Search found 270 matches

by zakk4223
Mon May 02, 2022 3:34 am
Forum: Arcade Cores
Topic: Toggling black screen when launching Scramble arcade core
Replies: 21
Views: 2380

Re: Toggling black screen when launching Scramble arcade core

@zakk4223, thanks so much, that worked. Any chance you (or somebody else) has a list of (arcade) cores that require 50hz video mode? No, I don't know of any. Maybe if you look at the list above and find the other cores that have similar horizontal and vertical refresh rates that might be a good start. It's some interaction between the core video t...
by zakk4223
Sun May 01, 2022 1:17 am
Forum: Arcade Cores
Topic: Toggling black screen when launching Scramble arcade core
Replies: 21
Views: 2380

Re: Toggling black screen when launching Scramble arcade core

Yes, it will change for any game that uses the scramble core
by zakk4223
Sat Apr 30, 2022 8:56 pm
Forum: Arcade Cores
Topic: Toggling black screen when launching Scramble arcade core
Replies: 21
Views: 2380

Re: Toggling black screen when launching Scramble arcade core

Use a 50hz video mode with the scramble core (this doesn't cause it to run at a different refresh rate, it just allows it to calculate a working pixel clock)

put this in your ini, at the bottom.

[A.SCRMBL]
video_mode=9
by zakk4223
Mon Apr 04, 2022 4:57 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: CCD/IMG support
Replies: 9
Views: 6910

Re: CCD/IMG support

clarkkent wrote: Sun Apr 03, 2022 12:25 pm As written in my first post, I get the error message that it can not be read, so converting is not possible.
I suspect if none of the existing converters are capable of reading your images that if anyone decided to write support for Mister, they would also not work there.
by zakk4223
Mon Feb 14, 2022 5:16 pm
Forum: X68000, PC88, PC98
Topic: Mt32-Pi Freezing X68000 Core
Replies: 7
Views: 9278

Re: Mt32-Pi Freezing X68000 Core

chocomochino wrote: Mon Feb 14, 2022 3:57 pm how you run the mt32 with the gradius 2? i run it but it does not go through the mt32; akumajou does show a menu but gradius just starts
You have to go into the in-game configuration menu and change it in the sound config.
by zakk4223
Sat Jan 29, 2022 4:27 pm
Forum: Arcade Cores
Topic: Zero Wing by Toaplan Arcade Core Released
Replies: 148
Views: 59958

Re: Zero Wing by Toaplan Arcade Core Released

:?: the mra refers to zerowing.rbf, not zerowing_ok.rbf. In any case I followed your suggestion and guess what ... it works :shock: It does not make sense but your suggestion is correct. What is going on with MISTer? I was under the impression that it somehow(?) scans all files for the internal core name, rather than the file name. And quite often...
by zakk4223
Sat Jan 29, 2022 9:06 am
Forum: Arcade Cores
Topic: Zero Wing by Toaplan Arcade Core Released
Replies: 148
Views: 59958

Re: Zero Wing by Toaplan Arcade Core Released

After your first post I built the core, renamed my previous rbf to zerowing_ok.rbf and installed the newly built rbf but got the same results. In my experience, renaming does not help; you have to actually move it out of that folder. ... :?: the mra refers to zerowing.rbf, not zerowing_ok.rbf. In any case I followed your suggestion and guess what ...
by zakk4223
Fri Jan 28, 2022 11:39 pm
Forum: Sony PlayStation (PSX)
Topic: Question about CD audio
Replies: 7
Views: 4704

Re: Question about CD audio

AO486 is already tight in both FPGA resources AND timing. It may just be that getting it in there was going to push things over the edge. That core is already in a state where it doesn't necessarily successfully compile every time. Almost any feature you think 'why doesn't ao486 do this?' the answer is FPGA resources/timing failures.
by zakk4223
Tue Jan 25, 2022 5:24 pm
Forum: Sony PlayStation (PSX)
Topic: CIFS vs SD difference
Replies: 7
Views: 4205

