You can also do that native on the core. Just set system type to NTSC with a PAL game and you get 60hz.
But if the game uses more height than NTSC allows or cannot handle the higher speed, it might not work.
Search found 382 matches
- Fri Oct 06, 2023 11:23 am
- Forum: Nintendo 64 (N64)
- Topic: N64: To PAL or not to PAL?
- Replies: 11
- Views: 7669
Re: N64: To PAL or not to PAL?
- Thu Oct 05, 2023 6:10 pm
- Forum: Nintendo 64 (N64)
- Topic: Getting the Plumber 64 Game to Work...
- Replies: 10
- Views: 4858
Re: Getting the Plumber 64 Game to Work...
if the logo comes up and hangs afterwards, you didn't patch it right. Everything else is likely set up correct.
Patches and patchtool can be found here: https://vampier.net/N64/
- Thu Oct 05, 2023 6:07 pm
- Forum: Nintendo 64 (N64)
- Topic: N64: To PAL or not to PAL?
- Replies: 11
- Views: 7669
Re: N64: To PAL or not to PAL?
Some games unfortunatly use the the NTSC resolution and scale them in the VI for PAL
Examples are WaveRace and Mario Party. It makes these games much blurrier with PAL.
I will play the PAL version regardless
- Tue Sep 05, 2023 5:19 am
- Forum: Sony PlayStation (PSX)
- Topic: What is 'Black Transitions'?
- Replies: 2
- Views: 3503
Re: What is 'Black Transitions'?
It is a feature to make the screen black in case of resolution switches for 3 frames, because otherwise you would might see garbage on the screen.
- Sun Sep 03, 2023 4:50 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 1830423
Re: N64 Core
Schuetze1111 wrote: ↑Sat Sep 02, 2023 2:24 pmI'm having trouble with the controller. most of the time I can move everything in the menu but in the game the buttons work but The analog or digital directional buttons only work in the menu and not in the game
Be sure to map the controller and analog axis in the menu core(that comes up after turning on mister), before you select the N64 core.
- Sat Sep 02, 2023 4:30 am
- Forum: Nintendo 64 (N64)
- Topic: Converting EEP and SRM Saves to .sav
- Replies: 2
- Views: 3976
Re: Converting EEP and SRM Saves to .sav
I converted a eep file by just renaming it.
Check the file sizes: if it's 512bytes or 2048bytes, you can just rename because it's the pure data.
Be aware that the core currently only supports EEPROM saves, no SRAM or Flash. So if you have bigger save files those are likely not EEPROM and you need to wait for the core to support them.
- Fri Sep 01, 2023 1:52 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 1830423
Re: N64 Core
- Fri Jul 21, 2023 4:39 am
- Forum: Other Console Cores
- Topic: FPGA Sega Dreamcast?
- Replies: 27
- Views: 14071
Re: FPGA Sega Dreamcast?
- Thu Jul 13, 2023 5:54 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Audio and Video stutters twice every 3-4 seconds - All Games
- Replies: 3
- Views: 3607
Re: PSX Core Audio and Video stutters twice every 3-4 seconds - All Games
Great that you found the reason.
When the linux is busy, you usually don't notice it at all as most cores run in FPGA only.
It's usually only the consoles with CD or computer cores with HDD access.
- Thu Jul 13, 2023 3:32 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Audio and Video stutters twice every 3-4 seconds - All Games
- Replies: 3
- Views: 3607
Re: PSX Core Audio and Video stutters twice every 3-4 seconds - All Games
- Fri Jun 23, 2023 1:24 pm
- Forum: Other Console Cores
- Topic: Atari Lynx's Gauntlet Video Orientation and 240p Mode Issue
- Replies: 4
- Views: 3721
Re: Atari Lynx's Gauntlet Video Orientation and 240p Mode Issue
Gauntlet is vertical and 240p mode cannot do vertical.
Normal res is 160x102 pixel, vertical is 102x160 and 240p mode is 320x204 pixel centered in the middle with every pixel doubled
So if you play vertical games, i fear you have to modify the settings or use some mra file for those titles.
- Thu Jun 08, 2023 5:25 am
- Forum: Game Boy Advance
- Topic: 2x Integer Vertical Scaling in GBA2P
- Replies: 7
- Views: 6631
- Wed May 31, 2023 4:47 pm
- Forum: Game Boy Advance
- Topic: 2x Integer Vertical Scaling in GBA2P
- Replies: 7
- Views: 6631
Re: 2x Integer Vertical Scaling in GBA2P
- Mon May 29, 2023 5:30 am
- Forum: Nintendo 64 (N64)
- Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Replies: 79
- Views: 27773
- Mon May 29, 2023 5:28 am
- Forum: Sony PlayStation (PSX)
- Topic: Gran Turismo replays often desync
- Replies: 5
- Views: 3952
Re: Gran Turismo replays often desync
That's also possible, but i can't imagine how, as the gameplay of the US version often dips below 30fps on a real psx, so i'm not sure how it works then.
