Search found 206 matches

by paulbnl
Fri Aug 14, 2020 9:17 pm
Forum: Input Devices
Topic: JPAC Dual Xinput no longer supports Player 2
Replies: 19
Views: 8652

Re: JPAC Dual Xinput no longer supports Player 2

INGUES wrote: Fri Aug 14, 2020 8:41 pm In Dual Xinput mode the JPAC provides the following VID / PID in the Mister:

Joystick ID: 045e:028e
Thanks. Does it work with this Mister file?

https://drive.google.com/file/d/1jBobZN ... sp=sharing
by paulbnl
Fri Aug 14, 2020 9:59 am
Forum: Input Devices
Topic: JPAC Dual Xinput no longer supports Player 2
Replies: 19
Views: 8652

Re: JPAC Dual Xinput no longer supports Player 2

I have my Mister hooked up to a JPAC in my arcade and have been able to use it for both Player 1 and Player 2 in Dual Xinput mode (Mode 3) successfully until now. At some point between end of May and now the 2 Player compatibility stopped working and now the Player 2 side only controls Player 1 (both sides are now Player 1). What is the VID / PID ...
by paulbnl
Fri Aug 14, 2020 9:52 am
Forum: Display Devices
Topic: Scaler issue, expected behavior?
Replies: 4
Views: 2844

Re: Scaler issue, expected behavior?

Nice! Which TV is it?
by paulbnl
Thu Aug 13, 2020 10:23 am
Forum: Display Devices
Topic: Scaler issue, expected behavior?
Replies: 4
Views: 2844

Re: Scaler issue, expected behavior?

Maybe your TV does not like to go much lower than 148.5Mhz pixel clock in 1080p so what you can try is to increase the pixel clock slightly. video_mode=1920,122,44,148,1080,4,5,36,150795 This video mode has an increased front porch from 88 to 122 with a pixel clock of 150.795Mhz @ 60Hz. This will go back down to 148.5Mhz @ 59.1Hz. Don't forget to d...
by paulbnl
Sun Jul 26, 2020 11:13 pm
Forum: Display Devices
Topic: Some arcade cores have strange screen issues with VGA/Analog board to CRT
Replies: 6
Views: 4071

Re: Some arcade cores have strange screen issues with VGA/Analog board to CRT

But I have to ask how did you get a hold of this? The newest version on the GitHub page is the one I was running before from 4 months ago (Arcade-Robotron_20200316.rbf) which had the Vsync length issues. Sorry I'm just learning all this as I go, so just trying to understand where some of these files come from since they are not on the official Git...
by paulbnl
Sat Jul 25, 2020 11:02 pm
Forum: Display Devices
Topic: Some arcade cores have strange screen issues with VGA/Analog board to CRT
Replies: 6
Views: 4071

Re: Some arcade cores have strange screen issues with VGA/Analog board to CRT

Try the attached core. The Vsync length has been corrected.
by paulbnl
Sat Jul 18, 2020 4:15 pm
Forum: Input Devices
Topic: Original controllers - SNAC vs. USB?
Replies: 34
Views: 22698

Re: Original controllers - SNAC vs. USB?

Does that mean only the Genesis controller works on all cores and for NES, SNES, PC Engine and NeoGeo controllers they only work on their own cores with SNAC enabled?
by paulbnl
Sat Jul 18, 2020 3:43 pm
Forum: Input Devices
Topic: Original controllers - SNAC vs. USB?
Replies: 34
Views: 22698

Re: Original controllers - SNAC vs. USB?

This is absolutely incorrect. Can you explain for example where are these 1.31ms lag if I have not use any circuitery on most of splitters. I got it from DB9 module https://github.com/Miguel-T80c/Genesis_MiSTer/blob/master/joydb9md.v . This module is clocked at 50Mhz and it divides the clock by 256 for the joystick state counter which results in 1...
by paulbnl
Sat Jul 18, 2020 9:25 am
Forum: Input Devices
Topic: Original controllers - SNAC vs. USB?
Replies: 34
Views: 22698

Re: Original controllers - SNAC vs. USB?

