Search found 867 matches

by Chris23235
Sun Mar 10, 2024 1:33 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 552766

Re: Atari 7800 / 2600

At the point you are running a diferent CPU on the Cart its not really a game for that system anymore. Depends on your definition. The Super FX chip in Super NES cartridges was a 16- Bit RISC processor running at 21 MHz that made the SNES render 3D polygons. This chip was running cycles around the 65C816 8 Bit CPU that was clocked at 3.58MHz max (...
by Chris23235
Sun Mar 10, 2024 12:56 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 552766

Re: Atari 7800 / 2600

At the point you are running a diferent CPU on the Cart its not really a game for that system anymore. Depends on your definition. The Super FX chip in Super NES cartridges was a 16- Bit RISC processor running at 21 MHz that made the SNES render 3D polygons. This chip was running cycles around the 65C816 8 Bit CPU that was clocked at 3.58MHz max (...
by Chris23235
Sat Mar 09, 2024 11:30 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 552766

Re: Atari 7800 / 2600

Thank you for the info Chris. I had no idea their were games you can play on the 2600 today that cant be played on MiSTer. Will the core ever be abe to play these games? Or is it just that the MiSTer is not compatible with the hardware in these games? cheers The board Galagon uses has an extra ARM CPU on board. I doubt this will be implemented. As...
by Chris23235
Sat Mar 09, 2024 8:14 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 552766

Re: Atari 7800 / 2600

Hi guys, just getting into this great core for this 1st time, has anybody managed to get the homebrew game Galagon to work for the 2600 in the core? Any reason why this wont work on the core but works on the actual hardware? Thanx :) Galagon uses the Melody Board, the cartridge has extra hardware on board that enhance the possibilities of the 2600...
by Chris23235
Fri Mar 08, 2024 12:38 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

Not fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now). I was referring to the menu sounds...never heard it on load, but wasn't listening for it, either. Yes in the menu it is fixed for me too. Not sure if the small audibl...
by Chris23235
Fri Mar 08, 2024 12:11 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

rhester72 wrote: Fri Mar 08, 2024 4:15 am

Crackle in Exhumed is fixed!

Not fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now).

by Chris23235
Wed Mar 06, 2024 9:38 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3835

Re: Spectrum Next Games?

clarkkent wrote: Wed Mar 06, 2024 6:22 am

Great!

Does somebody have Q*bee? Isn’t available anymore.

The game is still sold in physical form

https://d-logames.es/product/qbee-for-zx-spectrum-next/

by Chris23235
Mon Mar 04, 2024 8:48 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29750

Re: Nintendo 64 Input Situation

So i have an N64 USB pad that i bought ages ago Im not sure on the manufacture as theres no marking just says 'Made in China' on the top of the pad. The pad works fine in Windows but with the MiSTer it doesn't detect any movement when moving the analog stick up and down!. Any ideas why this happens? Make sure you didn't map the analog stick in the...
by Chris23235
Sat Mar 02, 2024 11:05 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3835

Re: Spectrum Next Games?

The game was a KS2 backer reward it will be made available for backers first but I am pretty sure it will come to KS1 Nexts/clones at a later date.

by Chris23235
Fri Mar 01, 2024 5:45 am
Forum: Atari ST / STe
Topic: Old-school music production with MT-32pi and Cubase
Replies: 21
Views: 4676

Re: Old-school music production with MT-32pi and Cubase

danielb wrote: Thu Feb 29, 2024 6:53 pm

Thanks. So, if I were to purchase a usb-midi Interface, like a Roland UM-1, would the ST core with Cubase be able to use it for input and the MT-32pi for output?

Yes, this would work. I use a OTraki Midi USB converter for this, it works in the same way as the Roland UM-1.

by Chris23235
Thu Feb 29, 2024 3:14 pm
Forum: Atari ST / STe
Topic: Old-school music production with MT-32pi and Cubase
Replies: 21
Views: 4676

Re: Old-school music production with MT-32pi and Cubase

Hi all, I just got an MT-32pi, and it is finally set up and working well. It was a bit of a process, thanks to a defective SD-Card, voltage-draining power switch, and some gain-staging issues. The MT-32pi is connected to my IO board via the user port, and I have the standard MiSTer MT-32pi hat. Anyway, I have it working with the ST core, and with ...
by Chris23235
Sun Feb 25, 2024 10:33 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Latest ZXNext OS Core Not Working with MiSTer Core
Replies: 20
Views: 3554