- Sat May 27, 2023 8:52 am
- Forum: Sony PlayStation (PSX)
- Topic: Gran Turismo replays often desync
- Replies: 5
- Views: 3952
Re: Gran Turismo replays often desync
- Fri May 12, 2023 10:03 am
- Forum: Sony PlayStation (PSX)
- Topic: Robotron X Double Joystick Issue?
- Replies: 8
- Views: 3475
Re: Robotron X Double Joystick Issue?
Hard to justify a swap option for this special setup, but you can easily swap the analog stick direction in the source code if you really want to.
Maybe there is also an option in the ini file?
- Tue May 09, 2023 2:32 pm
- Forum: Sony PlayStation (PSX)
- Topic: Demoscene on MiSTer
- Replies: 5
- Views: 4314
Re: Demoscene on MiSTer
- Tue May 09, 2023 4:27 am
- Forum: Sony PlayStation (PSX)
- Topic: Does update_all Change the BIOS?
- Replies: 7
- Views: 4864
Re: Does update_all Change the BIOS?
The recent update changed some things related to YC, but it shouldn't make things worse?
Unfortuantly i cannot test on CRT, but maybe someone can try one of these games on any CRT.
I don't get what 480p means for you...did you use some VGA scaler?
- Sat May 06, 2023 4:51 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Stuck at Memory Card Screen
- Replies: 9
- Views: 4567
Re: PSX Core Stuck at Memory Card Screen
- Wed May 03, 2023 11:24 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 781
- Views: 3619662
Re: MiSTer updates and changelog
PSX:
- updated framework (Add S-Video/CVBS encoder by Mike Simone)
- SPU: fix envelope volume and tick readback for main volume (fixes stereo output in Wipeout 3 US)
- Wed May 03, 2023 4:44 am
- Forum: Game Boy Advance
- Topic: pokemon red not loading the save properly
- Replies: 8
- Views: 4336
Re: pokemon red not loading the save properly
where did you get this from? Pokemon Firered is a 128kbyte save, not 32kbyte
- Mon May 01, 2023 9:34 am
- Forum: Game Boy Advance
- Topic: pokemon red not loading the save properly
- Replies: 8
- Views: 4336
Re: pokemon red not loading the save properly
Pokemon red? This is the GBA subforum, so i'm not sure if you either talk about Fire Red or about the gameboy core.
In either case: i played both games and saving works.
Are you sure you have autosave on and opened the OSD after saving ingame before turning the mister off?
- Fri Apr 21, 2023 3:03 pm
- Forum: Sony PlayStation (PSX)
- Topic: Hogs War PAL
- Replies: 4
- Views: 2872
Re: Hogs War PAL
Strange, it should have worked on a real TV at that time...the output should be like with the real system.
Can you post some image?
Maybe someone else with PAL CRT can verify.
I only tried the game on HDMI some time ago and it worked good there.
- Tue Apr 18, 2023 5:15 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 125338
Re: Nightly Public Builds for the PlayStation Core
He was asking for the special PSX2X build, which runs the CPU at double clock speed.
You posted the link for the unstable build of the normal core.
So both links provide the newest versions, each for it's category
- Tue Apr 18, 2023 4:12 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 125338
Re: Nightly Public Builds for the PlayStation Core
Yes, you can find it here:
https://github.com/RobertPeip/PSX_MiSTe ... n/releases
the newest version is
PSX2XCPU_20230304.rbf
- Wed Apr 12, 2023 5:33 pm
- Forum: General Discussions
- Topic: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Replies: 185
- Views: 31152
Re: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Wed Apr 12, 2023 3:28 pm
- Forum: General Discussions
- Topic: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Replies: 185
- Views: 31152
Re: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
Data exchange from ARM Core to the FPGA fabric is too slow to have that as accurate solution.
Also it only solves like the 3rd biggest problem of a DS core, but introduce several new.
- Wed Apr 12, 2023 4:51 am
- Forum: General Discussions
- Topic: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Replies: 185
- Views: 31152
Re: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Sat Apr 08, 2023 1:17 pm
- Forum: General Discussions
- Topic: So Robert Peip (FPGAzumSpass) Is Working on a New Core...
- Replies: 185
- Views: 31152