Re: CIFS vs SD difference

The mister code TRIES to detect if the image is writable before it opens it RW, but if you look at your mounted directory all the files are probably mode 0755, so that code ends up opening RW because the file is RW (but not really) If you look at the mount, it is likely has the options file_mode=0755 and dir_mode=0755 set. In theory those are fallb...
by zakk4223
Mon Jan 24, 2022 9:22 pm
Forum: Sony PlayStation (PSX)
Topic: CIFS vs SD difference
Replies: 7
Views: 4205

Re: CIFS vs SD difference

Double check the filename in the cue exactly matches the bin filename, especially case. The CIFS NAS may be case sensitive and the local file system is not. edit: there were also people that were having issues with permissions on the CIFS server because the PSX currently reuses the 'vhd mount' code path in MiSTer and that opens the bin file RW whic...
by zakk4223
Fri Jan 07, 2022 9:14 pm
Forum: X68000, PC88, PC98
Topic: PC88 Core
Replies: 174
Views: 364212

Re: PC88 Core

The original machine had a dip switch to change between 15khz or 24khz. Although I guess maybe 24khz is "weird" so who knows. I believe since this is a ported puu core, it is not yet outputting original video signals. Some of Puu's other cores have built in scalers that force 31khz (X68000 was the same way). It's on the todo list, per the...
by zakk4223
Sat Dec 04, 2021 8:01 am
Forum: Sony PlayStation (PSX)
Topic: Verify your PSX/PS1 discs before posting
Replies: 18
Views: 13309

Re: Verify your PSX/PS1 discs before posting

skyfire wrote: Sat Dec 04, 2021 4:59 am Will single Redump CHD files work with the core? Or should I stick with the bin/cue versions?
There is no CHD support. Assuming no one adds it when they also deal with cue file parsing, I will look into doing so. But only after development has settled down a bit.
by zakk4223
Wed Dec 01, 2021 8:10 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 126798

Re: Donkey Kong: Walking Sound Hack?

It looks like the PR removed one line from the MRA that is part of the high score saving system, so it's probably saving and restoring to bunk addresses.
I don't know if it was removed by accident, but it needs to be there. Restoring it should fix things
by zakk4223
Wed Dec 01, 2021 3:47 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 324192

Re: X68000 Beta - Updates and Releases

There are issues with MIDI, I believe Kitrinx said there are some unimplemented interrupts.

Some games work with it, others will just hang
by zakk4223
Tue Nov 30, 2021 2:10 am
Forum: PC 486SX (ao486)
Topic: AO486 with MyMenu DOS Frontend and CD game data
Replies: 6
Views: 6138

Re: AO486 with MyMenu DOS Frontend and CD game data

It should work just like the old TDL system did, where the exodos converter created the bat file which contained commands to mount the cd images out of ao486/cd directory. I'm not sure if flynnsbit has converted commercial games over yet, but I can confirm my own hacking of exodos converter to create autorun.bat basically works unmodified with myme...
by zakk4223
Mon Nov 15, 2021 9:53 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 324192

Re: X68000 Beta - Updates and Releases

It kinda did. https://gamesx.com/wiki/doku.php?id=controls:x686button Basically a handful of games had support for more buttons but not the system in general. Those worked by strobing the select pin and reading the data "twice". And then there's this thing: https://gamesx.com/wiki/doku.php?id=x68000:cyber_stick I believe analog mode requi...
by zakk4223
Mon Nov 01, 2021 7:18 pm
Forum: Arcade Cores
Topic: Phoenix ROMs now supported in CPS2
Replies: 18
Views: 5549

Re: Phoenix ROMs now supported in CPS2

Thanks, I think I got the mras and I will test later. So at this time the new core and mras do not bring anything really new but just open the door for homebrew/hack. The strange thing is that when I did the update the mame/hbmame getters did not get anything new, I guess I will know more when I test it later in the day. It shouldn't need to downl...
by zakk4223
Mon Nov 01, 2021 5:10 am
Forum: Development for MiSTer
Topic: Feature Request: ao486 core, mount ZIP files like ROMS
Replies: 7
Views: 6310

Re: Feature Request: ao486 core, mount ZIP files like ROMS

?????

ao486 already supports shared folders just like Minimig.
by zakk4223
Tue Oct 26, 2021 11:37 pm
Forum: General Discussions
Topic: My WinSCP won't display files correctly
Replies: 6
Views: 1581

