negatively affect cores? I get the feeling that you may not be reading what I'm writing, as I have addressed this point repeatedly. So I'll stop now, as this is going nowhere. I have definitely read what you wrote, I just don't think you have given adequate evidence that proves this feature would cause ...
by SegaSnatcher
Mon Jan 04, 2021 4:16 pm
Forum: General Discussions
Topic: A case for 5x vertical crop in 1080p mode.
Replies: 79
Views: 28938

Re: A case for 5x vertical crop in 1080p mode.

My concern is that cropping to 216 lines will negatively affect some cores, even if it pleases some people on the NES/SNES/Genesis. If its an optional feature then how could it negatively affect cores? If a user doesn't like how it looks then just like any other feature they can simply disable it. Again, the usefulness of this feature will be on a...