Search found 270 matches
- Mon May 02, 2022 3:34 am
- Forum: Arcade Cores
- Topic: Toggling black screen when launching Scramble arcade core
- Replies: 21
- Views: 2380
Re: Toggling black screen when launching Scramble arcade core
@zakk4223, thanks so much, that worked. Any chance you (or somebody else) has a list of (arcade) cores that require 50hz video mode? No, I don't know of any. Maybe if you look at the list above and find the other cores that have similar horizontal and vertical refresh rates that might be a good start. It's some interaction between the core video t...
- Sun May 01, 2022 1:17 am
- Forum: Arcade Cores
- Topic: Toggling black screen when launching Scramble arcade core
- Replies: 21
- Views: 2380
Re: Toggling black screen when launching Scramble arcade core
Yes, it will change for any game that uses the scramble core
- Sat Apr 30, 2022 8:56 pm
- Forum: Arcade Cores
- Topic: Toggling black screen when launching Scramble arcade core
- Replies: 21
- Views: 2380
Re: Toggling black screen when launching Scramble arcade core
Use a 50hz video mode with the scramble core (this doesn't cause it to run at a different refresh rate, it just allows it to calculate a working pixel clock)
put this in your ini, at the bottom.
[A.SCRMBL]
video_mode=9
put this in your ini, at the bottom.
[A.SCRMBL]
video_mode=9
- Sat Apr 30, 2022 6:17 pm
- Forum: Arcade Cores
- Topic: Toggling black screen when launching Scramble arcade core
- Replies: 21
- Views: 2380
Re: Toggling black screen when launching Scramble arcade core
Are you using vsync_adjust=2?
- Mon Apr 04, 2022 4:57 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: CCD/IMG support
- Replies: 9
- Views: 6910
Re: CCD/IMG support
I suspect if none of the existing converters are capable of reading your images that if anyone decided to write support for Mister, they would also not work there.
- Mon Feb 14, 2022 5:16 pm
- Forum: X68000, PC88, PC98
- Topic: Mt32-Pi Freezing X68000 Core
- Replies: 7
- Views: 9278
Re: Mt32-Pi Freezing X68000 Core
You have to go into the in-game configuration menu and change it in the sound config.chocomochino wrote: ↑Mon Feb 14, 2022 3:57 pm how you run the mt32 with the gradius 2? i run it but it does not go through the mt32; akumajou does show a menu but gradius just starts
- Sat Jan 29, 2022 4:27 pm
- Forum: Arcade Cores
- Topic: Zero Wing by Toaplan Arcade Core Released
- Replies: 148
- Views: 59958
Re: Zero Wing by Toaplan Arcade Core Released
:?: the mra refers to zerowing.rbf, not zerowing_ok.rbf. In any case I followed your suggestion and guess what ... it works :shock: It does not make sense but your suggestion is correct. What is going on with MISTer? I was under the impression that it somehow(?) scans all files for the internal core name, rather than the file name. And quite often...
- Sat Jan 29, 2022 9:06 am
- Forum: Arcade Cores
- Topic: Zero Wing by Toaplan Arcade Core Released
- Replies: 148
- Views: 59958
Re: Zero Wing by Toaplan Arcade Core Released
After your first post I built the core, renamed my previous rbf to zerowing_ok.rbf and installed the newly built rbf but got the same results. In my experience, renaming does not help; you have to actually move it out of that folder. ... :?: the mra refers to zerowing.rbf, not zerowing_ok.rbf. In any case I followed your suggestion and guess what ...
- Fri Jan 28, 2022 11:39 pm
- Forum: Sony PlayStation (PSX)
- Topic: Question about CD audio
- Replies: 7
- Views: 4704
Re: Question about CD audio
AO486 is already tight in both FPGA resources AND timing. It may just be that getting it in there was going to push things over the edge. That core is already in a state where it doesn't necessarily successfully compile every time. Almost any feature you think 'why doesn't ao486 do this?' the answer is FPGA resources/timing failures.