Check out Antonio Villena's MiSTer devices. He builds them with a SNAC8 interface, implemented through a DB9 connector. Apparently SNAC8 has one additional pin compared to the offical SNAC7, but it's lagfree all the same. I'm running the ENCC/UserIO joystick fork of the MiSTer cores for that. DB9 connects to the same IO lines as SNAC but it is not...
by paulbnl
Fri Jul 17, 2020 12:44 pm
Forum: Input Devices
Topic: Original controllers - SNAC vs. USB?
Replies: 34
Views: 22698

Re: Original controllers - SNAC vs. USB?

DB9 is not the same as SNAC. DB9 still has latency because it has to poll the controller.

SNAC is directly connected to the core without additional polling.
by paulbnl
Wed Jul 15, 2020 11:06 pm
Forum: Input Devices
Topic: RetroUSB SNES to USB Adapter buttons not recognized properly
Replies: 5
Views: 4439

Re: RetroUSB SNES to USB Adapter buttons not recognized properly

Here is a patch for the kernel to fix the RetroUSB adapters: https://github.com/torvalds/linux/commi ... 31cdeb3d26

Apparently they need the HID_QUIRK_INCREMENT_USAGE_ON_DUPLICATE quirk. You can test this by adding usbhid.quirks=0xf000:0x00f1:0x100000 to /linux/u-boot.txt
by paulbnl
Tue Jul 14, 2020 8:25 pm
Forum: Input Devices
Topic: This joystick is not defined
Replies: 14
Views: 6729

Re: This joystick is not defined

Connect a usb cable to the UART port and connect with Putty to the com port as described here https://github.com/MiSTer-devel/Main_Mi ... connection.

If there are no inputs then the console will stay empty. Disconnect and connect a usb device to trigger the input devices listing.
by paulbnl
Tue Jul 14, 2020 8:14 pm
Forum: Input Devices
Topic: This joystick is not defined
Replies: 14
Views: 6729

Re: This joystick is not defined

You should get some logs of the input devices in the menu core and see if there is a difference between the Blisster and standard USB hub.
by paulbnl
Mon Jul 06, 2020 3:15 pm
Forum: General Discussions
Topic: Savegames randomly stop working.
Replies: 37
Views: 18539

Re: Savegames randomly stop working.

I checked the Genesis save code and it looks like it is not affected by this issue. The code is slightly different which prevents writing the save file during rom loading.
by paulbnl
Sun Jul 05, 2020 3:24 pm
Forum: General Discussions
Topic: Savegames randomly stop working.
Replies: 37
Views: 18539

Re: Savegames randomly stop working.

I found an issue with autosave where it will write a blank save during rom loading. This only happens if there is already a game with saves running and it writes to save ram just before the new rom starts loading.

I have sent a pull request for the SNES core but it probably also affects other cores like Genesis and Turbografx16.
by paulbnl
Fri Jun 26, 2020 9:28 am
Forum: Display Devices
Topic: Weird colours from VGA output
Replies: 10
Views: 8465

Re: Weird colours from VGA output

Check this thread: https://www.atari-forum.com/viewtopic.php?f=117&t=35515

A 1k-2k Ohm resistor on the sync line fixes the color issue with some Trinitrons.
by paulbnl
Wed Jun 24, 2020 9:04 am
Forum: Game Boy, Game Boy Color
Topic: Would a Super Game Boy core/function be possible?
Replies: 27
Views: 34767

Re: Would a Super Game Boy core/function be possible?