Re: Latest ZXNext OS Core Not Working with MiSTer Core

clarkkent wrote: Sun Feb 25, 2024 5:50 pm

I got a KS2 sdcard. Made an image of it and it works perfectly with the MiSTer core. Firmware 1.44, Nextos 2.08. Only Core 3.02 would be cool as games like Atic Atac and certainly future games not working

As far as I know all SD cards contain the necessary cores for both FPGA models.

by Chris23235
Sun Feb 25, 2024 10:31 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

rhester72 wrote: Sun Feb 25, 2024 7:23 pm
Chris23235 wrote: Fri Feb 23, 2024 11:18 pm

Just tried Exhumed on the 20240222 nightly and sadly it's not fixed in the DualRam or the SingleRam core.

Very interesting - confirmed. That means whatever is causing that click is something different.

Cool game, too. =)

Very cool game, discovered it recently myself because of a YT video about the Saturn core.

by Chris23235
Fri Feb 23, 2024 11:18 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

rhester72 wrote: Thu Feb 22, 2024 5:51 pm

The clicking may be fixed now:

https://github.com/MiSTer-devel/Saturn_ ... mits/main/

EDIT: OutRun also works properly again.

Just tried Exhumed on the 20240222 nightly and sadly it's not fixed in the DualRam or the SingleRam core.

We just have to wait a little bit longer :)

by Chris23235
Wed Feb 21, 2024 7:10 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3835

Re: Spectrum Next Games?

First it was very promising as latest firmware was on it - but the games that are delivered with that new batch do not work flawlessly on the MiSTer core as it obviously checks it’s a real Spectrum Next and the MiSTer core doesn’t pass that test and the games doesn’t work. What? The creators of the Next have encouraged folks to spin off and port t...
by Chris23235
Tue Feb 20, 2024 5:59 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3835

Re: Spectrum Next Games?

Yes, playing the games that come as an extra for the batch 2 buyers results in a message after some minutes that these games are only for batch 2 buyers and if you want to continue to play it you have to buy them. So there must be some kind of hardware check on the Spectrum Next that allows these games to verify the computer they are running on. T...
by Chris23235
Sun Feb 18, 2024 8:18 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

I let Daytona USA run through the demo loop twice and didn't hear any audio abnormalities. It is indeed louder by intention (see "fix output levels"): https://github.com/MiSTer-devel/Saturn_MiSTer/commit/762210a7adaf641f5b6a9d3068ec7efc640b901a My description should have been more detailed. The Daytona demo sounds fine (mostly), there is...
by Chris23235
Sun Feb 18, 2024 3:04 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 497789

Re: Sega Saturn Core in Development

Audio on the latest nightly build (20240217) seems to be louder then before but I get cracking noises on both dual ram (2.9) and single ram builds while it was fine before. Can anybody confirm this (tried Daytone USA and Exhumed).

by Chris23235
Sun Feb 18, 2024 12:56 pm
Forum: General Discussions
Topic: Slowdown in games
Replies: 10
Views: 3562

Re: Slowdown in games

Bristles wrote: Sat Feb 17, 2024 6:45 pm

This thread started nearly 4 years ago, why bump it up ?
4 years ago, the Amiga core wasn't as good as it is today, so it might have had slowdowns in 2020.

The core wasn't affected by slowdowns back then either. The Minimig was able to simulate an A500 by around 2008 and the current core is derived from this project.

by Chris23235
Sat Feb 17, 2024 9:42 am
Forum: Input Devices
Topic: DaemonBite Arcade Encoder VS Retro Controller USB
Replies: 8
Views: 1163

Re: DaemonBite Arcade Encoder VS Retro Controller USB

What exactly is "Retro Controller USB"? Google doesn't give me an adapter when I look the term up. The first one. I did that and it works (although I tested it only on my PC as of now). Here's a modified diagram with the correct cable colors in case someone is using an aliexpress DB9 joystick extension (but check the colors first). CHECK...
by Chris23235
Fri Feb 16, 2024 2:18 pm
Forum: Input Devices
Topic: DaemonBite Arcade Encoder VS Retro Controller USB
Replies: 8
Views: 1163

Re: DaemonBite Arcade Encoder VS Retro Controller USB

What exactly is "Retro Controller USB"? Google doesn't give me an adapter when I look the term up.