- Tue Jan 25, 2022 5:24 pm
- Forum: Sony PlayStation (PSX)
- Topic: CIFS vs SD difference
- Replies: 7
- Views: 4205
Re: CIFS vs SD difference
The mister code TRIES to detect if the image is writable before it opens it RW, but if you look at your mounted directory all the files are probably mode 0755, so that code ends up opening RW because the file is RW (but not really) If you look at the mount, it is likely has the options file_mode=0755 and dir_mode=0755 set. In theory those are fallb...
- Mon Jan 24, 2022 9:22 pm
- Forum: Sony PlayStation (PSX)
- Topic: CIFS vs SD difference
- Replies: 7
- Views: 4205
Re: CIFS vs SD difference
Double check the filename in the cue exactly matches the bin filename, especially case. The CIFS NAS may be case sensitive and the local file system is not. edit: there were also people that were having issues with permissions on the CIFS server because the PSX currently reuses the 'vhd mount' code path in MiSTer and that opens the bin file RW whic...
- Fri Jan 07, 2022 9:14 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 364212
Re: PC88 Core
The original machine had a dip switch to change between 15khz or 24khz. Although I guess maybe 24khz is "weird" so who knows. I believe since this is a ported puu core, it is not yet outputting original video signals. Some of Puu's other cores have built in scalers that force 31khz (X68000 was the same way). It's on the todo list, per the...
- Sat Dec 04, 2021 8:01 am
- Forum: Sony PlayStation (PSX)
- Topic: Verify your PSX/PS1 discs before posting
- Replies: 18
- Views: 13309
Re: Verify your PSX/PS1 discs before posting
There is no CHD support. Assuming no one adds it when they also deal with cue file parsing, I will look into doing so. But only after development has settled down a bit.
- Wed Dec 01, 2021 8:10 pm
- Forum: Arcade Cores
- Topic: Donkey Kong: Walking Sound Hack?
- Replies: 268
- Views: 126798
Re: Donkey Kong: Walking Sound Hack?
It looks like the PR removed one line from the MRA that is part of the high score saving system, so it's probably saving and restoring to bunk addresses.
I don't know if it was removed by accident, but it needs to be there. Restoring it should fix things
I don't know if it was removed by accident, but it needs to be there. Restoring it should fix things
- Wed Dec 01, 2021 3:47 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 324192
Re: X68000 Beta - Updates and Releases
There are issues with MIDI, I believe Kitrinx said there are some unimplemented interrupts.
Some games work with it, others will just hang
Some games work with it, others will just hang
- Tue Nov 30, 2021 2:10 am
- Forum: PC 486SX (ao486)
- Topic: AO486 with MyMenu DOS Frontend and CD game data
- Replies: 6
- Views: 6138
Re: AO486 with MyMenu DOS Frontend and CD game data
It should work just like the old TDL system did, where the exodos converter created the bat file which contained commands to mount the cd images out of ao486/cd directory. I'm not sure if flynnsbit has converted commercial games over yet, but I can confirm my own hacking of exodos converter to create autorun.bat basically works unmodified with myme...
- Mon Nov 15, 2021 9:53 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 324192
Re: X68000 Beta - Updates and Releases
It kinda did. https://gamesx.com/wiki/doku.php?id=controls:x686button Basically a handful of games had support for more buttons but not the system in general. Those worked by strobing the select pin and reading the data "twice". And then there's this thing: https://gamesx.com/wiki/doku.php?id=x68000:cyber_stick I believe analog mode requi...
- Mon Nov 01, 2021 7:18 pm
- Forum: Arcade Cores
- Topic: Phoenix ROMs now supported in CPS2
- Replies: 18
- Views: 5549
Re: Phoenix ROMs now supported in CPS2
Thanks, I think I got the mras and I will test later. So at this time the new core and mras do not bring anything really new but just open the door for homebrew/hack. The strange thing is that when I did the update the mame/hbmame getters did not get anything new, I guess I will know more when I test it later in the day. It shouldn't need to downl...
- Mon Nov 01, 2021 5:10 am
- Forum: Development for MiSTer
- Topic: Feature Request: ao486 core, mount ZIP files like ROMS
- Replies: 7
- Views: 6310
Re: Feature Request: ao486 core, mount ZIP files like ROMS
?????
ao486 already supports shared folders just like Minimig.
ao486 already supports shared folders just like Minimig.
