Search found 158 matches
- Sun Apr 25, 2021 11:22 pm
- Forum: Amiga (Minimig)
- Topic: ShapeShifter (68k Mac emulation on Minimig)
- Replies: 67
- Views: 38202
Re: ShapeShifter (68k Mac emulation on Minimig)
This looks really snappy and nice. Have you tried any MIDI or other music software?
- Thu Mar 11, 2021 9:14 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: 32X
- Replies: 58
- Views: 37475
Re: 32X
Does the 32X use QSound like the CPS2?
- Thu Mar 11, 2021 9:06 pm
- Forum: PC 486SX (ao486)
- Topic: Redbook CD Audio Support?
- Replies: 15
- Views: 8076
Re: Redbook CD Audio Support?
I have some DOS and early Windows games that use CD Audio, so I agree that this would be a useful feature.
- Thu Mar 11, 2021 8:58 pm
- Forum: Guides & Videos
- Topic: The Verge Published an Article on MiSTer
- Replies: 62
- Views: 26824
Re: The Verge Published an Article on MiSTer
With more demand, wouldn't it make more business sense to ramp up production and keep the price as is or lower it?
- Thu Mar 11, 2021 8:45 pm
- Forum: General Discussions
- Topic: Wishlist of Cores You Would Like to See in the Future
- Replies: 327
- Views: 388337
Re: Wishlist of Cores You Would Like to See in the Future
Personally I would love to see:
Wonderswan
A synthesizer core (DX7, TG100, MT-32, Sound Canvas, etc)
Jotego's X68000 core
Wonderswan
A synthesizer core (DX7, TG100, MT-32, Sound Canvas, etc)
Jotego's X68000 core
- Wed Mar 03, 2021 12:04 am
- Forum: General Discussions
- Topic: DVD Player Core?
- Replies: 41
- Views: 17407
Re: DVD Player Core?
Before we talk about MPEG-2/DVD video, what about MPEG-1? The PS1 has hardware support for MPEG-1 video, so perhaps a software developer could whip up a video player for the PS1? That video player could then be used after Laxer3a's PS1 core has been released. Another option could be to simply play videos inside Windows 95 with the ao486 core. The q...
- Thu Aug 06, 2020 11:53 am
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
Did you try disabling the joystick in the core settings? If it's enabled in the settings, then I think that yes, a joystick will be assigned even if you didn't connect one. To me this makes sense since it allows controllers to be hotswappable.
- Wed Aug 05, 2020 7:29 am
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 317465
Re: X68000 beta - stopped working all of a sudden
It works fine with just the primary SD card now (or a USB drive which I'm using). The core uses HDD images in .hdf format, as well as floppy images in .d88 format.
- Tue Aug 04, 2020 3:30 pm
- Forum: PC 486SX (ao486)
- Topic: Pushing ao486 core to its limits: Diablo II, Age of Empires, Simcity 3000, Starcraft -Win98SE
- Replies: 53
- Views: 24124
Re: Pushing ao486 core to its limits: Diablo II, Age of Empires, Simcity 3000, Starcraft -Win98SE
@akeley Yep. I got a couple of PC's with MS-DOS and Windows 9x as well. The only issues on my end with DOS games are the speed-sensitive games and games that require specific hardware (in particular, ISA sound cards). - There isn't likely to be a HUGE performance improvement in any respect beyond this, so even if performance was _doubled_ somehow f...
- Tue Aug 04, 2020 11:18 am
- Forum: PC 486SX (ao486)
- Topic: Pushing ao486 core to its limits: Diablo II, Age of Empires, Simcity 3000, Starcraft -Win98SE
- Replies: 53
- Views: 24124
Re: Pushing ao486 core to its limits: Diablo II, Age of Empires, Simcity 3000, Starcraft -Win98SE
Problem is, pretty much ALL of these games run inferior to DOSBox, same deal with running on original hardware. Its just not as good as having an emulator that takes care of issues these systems had. ScummVM is another example... making the game run with no load times, no stuttering or anything. If you want the game to run at its best performance,...
- Sun Aug 02, 2020 6:12 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
Any idea how to "downscale" the picture in order to apply the scanlines filters to the 240p pictures ? You would have to add some code to the filter you are using, to make the filter downscale the image before it begins upscaling. If you're using the MiSTer with a CRT TV, there are some hardware-based downscalers as well, like the Mimo G...
- Mon Jul 27, 2020 11:58 pm
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation
- Replies: 138
- Views: 117456
Re: PlayStation
Is the CPU really the only major component that is still missing in Laxer3a's core right now? Very exciting stuff.
- Mon Jul 27, 2020 11:47 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Neo Geo Pocket
- Replies: 31
- Views: 22114
Re: Neo Geo Pocket
Nope. Analogue's fpga cores are closed-source, so they can't be ported over to the MiSTer.
- Mon Jul 27, 2020 12:01 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
Has anyone tried Tomb Raider? I thought it might be a good performance test for the core. It did launch for me when I tried, but I couldn't get into actual gameplay. This was with cache_14 I believe, so it might get further now.
- Sun Jul 26, 2020 12:22 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
@mahen: On a PC, on real hardware, low resolutions like 320x240 will usually (always?) be scandoubled to resolutions like 640x480 before they even reach the monitor. It's always an integer scale, so good-looking scanlines are possible. But the scanline filter would have to omit every other horizontal line, or downscale the image before applying the...
- Sun Jul 12, 2020 11:04 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
Ah, that does sound like a bug/regression then.