by Chris23235
Wed Feb 14, 2024 8:27 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Latest ZXNext OS Core Not Working with MiSTer Core
Replies: 20
Views: 3554

Re: Latest ZXNext OS Core Not Working with MiSTer Core

I wouldn’t call it pointless. I quite like a few of the Next games. I guess Armakuni talke about Sorgelig who pointed out several times that he doesn't see the purpose of a ZX Spectrum Next. @CartoonDonkey Sounds like quite the argument for buying the real thing to me. Problem is that this is nearly impossible as they are only produced on demand t...
by Chris23235
Tue Feb 13, 2024 2:21 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Genesis Core Interpolation Between Frames?
Replies: 12
Views: 2301

Re: Genesis Core Interpolation Between Frames?

I wish i remember better - could old TV have the bigger afterglow effect, and computer monitor less, using a better phosphor composition? In general the afterglow effect on a consumer TV and an 1980s RGB monitor was more of less similar. But in the 1990s when VGA monitors with higher refresh rates became the norm the afterglow was weaker due to im...
by Chris23235
Sat Feb 10, 2024 8:41 am
Forum: Input Devices
Topic: Rumble in 8BITDO Ultimate C wired controller
Replies: 4
Views: 980

Re: Rumble in 8BITDO Ultimate C wired controller

I purchased this pad at a very good price (10€) and the quality looks very promising, much more than my Tronsmart Mars from years ago. But, I don't get rumble with it. I tried connecting it with B button prssed, but no luck. It should switch to X-input Do you have any clue? You have to activate the XInput mode to get rumble, from the 8BitDo websit...
by Chris23235
Mon Feb 05, 2024 6:48 am
Forum: Other Computer / System Cores
Topic: Atari 8-Bit Computers
Replies: 128
Views: 83266

Re: Atari 8-Bit Computers

Just been getting back into playing more games that i used to play on my 800xl in the 80s. i was playing Commando but i cant figure out how to throw the grenades? I thought it would be space bar or fire 2 or 3 on control pad but nothing seems to work. i also looked for game instructions for it but cant seem to find any for this game online. Anyone...
by Chris23235
Fri Feb 02, 2024 3:01 pm
Forum: Other Console Cores
Topic: Philips Videopac+ G7400
Replies: 8
Views: 4643

Re: Philips Videopac+ G7400

Any news to this core for MiSTer? Looking at the video above your post it seems there is nothing to do, the current core already supports the Videopac+ G7400 games. Seeing the menu, it seems that this is for the Mist and not (yet) for the Mister unfortunately. Ah, my bad. You are right. So familiar with both machines that I didn't realise it.
by Chris23235
Fri Feb 02, 2024 12:49 pm
Forum: Other Console Cores
Topic: Philips Videopac+ G7400
Replies: 8
Views: 4643

Re: Philips Videopac+ G7400

teller wrote: Thu Feb 01, 2024 8:15 pm

Any news to this core for MiSTer?

Looking at the video above your post it seems there is nothing to do, the current core already supports the Videopac+ G7400 games.

by Chris23235
Thu Feb 01, 2024 6:42 am
Forum: General Discussions
Topic: Safe to unplug MiSTer from electrical socket?
Replies: 12
Views: 1991

Re: Safe to unplug MiSTer from electrical socket?

I bought a cable with the barrel connector on one side and USB on the other to power the Mister with a small USB power supply. Plugging the cable into the USB port of the power supply is easy and reliable.

by Chris23235
Wed Jan 31, 2024 6:35 am
Forum: Atari ST / STe
Topic: Some Games Not Working [Solved]
Replies: 14
Views: 6073

Re: Some Games Not Working [Solved]

I don't seem to have the option for TOS 1.06. Where would I find that to add it, if that's what I need to do? Just google for the TOS version, they are easy to find. The games you listed should work fine in all versions. With disc versions don't go over 1MB as some games were not comfortable with to much RAM. Which versions of the game do you try....
by Chris23235
Tue Jan 30, 2024 11:01 am
Forum: Sony PlayStation (PSX)
Topic: 8BitDo Pro 2 sticks and vibration don't work
Replies: 2
Views: 10639

Re: 8BitDo Pro 2 sticks and vibration don't work

chrisy wrote: Fri Jan 26, 2024 2:06 pm

I have a wired 8bitdo pro 2, and I discovered today that the vibration only works if the core is set to DualShock, so maybe try that?

That's expected, none other controller then the DualShock hat vibration on the PSX.