Awesome!Dercheforp wrote: ↑Fri Feb 26, 2021 10:01 am Just tried it. My two encoders act as two different devices.
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- Fri Feb 26, 2021 9:43 pm
- Forum: Input Devices
- Topic: DaemonBite Arcade Encoder
- Replies: 2
- Views: 1805
Re: DaemonBite Arcade Encoder
- Fri Feb 26, 2021 5:40 am
- Forum: Input Devices
- Topic: DaemonBite Arcade Encoder
- Replies: 2
- Views: 1805
DaemonBite Arcade Encoder
Hi there, I couldn't find an answer to this anywhere so I figured I'd ask here. If I create 2 different arcade controllers using 2 separate DaemonBite Arcade Encoders can each of these devices be configured differently in the MiSTer? Or will the MiSTer think they're both the same? Just wondering if it'll be able to distinguish between the two. Than...
- Fri Feb 19, 2021 7:28 pm
- Forum: Arcade Cores
- Topic: Arcade cores using 4-way controls
- Replies: 4
- Views: 2214
Re: Arcade cores using 4-way controls
That's a great resource, I see you can export stuff to Excel too. Thanks!adtato wrote: ↑Fri Feb 19, 2021 5:02 pm You can use “Additional Filters” > “Input” > “Direction” > “4 ways” here:
http://adb.arcadeitalia.net/lista_mame.php
- Fri Feb 19, 2021 5:36 pm
- Forum: Arcade Cores
- Topic: Arcade cores using 4-way controls
- Replies: 4
- Views: 2214
Re: Arcade cores using 4-way controls
That's super helpful - thanks!MiSTer_Kirk wrote: ↑Fri Feb 19, 2021 5:18 pm Here is a list of 4-way arcade titles, not all have a Mister core, but those that do should be relevant.
https://www.recroommasters.com/4-Way-an ... t-s/77.htm
- Fri Feb 19, 2021 3:32 pm
- Forum: Arcade Cores
- Topic: Arcade cores using 4-way controls
- Replies: 4
- Views: 2214
Arcade cores using 4-way controls
Anyone have any ideas on how to determine which arcade cores use joystick 4-way controls vs joystick 8-way controls? I guess I could manually search for each arcade core at KLOV but I'm wondering if there's an easier way. If you have any ideas please let me know!
- Tue Feb 16, 2021 3:38 pm
- Forum: Arcade Cores
- Topic: First Q*Bert Release
- Replies: 34
- Views: 12155
- Tue Feb 16, 2021 3:20 pm
- Forum: Arcade Cores
- Topic: First Q*Bert Release
- Replies: 34
- Views: 12155
Re: First Q*Bert Release
We tried 8:7 with Alan yesterday and I added the diagonal joystick option. We will push another release soon. Hi Pierco, I noticed vertical flip was added to Q*Bert and the option is there after updating my MiSTer but for some reason it doesn't work on my CRT, it does work on HDMI though. I checked another core (Moon Cresta) and vertical flip stil...
- Thu Dec 31, 2020 1:37 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom Arcade Lists
Awesome!!Airbag wrote: ↑Thu Dec 31, 2020 10:38 am I guess it's now no need to manually sort, thanks to new Arcade Organizer lists !! ("Included" in update all script)
https://twitter.com/amoore2600/status/1 ... 2239572994
- Sat Dec 26, 2020 7:59 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom Arcade Lists
Hello netbeui, would you mind sharing with us your list of Vertical Arcade games ? Thanks ! Yup see below. BTW it would be nice if the orientation of games was saved somewhere and then automatically organized in a folder (I'm currently doing this manually): 1941 Counter Attack.mra 1942.mra 1943 Kai Midway Kaisen.mra 1943 Midway Kaisen.mra 1943 The...
- Wed Nov 18, 2020 5:41 am
- Forum: Arcade Cores
- Topic: Centipede Core
- Replies: 29
- Views: 24621
Re: Centipede Core
Can you paste a link to one of those trackballs?Chris23235 wrote: ↑Tue Nov 17, 2020 1:34 pm It would be great to see the mouse support for spinner games also for trackball games. These cheap chinese trackballs that are connected as a PS/2 mouse work really well in trackball games on Mame.
- Sat Oct 31, 2020 3:52 am
- Forum: Input Devices
- Topic: Is fast polling "harmful" to MiSTer?
- Replies: 2
- Views: 2512
Is fast polling "harmful" to MiSTer?
Just wondering if fast polling wears down MiSTer or causes any other harm since it's off by default.
- Fri Oct 23, 2020 2:49 pm
- Forum: Input Devices
- Topic: Joystick mapping reversed
- Replies: 2
- Views: 2233
Re: Joystick mapping reversed
While not addressing your overall question I would recommend reprogramming the arduino. I had a similar issue as your step #5 and had to change the debounce settings as described: CODE: SELECT ALL #define DEBOUNCE 1 // 1=Diddly-squat-Delay-Debouncing™ activated, 0=Debounce deactivated See the thread: https://misterfpga.org/viewtopic.php?f=32&t...
- Tue Oct 20, 2020 3:40 pm
- Forum: Input Devices
- Topic: Joystick mapping reversed
- Replies: 2
- Views: 2233
Joystick mapping reversed
I have an old HotRod arcade joystick that works great with my MiSTer but I was having trouble getting all buttons to work in any Street Fighter games. So I decided to rewire one set of the controls in the stick to a DaemonBite arcade encoder , I now have 2 USB cables coming out of it and it's now recognized as 2 separate USB input devices (1 is rec...
- Mon Oct 19, 2020 9:53 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom Arcade Lists
Yup that’s what I figured too. And I don’t mind manually adding links in the future. Thanks for the confirmation!
