Search found 209 matches

by held
Mon Nov 29, 2021 5:37 pm
Forum: Sony PlayStation (PSX)
Topic: Verify your PSX/PS1 discs before posting
Replies: 18
Views: 13277

Re: Verify your PSX/PS1 discs before posting

Cracks, old or new. I'm not aware of a generic patcher, especially because LibCrypt has changed a lot between versions and every game used it differently. Yeah, that's an endless pit of variability. I wonder how many bad cracks are still floating out there too. However I did find this list: https://psxdatacenter.com/sbifiles.html which seems to be...
by held
Sun Nov 28, 2021 4:33 pm
Forum: Sony PlayStation (PSX)
Topic: Verify your PSX/PS1 discs before posting
Replies: 18
Views: 13277

Re: Verify your PSX/PS1 discs before posting

Just a reminder that the dev has requested that we don't report bugs _at all_ at this stage of development. Multi-bin images (which Redump uses) are also not supported yet if I recall. Correct, but we do have the compatibility thread where people can report their findings. Until we have SBI support, LibCrypt games *must* be patched versions, and t...
by held
Sun Nov 28, 2021 8:41 am
Forum: Sony PlayStation (PSX)
Topic: Verify your PSX/PS1 discs before posting
Replies: 18
Views: 13277

Verify your PSX/PS1 discs before posting

The only proper versions you should be using are listed at www.redump.org . Those discs are verified by checking multiple dumps of multiple discs of the same game. You can then check your own dump against the MD5/SHA1 checksums/files listed there. If they match, you are good to go. If they do NOT match: abort, otherwise you are just wasting everyon...
by held
Sat Nov 27, 2021 5:14 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 95855

Re: PSX Compatibility List

Try binchunker: http://he.fi/bchunk/
by held
Sat Nov 27, 2021 3:29 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 95855

Re: PSX Compatibility List

I hope everyone can see the lists I added from PlayStation DataCenter in the docs from Caldor in the 1st post. There are 3 extra tabs, for now just use the Runnable, Playable, Supported and a comment if need be. USA/NTSC EUR/PAL JAP/NTSC I leave whatever "Supported" means up to FPGAzumSpass. So I would ask everyone to add their games acco...
by held
Sat Nov 27, 2021 8:22 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: NIB preservation format?
Replies: 0
Views: 11631

NIB preservation format?

Could someone shed some light on how to convert NIB files to a running format properly?
Using NIB-tools worked but the results are flaky to say the least (which could be entirely my fault)
I chose .G64 as output file type because it was complaining that .D64 would result in data loss.
by held
Sat Nov 27, 2021 7:50 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation, Whats Your Favorite Game?
Replies: 44
Views: 21356

Re: PlayStation, Whats Your Favorite Game?

pgimeno wrote: Thu Nov 25, 2021 10:55 am
  • Dino Crisis series
  • Silent Hill
  • Tomb Raider series
  • Sentinel Returns
  • NFS Road Challenge (aka High Stakes)
OK I cheated because the Tomb Raider series is 5 games and Dino Crisis 2.

Edit: Can I include a sixth? That'd be Oddworld: Abe's Exoddus.
Ohh man, I forgot all about Silent Hill. That one was awesome.
by held
Sat Nov 27, 2021 7:47 am
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 95855

Re: PSX Compatibility List

Working imo means that I could finish the game without any problems.
So before we start reinventing the wheel again, could we use the Dosbox legend for example
https://www.dosbox.com/comp_list.php?letter=a.

Thus runnable - playable - supported or something similar?
by held
Thu Nov 25, 2021 10:33 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation, Whats Your Favorite Game?
Replies: 44
Views: 21356

PlayStation, Whats Your Favorite Game?

Nothing official here, so dont get your hopes up ;)
Just curious what other people would like to see.

