Search found 141 matches

by LeftEmpty
Sun May 31, 2020 8:59 pm
Forum: Other Computer / System Cores
Topic: Macintosh Plus Setup
Replies: 246
Views: 274385

Re: Macintosh Plus Setup

The Macintosh Plus was hardly used with a hard drive. It was an extreme luxury. You just booted the system (from 1 to 6, or even 7.1 if I recall, it was fitting on a single floppy) and swapped disks to load apps. Before OS 6 and the Multifinder, you couldn't multitask: you were running a single application at a time. The Macintosh Plus can only boo...
by LeftEmpty
Sun May 31, 2020 8:52 pm
Forum: Arcade Cores
Topic: Custom ini entries for arcade games
Replies: 10
Views: 7158

Re: Custom ini entries for arcade games

Actually that's what I was told, and it's not! The setname is what is being used and it is set to reflect the name of the romset used by the core, which is what it actually is using! I had issues with most arcade cores and custom settings, trying to use RBF as a basis as I was told, and today @paisleyboxers on Jotego's channel told me all about it....
by LeftEmpty
Sun May 31, 2020 8:48 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Audio pop when CD track begins playing
Replies: 4
Views: 3404

Re: Audio pop when CD track begins playing

Oh that's not the CD, that's the PCM playback of the PC Engine. It is quite common on the real machine, and especially noticeable if you play through an equalizer amplifying bass or with headphones.
by LeftEmpty
Sun May 31, 2020 6:01 pm
Forum: Sega Master System / Game Gear
Topic: Any chance for composite blend like in Genesis?
Replies: 73
Views: 94012

Re: Any chance for composite blend like in Genesis?

I shall test this someday when I plug my MiSTer in hdmi again. I'm very excited to see how it renders now!
I'm a big supporter of blurry options: my favourite console, the PC-Engine, may be beautiful in RGB, but the Japanese games made heavy use of the r-f/composite blur for their Japanese font and make it easy on the eye.
by LeftEmpty
Sun May 31, 2020 5:52 pm
Forum: X68000, PC88, PC98
Topic: PC88 Core
Replies: 174
Views: 321373

Re: PC88 Core

n80 should be the first rom, as the N mode you can select in the core aims for compabitility with the PC-8001.
I am guessing that n88.rom is probably just the 0, 1, 2 and 3 roms concatenated.
by LeftEmpty
Sun May 31, 2020 5:43 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Arcade Card BIOS
Replies: 21
Views: 14905

Re: Arcade Card BIOS

It's easy to confuse two terrible Sega System 16 ports :D
by LeftEmpty
Sun May 31, 2020 12:57 pm
Forum: Sega Master System / Game Gear
Topic: Any chance for composite blend like in Genesis?
Replies: 73
Views: 94012

Re: Any chance for composite blend like in Genesis?

Oh I thought that option was in the Mega Drive core only for CRTs, and that HDMI could rely on the various effects/filters to achieve a similar result. That's not the case?
by LeftEmpty
Sun May 31, 2020 12:51 pm
Forum: X68000, PC88, PC98
Topic: PC88 Core
Replies: 174
Views: 321373

Re: PC88 Core

There are no md5 since there are many bios dumps for many different models.
by LeftEmpty
Sun May 31, 2020 12:49 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Audio sync problems with CD-ROM games [Solved]
Replies: 4
Views: 9473

Re: Audio sync problems with CD-ROM games

For your R-TYpe Complete CD sound issues, this was typically the problem of games dumped before more refined dumping methods came along. As a general rule, though, I'd like to say that excepting for a few titles (Mugensenshi Valis, Ranma 1/2 Dato, ganso musabetsukakuto-ryu...) lips moves were very roughly synched with the voices. This isn't specifi...
by LeftEmpty
Sat May 30, 2020 9:17 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Arcade Card BIOS
Replies: 21
Views: 14905

