Search found 44 matches

by Sarge
Sat Apr 17, 2021 4:22 am
Forum: Arcade Cores
Topic: Rastan and/or Speed Rumbler (Rush n’ Crash) — Anyone working on them?
Replies: 14
Views: 5516

Re: Rastan and/or Speed Rumbler (Rush n’ Crash) — Anyone working on them?

It looks like Rastan uses some pretty standard chips: MC68000 and Z80, and a YM2151. Don't know anything about the OKI MSM5205 ADPCM chip, but I suspect Rastan would be quite doable.
by Sarge
Wed Apr 14, 2021 4:03 am
Forum: NES (Nintendo Entertainment System)
Topic: Early prototype of MiSTer FPGA NES core Savestates
Replies: 15
Views: 13862

Re: Early prototype of MiSTer FPGA NES core Savestates

*coughbattletoadscough*

Seriously, though, I practiced using save states before making my legit runs. Great that this core is getting save states, because even if you're not using it for practice, it's nice to be able to leave off anywhere you need to.
by Sarge
Sun Apr 04, 2021 2:19 am
Forum: General Discussions
Topic: Audio thuds/pops between cores
Replies: 9
Views: 3031

Re: Audio thuds/pops between cores

I thought it was normal. I always get that audio pop running from the analog IO board out to a CRT. It's also something I hear on my NES that has been modded for expansion audio.
by Sarge
Sun Apr 04, 2021 2:17 am
Forum: General Discussions
Topic: Why I hate emulation.
Replies: 62
Views: 48525

Re: Why I hate emulation.

In most games, the lag isn't even noticeable. Only in the worst case scenarios like Punch-Out!! can you really feel the few frames makes a massive difference. I have really been enjoying the MiSTer project. But there are still advantages to emulation as well, and I liberally use both. And PS1 emulation is definitely better on PC, although for most ...
by Sarge
Wed Feb 17, 2021 4:17 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Save Backup RAM feedback
Replies: 5
Views: 3469

Re: Save Backup RAM feedback

I noticed this myself in testing. I did the "Save RAM" manually, but it didn't show anything until I reopened the OSD, where it then displayed "Saving...", as I have it set to Autosave.
by Sarge
Sun Feb 07, 2021 9:39 pm
Forum: General Discussions
Topic: Savegames randomly stop working.
Replies: 37
Views: 18354

Re: Savegames randomly stop working.

Sounds a lot like what used to happen to me back in the day on my GBA flash cart. I used to run PogoShell, and it would randomly corrupt a bit when I ran on the DS. It didn't do it with an actual GBA, though. Very strange indeed. Hopefully this is something that gets sorted out soon; I'd hate to put in a ton of time only to lose my save through no ...
by Sarge
Sun Feb 07, 2021 4:45 am
Forum: General Discussions
Topic: Savegames randomly stop working.
Replies: 37
Views: 18354

Re: Savegames randomly stop working.

It does sound like files are being randomly corrupted for whatever reason. It's likely not ignoring the save file so much as it's either empty or corrupt, and the game just doesn't know what to do with it. You could open it in a hex editor and see if it's empty, or if some of the information looks malformed compared to a real save.
by Sarge
Wed Feb 03, 2021 9:58 pm
Forum: Sega Saturn
Topic: Saturn
Replies: 108
Views: 94338

Re: Saturn

I wonder if a hybrid approach is what we'll see here - offload some of the core functions to the ARM chip (like CD-ROM controller), and implement the rest in FPGA logic. I don't know how well the two sides synchronize, though, so that might be a challenge.
by Sarge
Wed Feb 03, 2021 8:01 pm
Forum: Sega Saturn
Topic: Saturn
Replies: 108
Views: 94338

Re: Saturn

If this happens, then... wow. I will truly be impressed.
by Sarge
Fri Jan 15, 2021 8:23 pm
Forum: NES (Nintendo Entertainment System)
Topic: Shinsenden fan translation opening freeze
Replies: 16
Views: 6771

Re: Shinsenden fan translation opening freeze

Haven't tested on MiSTer yet, but works great on the EDN8. Great job, paulbnl!
by Sarge
Wed Jan 13, 2021 3:18 am
Forum: NES (Nintendo Entertainment System)
Topic: Shinsenden fan translation opening freeze
Replies: 16
Views: 6771

Re: Shinsenden fan translation opening freeze

Cool! I appreciate you taking a look at it, and I'm glad I'm not just going crazy over here. :)
by Sarge
Wed Jan 13, 2021 12:03 am
Forum: NES (Nintendo Entertainment System)
Topic: Shinsenden fan translation opening freeze
Replies: 16
Views: 6771

Re: Shinsenden fan translation opening freeze

Alright, I'll give it a go. Maybe it's my Japanese ROM that's the issue - I've done the patching myself and still run into problems.

EDIT: Nope, re-downloaded ROM, checked SHA-1 (matches the one you posted), patched via Lunar IPS. Doesn't work on either the EDN8 or MiSTer.
by Sarge
Tue Jan 12, 2021 7:55 pm
Forum: NES (Nintendo Entertainment System)
Topic: Shinsenden fan translation opening freeze
Replies: 16
Views: 6771

Re: Shinsenden fan translation opening freeze

Okay, good deal. Wonder what Mesen does differently? I thought it was supposed to be very accurate, but I guess not quite THAT accurate.
by Sarge
Tue Jan 12, 2021 5:31 am
Forum: NES (Nintendo Entertainment System)
Topic: Shinsenden fan translation opening freeze
Replies: 16
Views: 6771

Shinsenden fan translation opening freeze

So, I had a question about Shinsenden . I've tried it out on an EverDrive N8, and it always freezes at the intro sequence text box. I was curious as to what the MiSTer did, and it turns out it has the same behavior. So that has me wondering: is it the translation hack itself? Is it the mapper implementation on the EDN8 and MiSTer? I will note that ...