Search found 382 matches
- Sun Oct 23, 2022 7:53 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
PSX : new features: - bilinear texture filter (plus settings for 2D detection and filter strength) - 24bit rendering - 8 Mbyte RAM option(mostly for homebrew) fixes/changes: - CPU: implement partial cache line fetch for BIOS - DMA: fixed a bug where the DMA would read up to 4 additional words from RAM in background that are never used - DMA: fixed...
- Sun Oct 23, 2022 4:00 am
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 125151
Re: Nightly Public Builds for the PlayStation Core
So you mounted it yourself? Have you turned off automount then?
Otherwise your mount for slot 1 will be overwritten every time you load a game.
Otherwise your mount for slot 1 will be overwritten every time you load a game.
- Sat Oct 22, 2022 6:44 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 125151
Re: Nightly Public Builds for the PlayStation Core
Did you open the OSD and it was saying "Memcard Status: saved" ?
OSD must be opened even with autosave.
There was no memcard change since the last official release.
OSD must be opened even with autosave.
There was no memcard change since the last official release.
- Fri Oct 21, 2022 4:16 am
- Forum: Sony PlayStation (PSX)
- Topic: How Do You Get Cheats to Work?
- Replies: 5
- Views: 1404
Re: How Do You Get Cheats to Work?
Good find.
Cheats should be automatically turned off as soon as the data cache from turbo is on.
Due to an oversight of me that is not working anymore, i will fix it.
Cheats should be automatically turned off as soon as the data cache from turbo is on.
Due to an oversight of me that is not working anymore, i will fix it.
- Fri Oct 21, 2022 4:14 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
All polygon will filter all Polygons, while the setting Dithered and Dithered+Shaded will filter only polygons that are dithered( and shaded). The use of that is mainly for some games that have e.g. 2D backgrounds or other elements that look bad when filtered, so you can leave them out. I usually only use All polygon + 2D detect ON, that works for ...
- Tue Oct 18, 2022 4:43 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
It's by design and a limitation of the texture knowledge: the gpu doesn't know the size of a texture at all, so all i can do is assume that the texture is inside the size of what the polygon itself is using. E.g. polygon uses texture coordinates of 7..13, but the texture is in reality 0..15. Then i cannot know it's 0..15 but only use 7..13 That als...
- Mon Oct 17, 2022 2:23 pm
- Forum: Sony PlayStation (PSX)
- Topic: Lag in Monkey Magic?
- Replies: 8
- Views: 1393
Re: Lag in Monkey Magic?
Cannot reproduce that, even with vsync adjust 0 jump and boxing seems instant.
- Sun Oct 16, 2022 9:26 am
- Forum: Sony PlayStation (PSX)
- Topic: CD Player Starts Track #1 After 2 Seconds
- Replies: 2
- Views: 749
Re: CD Player Starts Track #1 After 2 Seconds
I guess you ripped them to a single bin with 1 cue listing multiple tracks?
That feature was added but left unfinished and buggy I fear.
The official bin support for psx is only for multiple bin with 1 cue.
You can either wait for it to be fixed or convert the files to multiple bins or to chd
That feature was added but left unfinished and buggy I fear.
The official bin support for psx is only for multiple bin with 1 cue.
You can either wait for it to be fixed or convert the files to multiple bins or to chd
- Fri Oct 14, 2022 3:17 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
Implemented now with 25,50,75 and 100%
- Fri Oct 14, 2022 4:51 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
Made some comparison shots of how it would look in different steps. (first is off, last is current)
Please tell me what you think about it.
Please tell me what you think about it.
- Thu Oct 13, 2022 8:30 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX core HDMI video: Somewhat confused about the aspect ratio of games
- Replies: 2
- Views: 1409
Re: PSX core HDMI video: Somewhat confused about the aspect ratio of games
When using fixed Hblank, the aspect ratio should be right. It was verified with HDMI to modern display and VGA out in parallel on a SONY PVM.
It doesn't mean that all circles are true circles, it only means that it looks like it looked on a CRT from the 90th.