My top 5 list:
  • Metal Gear Solid
  • Final Fantasy VII
  • Tony Hawk's Pro Skater
  • Crash Bandicoot
  • Gran Tourismo
What is your top 5 ?
by held
Thu Nov 25, 2021 10:04 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation MiSTer Core Repository Created
Replies: 110
Views: 59526

Re: PlayStation MiSTer Core Repository Created

machinejump wrote: Tue Nov 23, 2021 7:19 pm i'm gonna need a bigger sd card.
Yeah, a bigger wallet too :D
by held
Mon Nov 22, 2021 6:43 pm
Forum: Input Devices
Topic: Map space to a controller button
Replies: 2
Views: 3755

Re: Map space to a controller button

Yep, that works, thanks.
by held
Mon Nov 22, 2021 8:54 am
Forum: Linux
Topic: SCRIPT : mac_address_change.sh *bug?*
Replies: 1
Views: 2723

Re: SCRIPT : mac_address_change.sh *bug?*

Well it would still fail sometimes,(I'm using it for something else also) so I dove into it again and I think i figured it out now 100% :D 1. The reason hexdump fails is because of not using this parameter -v Cause hexdump to display all input data. Without the -v option, any number of groups of output lines, which would be identical to the immedia...
by held
Sun Nov 21, 2021 8:02 pm
Forum: Input Devices
Topic: Map space to a controller button
Replies: 2
Views: 3755

Map space to a controller button

Hello,

This could be highly illogical but bare with me. I need to map the space to a controller button, that I do not use. Sometimes I need to assign buttons, but there is no way to skip one just by using the controller. I have to use the keyboard.

Can this be done?
by held
Sun Nov 21, 2021 7:51 pm
Forum: Linux
Topic: SCRIPT : mac_address_change.sh *bug?*
Replies: 1
Views: 2723

SCRIPT : mac_address_change.sh *bug?*

This is something I ran into and wanted to report on. Now I'm no programmer so be gentle :lol: I had an issue where an invalid mac address was created. After some troubleshooting I found the mac_address_change.sh. Afaict it does not create universally administered unicast addresses properly. Only x0- x4- x8- xC- are unicast. Which is probably the r...
by held
Sun Nov 07, 2021 5:41 pm
Forum: Linux
Topic: LUKS Encryption?
Replies: 6
Views: 4895

LUKS Encryption?

is LUKS encryption in this Linux release?

The reason I ask is because I will be settings up some CIFS and I hate storing passwords on insecure disks.
And it might be a easier to just buy a 'large' sdcard. But none the less I would like to know :D
by held
Sun Nov 07, 2021 5:35 pm
Forum: PC 486SX (ao486)
Topic: 100mhz on the ao486 Core Now Stable? Maybe?
Replies: 48
Views: 27224

Re: How do you activate debug mode for the ao486 core?

Neocaron wrote: Sun Nov 07, 2021 3:33 pm Since no good soul could help me with that I recompiled the core myself with the debug menu activated, it wasn't as simple as I wanted it to be, but it works ^^ If some people not very knowledgeable with Quartus want me to do a tutorial about it, let me know. :)
Yes please :D
by held
Fri Nov 05, 2021 3:55 pm
Forum: General Discussions
Topic: MiSTer No Longer Mounting My USB Drive at Startup
Replies: 24
Views: 5190

Re: MiSTer No Longer Mounting My USB Drive at Startup

What is the reason for using these older filesystems? I'd personally favor ext4 if I could. Simplicity. But there's no problem using ext4 on a USB drive. Brilliant :D Note that both ext4 and NTFS are case sensitive which can lead to strange problems: one time I had 2 directories in the games directory with the same name but different case. I'm a n...
by held
Fri Nov 05, 2021 3:46 pm
Forum: Arcade Cores
Topic: Phoenix ROMs now supported in CPS2
Replies: 18
Views: 5539

Re: Phoenix ROMs now supported in CPS2

This is so we can run decrypted code. I don't like having to encrypt/decrypt/encrypt everything to patch something. Why? can't we just patch in memory? I'd rather load a patch on top so I wont have to touch the ROM at all :D :D :D :D :D :D :D :lol: , thank you I needed that today This is so we can run decrypted code. I don't like having to encrypt...
by held
Fri Nov 05, 2021 8:07 am
Forum: General Discussions
Topic: MiSTer No Longer Mounting My USB Drive at Startup
Replies: 24
Views: 5190

Re: MiSTer No Longer Mounting My USB Drive at Startup

What is the reason for using these older filesystems?
I'd personally favor ext4 if I could.
by held
Fri Nov 05, 2021 7:51 am
Forum: Arcade Cores
Topic: Phoenix ROMs now supported in CPS2
Replies: 18
Views: 5539

