Search found 141 matches
- Thu May 28, 2020 7:35 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Star Parodier and the the Super System Card/Bootrom
- Replies: 12
- Views: 6994
Re: Star Parodier and the the Super System Card/Bootrom
Even Juoki/Altered Beast should work with the Japanese 3.0 system card, excepting for its first Japanese batch — but maybe it's the more popular dump circulating everywhere because a lot of people seems to mention this game!
- Thu May 28, 2020 7:08 pm
- Forum: Arcade Cores
- Topic: Tempest and Major Havoc FPGA
- Replies: 28
- Views: 12425
Re: Tempest and Major Havoc FPGA
Wow I hadn't even given a thought about this being possible.
- Thu May 28, 2020 5:27 pm
- Forum: Arcade Cores
- Topic: Flip / Rotate Mode Consistency especially Gorf
- Replies: 19
- Views: 10201
Re: Flip / Rotate Mode Consistency especially Gorf
The Capcom games' screen flipping isn't a feature of the core, but what was implemented by Capcom on their PCB. Macro explained earlier why a simple "vertical flip" was not possible for Gorf in direct video output. Most of the Astrocade based arcade games make intensive use of the vertical interrupts to do colour changes & screen upda...
- Thu May 28, 2020 8:43 am
- Forum: X68000, PC88, PC98
- Topic: PC98 Core
- Replies: 203
- Views: 492921
Re: PC98 core
Here it reached the sent box, so fingers crossed ;D
- Thu May 28, 2020 8:16 am
- Forum: Linux
- Topic: Updater Script Not Starting
- Replies: 6
- Views: 4374
Re: Updater Script Not Starting
You probably need to set fb_terminal=0 in the mister.ini file.
Having it set to 1 prevented the update scripts from running on my CRT setup.
Having it set to 1 prevented the update scripts from running on my CRT setup.
- Thu May 28, 2020 8:12 am
- Forum: Guides & Videos
- Topic: Simple Help Opening VHD files on MacOS X
- Replies: 1
- Views: 2950
Simple Help Opening VHD files on MacOS X
Hello, I looked for help on how to deal with VHD hard drive image file on MacOS X, and while I found a few solutions, most were quite cumbersome. The simplest I've found is to simply run this command in the terminal: hdiutil attach -imagekey diskimage-class=CRawDiskImage [path/to/file.vhd] This mounts the VHD file as the hard drive it represents, a...
- Thu May 28, 2020 8:06 am
- Forum: Arcade Cores
- Topic: Flip / Rotate Mode Consistency especially Gorf
- Replies: 19
- Views: 10201
Re: Flip / Rotate Mode Consistency especially Gorf
I think the logical process is to activate the vga_scaler and specify a high enough resolution for the core in the Mister.ini so that it can rotate the image. But I also think that workaround's thinking is to rotate vertical games to make them fit into an horizontal screen, not to go 180 degrees as the original poster was hoping for. I can't really...
- Thu May 28, 2020 7:48 am
- Forum: X68000, PC88, PC98
- Topic: PC98 Core
- Replies: 203
- Views: 492921
- Thu May 28, 2020 7:38 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Darius Plus not loading as *.SGX (follow-up to initial GitHub issue#102-now closed)
- Replies: 7
- Views: 11494
Re: Darius Plus not loading as *.SGX (follow-up to initial GitHub issue#102-now closed)
Isn't it ironic this is called Darius Plus while it looks like a stripped down version of Super Darius?
- Thu May 28, 2020 7:34 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Star Parodier and the the Super System Card/Bootrom
- Replies: 12
- Views: 6994
Re: Star Parodier and the the Super System Card/Bootrom
I never got a Turbo CD console, but I heard a couple of reports of CD games glitching with it at the time. It was so rare though. There were also a couple of such issues on the Japanese hardware (the first pressings of Juoki and Tokimeki Memorial had issues on certain hardware combination, if I recall correctly).
- Wed May 27, 2020 7:11 pm
- Forum: Guides & Videos
- Topic: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core
- Replies: 9
- Views: 5802
- Wed May 27, 2020 3:51 am
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 302551
Re: PC88 Core
I can't confirm it since I don't have a Windows computer to compile quartus executables, but Puu released today an update to support external font (although I don't have the readme to see the details), and he fixed that output error while he were at it.
- Tue May 26, 2020 11:35 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Extracting saves from PC-Engine real hardware
- Replies: 5
- Views: 4228
Re: Extracting saves from PC-Engine real hardware
That's beyond my current ability, but wow, what a smart way to do it. What would us PCE lovers be, without you and Chris
Thank you very much, knowing it's feasible warms my mind already, somehow.
Thank you very much, knowing it's feasible warms my mind already, somehow.
- Tue May 26, 2020 6:18 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 302551
Re: PC88 Core
Congratulations on your work puu, it is really very impressive! I didn't expect the compatibility to be this good.
The PC-88 (and particularly the PC-80) are amongst my favourite 8-bits computers. I'm totally psyched about your project!
The PC-88 (and particularly the PC-80) are amongst my favourite 8-bits computers. I'm totally psyched about your project!
- Tue May 26, 2020 6:10 pm
- Forum: PC 486SX (ao486)
- Topic: Tandy 1000
- Replies: 11
- Views: 6988
Re: Tandy 1000
A Tandy core would be pretty darn amazing. It's hands down my favourite way to play earlier Microprose games. The Pirates! version for it in particular is gorgeous!
- Tue May 26, 2020 4:43 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Extracting saves from PC-Engine real hardware
- Replies: 5
- Views: 4228
Extracting saves from PC-Engine real hardware
Hello, this question popped in my mind after a remark from Sorg on github about the Memory Base 128 save file format for the MiSTer core, making me assume there is a way to extract save date from PC-Engine. If there is such a way, could anybody share it with me? What sort of setup and skills would be needed? I have a lot of saves I'd love to browse...