Did this just drop? I was never able to get the SGB palettes and borders to work and now it does? The first version with SGB support was released in the beginning of May. Maybe you had it set to Gameboy Color mode? It only works in Gameboy mode. Would it be complicated to implement 2-player/multitap for the SGB games that support it? There's about...
by paulbnl
Mon Jun 22, 2020 8:33 pm
Forum: Game Boy, Game Boy Color
Topic: Would be great if this core got the Srg320 treatment.
Replies: 40
Views: 60238

Re: Would be great if this core got the Srg320 treatment.

Alone in the Dark for Gameboy Color is much improved, but there is some junk in between screen transitions. Pinball Fantasies actually lets you launch the ball now and play for awhile, but ends up crashing, but still an improvement over official current core. The junk with screen transitions is probably because a Gameboy normally does not show the...
by paulbnl
Sat Jun 20, 2020 12:09 pm
Forum: Game Boy, Game Boy Color
Topic: Would be great if this core got the Srg320 treatment.
Replies: 40
Views: 60238

Re: Would be great if this core got the Srg320 treatment.

Yes I suspected that IRQ jump too, but somehow most of the test roms passed on that one and I couldn't replicate it with consistency, I will continue to work on my testbench with sameboy as something to be compared to, maybe that can help find more bugs that are intermittent of take a long time to find. Here is a difference that I found compared t...
by paulbnl
Thu Jun 18, 2020 5:22 pm
Forum: Game Boy, Game Boy Color
Topic: Would be great if this core got the Srg320 treatment.
Replies: 40
Views: 60238

Re: Would be great if this core got the Srg320 treatment.

I have spent some time improving the PPU timings to make it more accurate to a real Gameboy. Pausing when fetching sprites for example. Also fixed issues with HDMA and STAT irqs and OAM dma. Almost all games are fixed in the issue tracker. Super Hunchback writes to SCX/SCY in an LYC interrupt just barely before mode 3 starts. The LYC interrupt trig...
by paulbnl
Fri Jun 05, 2020 10:27 am
Forum: Game Boy, Game Boy Color
Topic: No Sound via HDMI
Replies: 25
Views: 23052

Re: No Sound via HDMI

Would it be possible for you to post the diff you made to the core's code or link to the original commit? I'm curious if this could also be applied to the other problematic cores and then be rolled back into main with PRs. Also curious why the high pass filter isn't universal? Here is the commit: https://github.com/paulb-nl/Gameboy_MiSTer/commit/3...
by paulbnl
Fri May 29, 2020 1:25 pm
Forum: NES (Nintendo Entertainment System)
Topic: NSF Player?
Replies: 9
Views: 13149

Re: NSF Player?

Are there specific NSF files that don't play anymore? I have just played some without issue. NES core 0526. MiSTer 0529.
by paulbnl
Wed May 27, 2020 8:49 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Linearity corrected by paulb_n in the 240p Suite and comparison
Replies: 5
Views: 4869

Re: Linearity corrected by paulb_n in the 240p Suite and comparison

Yes the aspect ratio is the same as you would see on a CRT. This does mean the 320 width resolution is a bit narrow because that's how it is on a CRT.
by paulbnl
Wed May 27, 2020 8:20 pm
Forum: Game Boy, Game Boy Color
Topic: No Sound via HDMI
Replies: 25
Views: 23052

Re: No Sound via HDMI

I added the high pass filter from the NES core which fixed the same issue for the NES core back then.

The audio waveform also appears to be centered better with the filter.
by paulbnl
Wed May 27, 2020 9:24 am
Forum: Game Boy, Game Boy Color
Topic: No Sound via HDMI
Replies: 25
Views: 23052

Re: No Sound via HDMI

Can you try this core version to see if sound is working?

https://drive.google.com/file/d/1SMz-4e ... sp=sharing
by paulbnl
Tue May 26, 2020 10:04 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Linearity corrected by paulb_n in the 240p Suite and comparison
Replies: 5
Views: 4869

Re: Linearity corrected by paulb_n in the 240p Suite and comparison

Thanks Artemio. Glad I could help to fix the patterns. :)