Re: My WinSCP won't display files correctly

The columns are one character wide. Just resize them
by zakk4223
Tue Oct 26, 2021 5:02 pm
Forum: Display Devices
Topic: Default scanlines on for all cores
Replies: 20
Views: 8050

Re: Default scanlines on for all cores

Works fine here. Delete /media/fat/config/SNES_scaler.cfg Set this in MiSTer.ini [SNES] vfilter_default=Composite Blend/Comp_Blend_H_100.txt Next time you load SNES core it should be using that filter, and that filter will be listed as the active filter in the OSD. Make sure the SNES section is after the main [MiSTer] section, especially if your Mi...
by zakk4223
Mon Oct 25, 2021 6:15 am
Forum: Display Devices
Topic: Default scanlines on for all cores
Replies: 20
Views: 8050

Re: Default scanlines on for all cores

That parameter CAN be used core specific, but it requires you have no saved scaler settings for that core. In other words, if you have a /media/fat/config/SNES_scaler.cfg file, it will not load vfilter_default, but use the 'saved' one. Note that 'no filter' is still a 'saved' filter. edit: it looks like there is some condition where the file can ex...
by zakk4223
Thu Oct 21, 2021 5:29 am
Forum: Amiga (Minimig)
Topic: Video randomly going off
Replies: 3
Views: 8387

Re: Video randomly going off

Why did you link manuals for the FP731 when the poster probably means the BL702A?
by zakk4223
Fri Oct 15, 2021 4:41 pm
Forum: PC 486SX (ao486)
Topic: Help reading IDE Verilog
Replies: 9
Views: 3083

Re: Help reading IDE Verilog

Actually I lied. It's most in ide.cpp these days.

It's not actually complicated, x86.cpp uses defaults. 16 heads, 256 sectors per track, (file_size / (heads * spt * 512)) cylinders
by zakk4223
Fri Oct 15, 2021 4:35 pm
Forum: PC 486SX (ao486)
Topic: Help reading IDE Verilog
Replies: 9
Views: 3083

Re: Help reading IDE Verilog

All that stuff is done in Main_Mister. Look in support/x86/x86.cpp
by zakk4223
Thu Oct 14, 2021 2:31 pm
Forum: General Discussions
Topic: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?
Replies: 17
Views: 6310

Re: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?

Keep in mind the update script (the "old" one, not the new downloader) parses the wiki page for valid core links. So if you're going to edit that be careful how you do it.
by zakk4223
Wed Oct 13, 2021 9:03 pm
Forum: Arcade Cores
Topic: Sega System 1
Replies: 20
Views: 6638

Re: Sega System 1

It would be a good idea if this core was pushed into the official repo. I do not use the new downloader so the rbf and mras do not disappear from my MISTer but as the mra names differ from the official ones I have extra mras which are useless. Someone with a Twitter account should contact him in this regard. All his other work has ended up in offi...
by zakk4223
Wed Oct 13, 2021 6:13 pm
Forum: PC 486SX (ao486)
Topic: Descent 2 have music?
Replies: 6
Views: 2341

Re: Descent 2 have music?

I assume that's because the background music is CD Audio and the ao486 core doesn't currently handle that.
by zakk4223
Wed Oct 13, 2021 5:12 pm
Forum: Arcade Cores
Topic: Can't turn off turbo mode in Double Dragon
Replies: 19
Views: 3259

Re: Can't turn off turbo mode in Double Dragon

Friend, the public beta version is not the same as the Patreon version, meaning my version doesn't have the "Turbo" option The turbo enabled double dragon core is NOT patreon exclusive. It is 'beta' which you can enable in update_all. I do not have the proper patreon unlock rom at the moment, and the DD core works fine for me and has a t...
by zakk4223
Wed Oct 13, 2021 2:03 pm
Forum: Arcade Cores
Topic: Can't turn off turbo mode in Double Dragon
Replies: 19
Views: 3259

Re: Can't turn off turbo mode in Double Dragon

No one needs to share it with you, you get it with beta option enabled. The Double Dragon core isn't patreon only, it was a public beta release.