It doesn't mean that all circles are true circles, it only means that it looks like it looked on a CRT from the 90th.
- Thu Oct 13, 2022 8:27 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
It seems the game cannot hold it's 60fps in this scene, which results in tearing due to a missing frame.
Slight CPU turbo already helps.
Setting to PAL reduces the overall speed by 1%, could be enough also.
Cannot say if the real hardware also has this performance issue or not.
Slight CPU turbo already helps.
Setting to PAL reduces the overall speed by 1%, could be enough also.
Cannot say if the real hardware also has this performance issue or not.
- Mon Oct 03, 2022 4:08 pm
- Forum: Game Boy Advance
- Topic: GBA2P core hangs MiSTer when there's a boot1.rom
- Replies: 2
- Views: 3502
Re: GBA2P core hangs MiSTer when there's a boot1.rom
It maybe changed when the feature to load different games was added...i never tried with more than the normal bootrom
- Thu Sep 29, 2022 5:43 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
Not sure about PSIO, but XStation is likely more compatible as it only has to exchange the CD part and does a great job with it.
Hard to compete with rebuilding everything against "only" CD
(CD is maybe the hardest part, so hopefully that doesn't sound rude)
Hard to compete with rebuilding everything against "only" CD
(CD is maybe the hardest part, so hopefully that doesn't sound rude)
- Thu Sep 29, 2022 5:40 pm
- Forum: Game Boy Advance
- Topic: No Multiplayer in some 2 Player Core GBA Games
- Replies: 8
- Views: 4595
Re: No Multiplayer in some 2 Player Core GBA Games
I didn't fix anything recently, so maybe it was just random?
- Tue Sep 27, 2022 2:51 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Compatibility List
- Replies: 183
- Views: 94057
Re: PSX Compatibility List
Yes, some are listed in the github issue tracker.caffeinekid wrote: ↑Mon Sep 26, 2022 11:13 am Do any games still not run at this point? It seems to be fantastically compatible in my tests now.
Most of them have a workaround, so totally not working are only very few.
- Sun Sep 25, 2022 10:08 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
PSX : features: - implement 3 different turbo speeds - Move datacache into CPU -> speedup when using turbo setting "high" fixes/changes: - fixed memory card loading edge case leading to memory card data not being available - fixed wrong savestate slot index when loading core - fixed edge case where loading a savestate would hang up the c...
- Wed Sep 14, 2022 7:12 am
- Forum: Game Boy Advance
- Topic: Pokemon Trading?
- Replies: 18
- Views: 7482
Re: Pokemon Trading?
Maybe you only saved in GBA with savestates and never with ingame saves?
- Sat Sep 10, 2022 3:34 am
- Forum: Game Boy Advance
- Topic: Pokemon Trading?
- Replies: 18
- Views: 7482
Re: Pokemon Trading?
You need to copy the save on the sdcard from saves/GBA to saves/GBA2P
- Thu Sep 08, 2022 4:07 pm
- Forum: Sony PlayStation (PSX)
- Topic: Any Hope for SNAC Control but Virtual Memcard?
- Replies: 7
- Views: 1872
Re: Any Hope for SNAC Control but Virtual Memcard?
Memory card is no dedicated slot, despite how it looks on the console, it's using the same lines as the controller in the same port.
It's not fully impossible, but WAY too much effort and could lead to random problems depending on the connected gamepad.
And if there is something people would hate, it's random problems with their saves
It's not fully impossible, but WAY too much effort and could lead to random problems depending on the connected gamepad.
And if there is something people would hate, it's random problems with their saves
- Sun Sep 04, 2022 7:32 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
PSX : Games affected by fixes: Spyro 2+3 PAL, OpenBIOS, Red Asphalt USA, Next Tetris, Tom & Jerry PAL, Loaded, FEDA 2, GTA PAL, Gouketuji Ichizoku 2, Suiko Enbu, Battle Arena Toshinden new features: - always fill turbo data cache -> allows turbo to be switched on/off at runtime changes/fixes: - CPU: implement instruction cache valid bits for e...