- Tue Oct 26, 2021 11:37 pm
- Forum: General Discussions
- Topic: My WinSCP won't display files correctly
- Replies: 6
- Views: 1581
Re: My WinSCP won't display files correctly
The columns are one character wide. Just resize them
- Tue Oct 26, 2021 5:02 pm
- Forum: Display Devices
- Topic: Default scanlines on for all cores
- Replies: 20
- Views: 8050
Re: Default scanlines on for all cores
Works fine here. Delete /media/fat/config/SNES_scaler.cfg Set this in MiSTer.ini [SNES] vfilter_default=Composite Blend/Comp_Blend_H_100.txt Next time you load SNES core it should be using that filter, and that filter will be listed as the active filter in the OSD. Make sure the SNES section is after the main [MiSTer] section, especially if your Mi...
- Mon Oct 25, 2021 6:15 am
- Forum: Display Devices
- Topic: Default scanlines on for all cores
- Replies: 20
- Views: 8050
Re: Default scanlines on for all cores
That parameter CAN be used core specific, but it requires you have no saved scaler settings for that core. In other words, if you have a /media/fat/config/SNES_scaler.cfg file, it will not load vfilter_default, but use the 'saved' one. Note that 'no filter' is still a 'saved' filter. edit: it looks like there is some condition where the file can ex...
- Thu Oct 21, 2021 5:29 am
- Forum: Amiga (Minimig)
- Topic: Video randomly going off
- Replies: 3
- Views: 8387
Re: Video randomly going off
Why did you link manuals for the FP731 when the poster probably means the BL702A?
- Fri Oct 15, 2021 4:41 pm
- Forum: PC 486SX (ao486)
- Topic: Help reading IDE Verilog
- Replies: 9
- Views: 3083
Re: Help reading IDE Verilog
Actually I lied. It's most in ide.cpp these days.
It's not actually complicated, x86.cpp uses defaults. 16 heads, 256 sectors per track, (file_size / (heads * spt * 512)) cylinders
It's not actually complicated, x86.cpp uses defaults. 16 heads, 256 sectors per track, (file_size / (heads * spt * 512)) cylinders
- Fri Oct 15, 2021 4:35 pm
- Forum: PC 486SX (ao486)
- Topic: Help reading IDE Verilog
- Replies: 9
- Views: 3083
Re: Help reading IDE Verilog
All that stuff is done in Main_Mister. Look in support/x86/x86.cpp
- Thu Oct 14, 2021 2:31 pm
- Forum: General Discussions
- Topic: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?
- Replies: 17
- Views: 6310
Re: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?
Keep in mind the update script (the "old" one, not the new downloader) parses the wiki page for valid core links. So if you're going to edit that be careful how you do it.
- Wed Oct 13, 2021 9:03 pm
- Forum: Arcade Cores
- Topic: Sega System 1
- Replies: 20
- Views: 6638
Re: Sega System 1
It would be a good idea if this core was pushed into the official repo. I do not use the new downloader so the rbf and mras do not disappear from my MISTer but as the mra names differ from the official ones I have extra mras which are useless. Someone with a Twitter account should contact him in this regard. All his other work has ended up in offi...
- Wed Oct 13, 2021 6:13 pm
- Forum: PC 486SX (ao486)
- Topic: Descent 2 have music?
- Replies: 6
- Views: 2341
Re: Descent 2 have music?
I assume that's because the background music is CD Audio and the ao486 core doesn't currently handle that.
- Wed Oct 13, 2021 5:12 pm
- Forum: Arcade Cores
- Topic: Can't turn off turbo mode in Double Dragon
- Replies: 19
- Views: 3259
Re: Can't turn off turbo mode in Double Dragon
Friend, the public beta version is not the same as the Patreon version, meaning my version doesn't have the "Turbo" option The turbo enabled double dragon core is NOT patreon exclusive. It is 'beta' which you can enable in update_all. I do not have the proper patreon unlock rom at the moment, and the DD core works fine for me and has a t...
- Wed Oct 13, 2021 2:03 pm
- Forum: Arcade Cores
- Topic: Can't turn off turbo mode in Double Dragon
- Replies: 19
- Views: 3259
Re: Can't turn off turbo mode in Double Dragon
No one needs to share it with you, you get it with beta option enabled. The Double Dragon core isn't patreon only, it was a public beta release.