Re: Phoenix ROMs now supported in CPS2

atrac17 wrote: Fri Nov 05, 2021 7:37 am This is so we can run decrypted code. I don't like having to encrypt/decrypt/encrypt everything to patch something.
Why? can't we just patch in memory? I'd rather load a patch on top so I wont have to touch the ROM at all :D
by held
Wed Nov 03, 2021 8:20 pm
Forum: Hardware Setups
Topic: MT32-Pi and the Pi Zero 2 W
Replies: 54
Views: 62210

Re: MT32-Pi and the Pi Zero 2 W

At this point I am wondering how much performance gain is possible by running essential features only. So no screen, no output connectors, just the minimal requirement for proper gaming. And would it be enough to compensate for the 150mhz difference?
by held
Tue Nov 02, 2021 10:30 am
Forum: General Discussions
Topic: Using DE10 Nano for FlashROM?
Replies: 1
Views: 869

Re: Using DE10 Nano for FlashROM?

Nope, but I do know you can use a Raspberry PI
https://tomvanveen.eu/flashing-bios-chip-raspberry-pi/

God speed
by held
Tue Nov 02, 2021 10:26 am
Forum: PC 486SX (ao486)
Topic: 100mhz on the ao486 Core Now Stable? Maybe?
Replies: 48
Views: 27224

Re: How do you activate debug mode for the ao486 core?

Brilliant, I would like to know too :D
by held
Mon Nov 01, 2021 7:17 pm
Forum: Development for MiSTer
Topic: Feature Request: ao486 core, mount ZIP files like ROMS
Replies: 7
Views: 6297

Re: Feature Request: ao486 core, mount ZIP files like ROMS

I can only find binaries, does anyone know where the source is? (for the misterfs.exe)

EDIT: found it, i was looking with my :lol:
by held
Mon Nov 01, 2021 6:40 pm
Forum: Hardware Setups
Topic: MT32-Pi and the Pi Zero 2 W
Replies: 54
Views: 62210

Re: MT32-Pi and the Pi Zero 2 W

That's an SDRAM module. I know, but I was wondering if the Pi Zero 2 W could be hooked up the same way. I don't care about the hat if there is a way to integrate it like the SDRAM Module. Would sure be nice :D EDIT: These videos have nice benchmarks that shows that the RPI3 and the RPIZ2 do not differ that much. Afaict (and I'm no expert) it would...
by held
Sun Oct 31, 2021 7:11 pm
Forum: Development for MiSTer
Topic: Feature Request: ao486 core, mount ZIP files like ROMS
Replies: 7
Views: 6297

Re: Feature Request: ao486 core, mount ZIP files like ROMS

Of course its not a memory hog. DOSBox has 632k free and does the same thing.
Their tools on the Z:\ drive are just external calls. The underlying OS or in this case DOSBox picks up the other end.

So this mounting problem has been solved before. Could that be adapted for AO486?
by held
Sun Oct 31, 2021 7:04 pm
Forum: Hardware Setups
Topic: MT32-Pi and the Pi Zero 2 W
Replies: 54
Views: 62210

Re: MT32-Pi and the Pi Zero 2 W

128-6.jpg
by held
Sun Oct 17, 2021 2:08 pm
Forum: Development for MiSTer
Topic: Feature Request: ao486 core, mount ZIP files like ROMS
Replies: 7
Views: 6297

Re: Feature Request: ao486 core, mount ZIP files like ROMS

toastboy wrote: Mon Sep 27, 2021 6:40 pm More importantly, Ao486 (and minimig, mist, everything with VHD support) would need to be modified to mount directories of files as hard disk media, as opposed to the current vhd hardfiles.
Not entirely what I was hinting at :D
Wouldn't you agree that a 'local mount' within DOS would be highly practical?
by held
Sun Sep 26, 2021 2:24 pm
Forum: Development for MiSTer
Topic: Feature Request: ao486 core, mount ZIP files like ROMS
Replies: 7
Views: 6297

Feature Request: ao486 core, mount ZIP files like ROMS

Hello, It would be real nice to use ZIP files like ROMS for the AO486 core. The first step would be to mount ZIP files read-only, like a hard drive. The second step would be to mount an overlay folder on that drive, fusing them into one. (a bit like ROMS but for DOS, read from ZIP, write to the overlay) This has multiple benefits ( probably a lot m...