- Mon Aug 29, 2022 5:59 pm
- Forum: Game Boy Advance
- Topic: No Multiplayer in some 2 Player Core GBA Games
- Replies: 8
- Views: 4595
Re: No Multiplayer in some 2 Player Core GBA Games
GBAs have various ways to communicate with each other and most likely only 1 mode of them, which is covered by 90%+ of the games, is really supported currently.
Maybe this will improve in the future, but i cannot promise anything.
Maybe this will improve in the future, but i cannot promise anything.
- Sat Aug 13, 2022 2:40 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
PSX : Games affected by fixes: Dino Crisis 2, Suikoden, Vagrant Story, GTA, Transformers, Micro Machines, Rugrats - Search for Reptar new features: - option for fixed CD speed added(1X-8X) - optional hack to limit CD read speed to capability of the game -> allows to use 8x CD speed in more games without CD read overflow - add gamma feature from fr...
- Sat Aug 13, 2022 8:01 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
GBA2P : - option to load different games for player 2 - option to duplicate saves from player 1 to player 2 when loading a game - fix/remove automatic reset of audio select mode - fix Sound DMA empty fifo handling - fixed edge case where the last pixel of the last sprite per line could overwrite a pixel of a previously drawn sprite - update framew...
- Fri Aug 12, 2022 3:27 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3613223
Re: MiSTer updates and changelog
GBA:
- fix starting the core with "Sync core to video = off"
- autodetect RAM now has fallback to DDR3 when romsize exceeds SDRAM size
- add OSD option to allow GPIO features for romhacks(e.g. RTC and Rumble)
- add gamma for 2x rendering
- correct color 6 to 8bit color interpolation for 2X rendering
- update framework
- fix starting the core with "Sync core to video = off"
- autodetect RAM now has fallback to DDR3 when romsize exceeds SDRAM size
- add OSD option to allow GPIO features for romhacks(e.g. RTC and Rumble)
- add gamma for 2x rendering
- correct color 6 to 8bit color interpolation for 2X rendering
- update framework
- Tue Aug 09, 2022 4:51 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Possible to Have Game Specific Settings?
- Replies: 3
- Views: 1532
Re: PSX Core Possible to Have Game Specific Settings?
There is currently no way to do that, which i know off.
- Tue Aug 09, 2022 4:47 am
- Forum: Sony PlayStation (PSX)
- Topic: Tekken 3 (USA) - Game Freeze During Credits and Theater Disk Swap
- Replies: 5
- Views: 2540
Re: Tekken 3 (USA) - Game Freeze During Credits and Theater Disk Swap
There have been fixes to the memcards about 1-2 months ago, i can't remember exactly when. There is also still a rare bug that when loading a game, the automapped memcard will not get loaded, but you get random garbage instead. I could not yet identify the reason for this, but you usually notice it ingame as the game cannot read any data from the c...
- Mon Aug 08, 2022 5:15 am
- Forum: Sony PlayStation (PSX)
- Topic: Pac-Man World Error E2
- Replies: 4
- Views: 934
Re: Pac-Man World Error E2
Also works here until ingame (selecting Quest mode).
Please check your settings or your image.
Please check your settings or your image.
- Mon Aug 08, 2022 5:10 am
- Forum: Sony PlayStation (PSX)
- Topic: Tekken 3 (USA) - Game Freeze During Credits and Theater Disk Swap
- Replies: 5
- Views: 2540
Re: Tekken 3 (USA) - Game Freeze During Credits and Theater Disk Swap
You can put a file "noreset.txt" in the same folder, so you can load different CDs. More info here: https://vampier.net/PSX/ For the hang i can take a look later. It's suspisous, because the game was tested a lot and nobody told before. Maybe it broke recently. Feel free to enter such bugs in github. If you attach a helpful savestate to a...
- Sun Aug 07, 2022 2:13 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 35106
Re: PSX Core Official Release
It's probably best to ask for that in another subforum, e.g.:
viewforum.php?f=33
It's not specific to the PSX core.
viewforum.php?f=33
It's not specific to the PSX core.