Re: Arcade Card BIOS

I just played a quick credit (to my death. in 5 minutes. No comment) but didn't notice any glitch. Did it happen further in the game, Trifle?
by LeftEmpty
Sat May 30, 2020 9:11 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Arcade Card BIOS
Replies: 21
Views: 14905

Re: Arcade Card BIOS

You should report it on github, as I'm pretty sure the arcade card should disable itself automatically for HuCards to avoid this sort of problems.
by LeftEmpty
Sat May 30, 2020 9:04 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Reset combo and readme correction
Replies: 1
Views: 2583

Reset combo and readme correction

I wasn't sure whether to post this here or on github, so tell me if I should move it. I went through the Readme and I've noticed the reset description is a bit erronenous: Tap the Start + Select buttons together quickly to reset. The PC Engine/Turbografx-16 did not have a hardware reset button, and instead relies on this button combination. The tim...
by LeftEmpty
Sat May 30, 2020 4:43 pm
Forum: Arcade Cores
Topic: Custom ini entries for arcade games
Replies: 10
Views: 7158

Re: Custom ini entries for arcade games

You can also customize the mra and add your own setname. The format was made with flexibility in mind.
by LeftEmpty
Sat May 30, 2020 4:40 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Bios Quick Load?
Replies: 7
Views: 4907

Re: Bios Quick Load?

Ah I misunderstood what the request was! I thought the request was for the game to automatically launch on load, without having to press Start. Now I understand what the OP meant, and that's a great suggestion!
by LeftEmpty
Sat May 30, 2020 4:29 pm
Forum: Input Devices
Topic: Show us your keyboards
Replies: 54
Views: 41583

Re: Show us your keyboards

And showing off the Roland electronics porn while at it!

I got a couple of things I had no idea existed and I'm going to buy from this thread, thanks!
by LeftEmpty
Sat May 30, 2020 4:25 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Bios Quick Load?
Replies: 7
Views: 4907

Re: Bios Quick Load?

It might be tricky: while the US bios loads a game by pressing start, the Japanese Mega-CD follows a different process and requires you to press Start then play on the following interface.

Derailing a bit, Sorge mentionned the PC Engine autoload BIOS, but I've failed to find it. Is it an option I am missing in the Turbografx core?
by LeftEmpty
Sat May 30, 2020 11:55 am
Forum: Guides & Videos
Topic: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core
Replies: 9
Views: 5808

Re: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core

2ALL means 2 loops clear, a necessary step in Ghouls'n Ghosts case to display the ending and staff roll.
by LeftEmpty
Sat May 30, 2020 1:31 am
Forum: Arcade Cores
Topic: Custom ini entries for arcade games
Replies: 10
Views: 7158

Re: Custom ini entries for arcade games

The simplest way to describe it is for you to look up the name of the core in the MRA file of the game you want to launch with a special parameter. For instance for Double Dragon, you'll see something like: <misterromdescription> <name>Double Dragon (Japan)</name> <mameversion>0216</mameversion> <setname>ddragon</setname> <mratimestamp>20191127000...
by LeftEmpty
Fri May 29, 2020 8:00 pm
Forum: General Discussions
Topic: MiSTer Cores on OSSC Pro?
Replies: 7
Views: 5209

Re: MiSTer Cores on OSSC Pro?

The VGA scaler already kind of does that, and shows the limitation of the process: most platforms requiring it are computers, with heavy text based interfaces, and losing most of the pixels makes those really hard to decypher.
I am guessing the OSSC Pro could work some filter around it, but it will probably not solve the reasonable usability issue.
by LeftEmpty
Fri May 29, 2020 1:29 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Star Parodier and the the Super System Card/Bootrom
Replies: 12
Views: 7004