- Mon Oct 19, 2020 7:15 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom Arcade Lists
ln -s source dest Thanks for all your help. I created symbolic links and I have my own vertical and horizontal folders populated and working now :D One last question; since my folders simply contain links to the actual MRAs, if/when one of the games gets updated there won't be any need to change anything in my folders, correct? They'll just pick u...
- Sun Oct 18, 2020 8:45 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom arcade lists
Thanks alanswx. Sorry didn’t see your first reply til now. How do you create a link to an MRA? I prefer to go that route vs copying so I don’t have duplicate MRAs all over my SD card. Thanks again for your help, much appreciated!
- Sun Oct 18, 2020 12:20 am
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Re: Custom arcade lists
After I create the sub folders using an underscore how do I put the game names in those folders? Is it simply copying MRA files into the folders or some other method?
- Sat Oct 17, 2020 10:36 pm
- Forum: Arcade Cores
- Topic: Custom Arcade Lists
- Replies: 18
- Views: 8085
Custom Arcade Lists
I’d like to create 2 sub folders for the arcade games in MiSTer; 1 for vertical games and 1 for horizontal games. I don’t mind doing this manually, I’m just not sure how to do it. If someone can point me in the right direction I’d really appreciate it!
- Tue Oct 13, 2020 12:39 am
- Forum: Input Devices
- Topic: Griffin Powermate USB "Dial" Not Recognized
- Replies: 4
- Views: 2529
- Mon Oct 12, 2020 11:52 pm
- Forum: Input Devices
- Topic: Griffin Powermate USB "Dial" Not Recognized
- Replies: 4
- Views: 2529
Griffin Powermate USB "Dial" Not Recognized
When I use my MiSTer with my Griffin Powermate plugged into one of the USB ports it's not recognized. Usually the lower ring lights up blue but it doesn't light up when connected to the MiSTer. Any idea what I need to do to get this working? I'd like to use it with spinner games if possible.
- Sun Oct 11, 2020 3:40 am
- Forum: Input Devices
- Topic: DIY DaemonBite Sega adapter issue
- Replies: 2
- Views: 2137
Re: DIY DaemonBite Sega adapter issue
Turned out to be a wiring issue. Thanks for the tip!
- Sat Oct 10, 2020 2:51 am
- Forum: Input Devices
- Topic: DIY DaemonBite Sega adapter issue
- Replies: 2
- Views: 2137
DIY DaemonBite Sega adapter issue
Hi there, I’m trying to build a DaemonBite USB Sega adapter using the diagram and instructions at https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB/tree/master/SegaControllerUSB and for some reason it’s not fully working. After soldering and then updating the Arduino using the IDE and code from Github when I go into the MiSTer menus to ...
- Sun Sep 27, 2020 4:18 pm
- Forum: Input Devices
- Topic: Anyone using an X-Arcade?
- Replies: 9
- Views: 5861
Re: Anyone using an X-Arcade?
I have an older HotRod Joystick that is over 20 years old... I modded it a while back with a IPAC2 (it shows up as USB keyboard), there are probably better options to rewire it by now. Still, it works great with my MiSTer. For 1 player, my favorite is the Hori Real Arcade Pro VLX. The encoder board it has is a bit slow though, so it needs replacem...
- Wed Sep 16, 2020 4:41 pm
- Forum: Linux
- Topic: Organize MiSTer's _Arcade directory based on MRA Metadata with symlinks
- Replies: 12
- Views: 7892
Re: Organize MiSTer's _Arcade directory based on MRA Metadata with symlinks
It would be great if we had 2 additional folders under Organized; one for Vertical orientation games and one for Horizontal orientation games. If that can't be added to this script can I manually do this myself by creating a Vertical and Horizontal folder myself and manually copying mra files into those folders? Not sure how to create symbolic link...
- Tue Sep 15, 2020 4:36 pm
- Forum: Official Addon Boards
- Topic: IO Board VGA 5v Jumper
- Replies: 4
- Views: 6783
IO Board VGA 5v Jumper
Hi just wondering if there's any harm in leaving the 5v jumper on the IO board for the VGA port, it's required for Antonio's SVIDEO/Composite device but I want to make sure it won't be a problem to leave that jumper in place even when I use the VGA port for Component video (YPbPr).
- Mon Aug 31, 2020 7:06 pm
- Forum: Display Devices
- Topic: Default scanlines on for all cores
- Replies: 20
- Views: 8001
Re: Default scanlines on for all cores
Looks like MiSTer isn't saving my settings. For example I launch Donkey Kong, press the menu button, switch scanlines to CRT 50% then launch the Dig Dug core, press the menu button, switch scanlines to 50%, when I go back to Donkey Kong the scanlines are gone and it's back to the default no scanlines. Same thing for Dig Dug. Any idea why my settin...
- Mon Aug 31, 2020 2:44 pm
- Forum: Display Devices
- Topic: Default scanlines on for all cores
- Replies: 20
- Views: 8001
Re: Default scanlines on for all cores
They should save your selection after the first time, so you shouldn't have to turn them on each time. Also, different cores look better with different scanline types, so you'll always get the best result if you adjust them individually the first time. Cheers, Looks like MiSTer isn't saving my settings. For example I launch Donkey Kong, press the ...
- Sun Aug 30, 2020 6:20 pm
- Forum: Display Devices
- Topic: Default scanlines on for all cores
- Replies: 20
- Views: 8001
Default scanlines on for all cores
Hi I searched the wiki and forums but can’t find a solution for this. Is there a way to enable scanlines for all cores that support them? Every time I boot an arcade core or console core, etc I’m going into the menu and turning them on, just wondering if there’s a way to have them enabled by default. Thanks!