- Sun Jul 12, 2020 10:55 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
Re: Breakthrough for the ao486 core announced - Cache
I am aware that there are ways to bypass the hardware check, but I figured it was put there for a reason and haven't messed with it much. I also have a preinstalled HDD image of Windows 98 SE which has always had trouble booting in ao486. I admit that I haven't tried earlier releases of Windows 98 though. Did Win98 4.10.1998 work in ao486 before th...
- Sun Jul 12, 2020 9:11 pm
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 283918
- Wed Jun 24, 2020 1:15 pm
- Forum: Other Console Cores
- Topic: GP32 Core
- Replies: 4
- Views: 3961
Re: GP33 Core
I had a quick read at Wikipedia about the hardware specs: https://en.wikipedia.org/wiki/GP32#Hardware About the CPU, it says: "Samsung S3C2400X01 (ARM920T core), 20 (and under) to 133 MHz (overclockable to 166 MHz+ in some cases. Some have even reached 256 MHz (not always stable, low battery life). Overclocking ability is random, however all G...
- Sat Jun 20, 2020 12:54 pm
- Forum: Game Boy Advance
- Topic: 2x resolution mode
- Replies: 18
- Views: 12345
Re: 2x resolution mode
Wow, I never even thought of it affecting Sonic Advance. Very cool.
- Sat Jun 20, 2020 12:35 pm
- Forum: Sega Saturn
- Topic: Saturn
- Replies: 108
- Views: 94534
Re: Saturn
I think that PS1 will probably come before N64 and maybe before 32X. Highly doubt that 32X will come this year since no developer has said anything about it so far. Another handheld perhaps.
- Wed Jun 17, 2020 4:45 pm
- Forum: Game Boy Advance
- Topic: 2x resolution mode
- Replies: 18
- Views: 12345
Re: 2x resolution mode
From the readme: "Improved rendering resolution for: Affine background: "Mode7" games, typically racing games like Mario Kart Affine sprites: games that scale or rotate sprites" So basically this sounds like the "HD mode" that mgba and bsnes have. Most games don't use any scaling and should thus look identical. However...
- Fri Jun 12, 2020 12:16 pm
- Forum: Atari ST / STe
- Topic: Atari ST with SC55 how to mix the sounds back in?
- Replies: 5
- Views: 9811
Re: Atari ST with SC55 how to mix the sounds back in?
There might be home theater receivers that support outputting audio from two sources at once (and many receivers have HDMI In as well as RCA Ins), but I'm not knowledgeable about them and they're expensive. If you got a set of speakers connected to your TV now, I would suggest just getting analog audio from the TV into your SC-55's RCA Ins, and the...
- Sun Jun 07, 2020 4:31 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MegaCD Problem: BIOS per game and multi-disk games.
- Replies: 13
- Views: 8426
- Sat Jun 06, 2020 10:13 pm
- Forum: PC 486SX (ao486)
- Topic: ao486 wish-list
- Replies: 85
- Views: 43810
Re: ao486 wish-list
so in this regard the pc is quite special given that any emulator does not emulate the processor itself just can pass it through. Well, this isn't actually true. DOSBox and PCem use interpreters and recompilers for everything, including the CPU emulation. Nothing is executed directly. The fact that the host also happens to be an x86 platform chang...
- Sat Jun 06, 2020 5:43 pm
- Forum: Arcade Cores
- Topic: CPS 1 Jotego's CPS1 Core - Checksum Issues [Solved]
- Replies: 17
- Views: 10561
Re: JTCPS1, Jotego's CPS1 core - checksum issues?
Having found nothing related in the n00b section, I've reinstalled the OS using the latest files. Needless to say, everything works. :roll: I could be wrong, but it sounds like you hadn't updated Main_MiSTer and Menu_MiSTer. Newer versions of cores tend to rely on fixes and features that get added to the framework, so it's always a good idea to ge...
- Sat Jun 06, 2020 5:28 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Will there be support for *.CHD PC-Engine CD files?
- Replies: 14
- Views: 25810
Re: Will there be support for *.CHD PC-Engine CD files?
Chdman (included with every Mame release) can convert back and forth. To convert back to cue/bin, you can use this command:
chdman extractcd -i FILE.chd -o FILE.cue -ob FILE.bin
You may get one bin file instead of multiple, but it should work the same, provided it has all the data and the cue file that chdman generates is correct.
chdman extractcd -i FILE.chd -o FILE.cue -ob FILE.bin
You may get one bin file instead of multiple, but it should work the same, provided it has all the data and the cue file that chdman generates is correct.
- Sat Jun 06, 2020 5:00 pm
- Forum: PC 486SX (ao486)
- Topic: Force 31khz on ao486 core
- Replies: 12
- Views: 8640
Re: Force 31khz on ao486 core
According to the comments in MiSTer.ini, video_mode=6 is 640x480@60. Did you try any higher resolutions?
- Sat Jun 06, 2020 1:01 am
- Forum: PC 486SX (ao486)
- Topic: ao486 wish-list
- Replies: 85
- Views: 43810
Re: ao486 wish-list
Why use the SNES core when you can just use one of the many SNES emulators on a PC? An i486 core is of course useful for all the same reasons the other cores are useful. There are multiple benefits to using a MiSTer core, such as consistent performance (no random stuttering or performance spikes), low lag, not having to deal with driver issues, bug...
- Thu Jun 04, 2020 5:49 pm
- Forum: Sega Saturn
- Topic: Saturn
- Replies: 108
- Views: 94534
Re: Saturn
If I got it right, one of the biggest obstacles to emulating the Saturn on a PC is the tight synchronization between all the different components in the Saturn. Emulating everything in parallel, on one CPU core (mutli-core generally doesn't help due to latency), results in a huge performance penalty. This is always the case with software emulation,...