Re: Star Parodier and the the Super System Card/Bootrom

Oh we had many consoles, and multiple copies of the game, so it wasn't an odd issue. It was a time way before CD-Rs were a thing too, so read errors were very rare and striking — usually simply fixed by wiping with alcohol a stray digit mark on the glossy media, “whoops”. Art of Fighting was definitely the worse. Garo Densetsu 2 or Special, I don't...
by LeftEmpty
Fri May 29, 2020 6:25 am
Forum: Arcade Cores
Topic: Tempest and Major Havoc FPGA
Replies: 28
Views: 12444

Re: Tempest and Major Havoc FPGA

Out of curiosity, is it as simple as hooking a vga monitor, or does this require some heavy fiddling into the magical art know as electronics?
by LeftEmpty
Fri May 29, 2020 4:53 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Star Parodier and the the Super System Card/Bootrom
Replies: 12
Views: 7004

Re: Star Parodier and the the Super System Card/Bootrom

Shows that the proper answer is always much more simple :D

They should have reimplemented that solution in later Arcade card games, because some of those seemed to have real reading errors (I particularly remember all our copies of Art of Fighting/Ryuko no Ken had near systematic reading errors)!
by LeftEmpty
Fri May 29, 2020 4:43 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Star Parodier and the the Super System Card/Bootrom
Replies: 12
Views: 7004

Re: Star Parodier and the the Super System Card/Bootrom

Trust me, the 'fix' version is rare. Damn. I am in the exact opposite position: I only had the working version in my possession, and I learned about the issue only many years later. But because of my personal experience, I assumed until now the fixed version was very common! Still not regretting departing with it, because I love the PC-Engine, but...
by LeftEmpty
Fri May 29, 2020 4:30 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: USB CD-ROM Support
Replies: 21
Views: 13780

Re: USB CD-ROM Support

I've had one HuCard fail me over the years, and it's a very strange and sad feeling.
I never thought of anything but "on" and "off" state. Now I'm scared, realising the rot could be silent :O
by LeftEmpty
Thu May 28, 2020 11:07 pm
Forum: Guides & Videos
Topic: MiSTer Computer Cheat Sheet FAQ
Replies: 20
Views: 44632

Re: MiSTer Computer Cheat Sheet FAQ

Just wanted to throw a quick thank you for this, as it is exactly what I need with a couple of cores I keep forgetting the keyboard shortcuts for. Cheers.
by LeftEmpty
Thu May 28, 2020 7:35 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Star Parodier and the the Super System Card/Bootrom
Replies: 12
Views: 7004

Re: Star Parodier and the the Super System Card/Bootrom

Even Juoki/Altered Beast should work with the Japanese 3.0 system card, excepting for its first Japanese batch — but maybe it's the more popular dump circulating everywhere because a lot of people seems to mention this game!
by LeftEmpty
Thu May 28, 2020 7:08 pm
Forum: Arcade Cores
Topic: Tempest and Major Havoc FPGA
Replies: 28
Views: 12444

Re: Tempest and Major Havoc FPGA

Wow I hadn't even given a thought about this being possible.
by LeftEmpty
Thu May 28, 2020 5:27 pm
Forum: Arcade Cores
Topic: Flip / Rotate Mode Consistency especially Gorf
Replies: 19
Views: 10210

Re: Flip / Rotate Mode Consistency especially Gorf

The Capcom games' screen flipping isn't a feature of the core, but what was implemented by Capcom on their PCB. Macro explained earlier why a simple "vertical flip" was not possible for Gorf in direct video output. Most of the Astrocade based arcade games make intensive use of the vertical interrupts to do colour changes & screen upda...
by LeftEmpty
Thu May 28, 2020 8:43 am
Forum: X68000, PC88, PC98
Topic: PC98 Core
Replies: 203
Views: 574488

Re: PC98 core

Here it reached the sent box, so fingers crossed ;D
by LeftEmpty
Thu May 28, 2020 8:16 am
Forum: Linux
Topic: Updater Script Not Starting
Replies: 6
Views: 4380

Re: Updater Script Not Starting

You probably need to set fb_terminal=0 in the mister.ini file.
Having it set to 1 prevented the update scripts from running on my CRT setup.