Search found 141 matches
- Thu Jul 23, 2020 11:41 am
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
I am going to try changing ROM extensions tomorrow. I think that is the culprit. I bet that changing the .md roms to .bin will correct this issue. We shall see. From the readme File name extension: BIN -> JP GEN -> US MD -> EU -___-; Anyway you shouldn't use this system, as rhester72 pointed out. So basically, there was no issue! Also C16 core doe...
- Thu Jul 23, 2020 3:34 am
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
If the region priority is greyed out while using autodetect through ROM headers (it should be grayed out for the other options), something is definitely wrong, and that explains you experience issues. It might be worth reporting on github.
You might want a PAL compatible TV for the Commodore 64 though, as most games require it.
You might want a PAL compatible TV for the Commodore 64 though, as most games require it.
- Wed Jul 22, 2020 10:54 pm
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
I've tried fiddling around the core's setting trying to figure something, using Altered Beast mostly, but to no available. The only situation where it will default to EU here is if choose Auto region detection through file extension. It then will load almost every game at 50hz, for some (equally mysterious, if you ask me) reason. Disabling autodete...
- Wed Jul 22, 2020 9:37 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Palette Options
- Replies: 17
- Views: 22399
Re: Palette Options
Ha ha, I totally remember the redskinned humans. I was striking as strange but whatever goes back then, and had totally forgotten about that.
I had no idea there were index tables and such. As a player, you take everything for granted, but it's funny to get glimpses of how the innards work.
I had no idea there were index tables and such. As a player, you take everything for granted, but it's funny to get glimpses of how the innards work.
- Wed Jul 22, 2020 9:33 pm
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
Those settings are not for direct video output either.
The detection is based on ROM headers. If the rom doesn't provide such info, the core can't make it up. Why it defaults to 50hz for some people and 60hz for others is a mystery though.
The detection is based on ROM headers. If the rom doesn't provide such info, the core can't make it up. Why it defaults to 50hz for some people and 60hz for others is a mystery though.
- Wed Jul 22, 2020 2:16 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Palette Options
- Replies: 17
- Views: 22399
Re: Palette Options
This is a bit of an hardcore talk for me, but to contribute, on my first gen PCE RGB modded back in 1989, the colours were strikingly bright, even more than what the core displays currently (although different screen probably got a part in this too). This is why I enjoyed playing PCE games more in NTSC composite back then.
- Wed Jul 22, 2020 2:12 pm
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
vsync_adjust settings only impact things going through the scaler.
I have a boot.rom set to an NTSC game, if that may somehow be linked.
I have a boot.rom set to an NTSC game, if that may somehow be linked.
- Wed Jul 22, 2020 11:40 am
- Forum: Display Devices
- Topic: Is there a way to force (globally) 60Hz?
- Replies: 17
- Views: 8958
Re: Is there a way to force (globally) 60Hz?
In this case, it really should depend on the ROM file: the autoswitch switches settings based on the header info that it provides, if any. If no header, no switchie. If you want to force 60Hz, you can simply force JP or US region. Region lock might be an issue for some later games, or the language. Now I have zero idea why it defaults to 50hz every...
- Mon Jul 20, 2020 10:03 am
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
I think joystick became an option only with the later SR series, so it makes sense for 8801 games to not support it. I wouldn't think of playing the Castle games with the potential fear of pressing a wrong jump input anyway!
You could remap the keyboard numeric pad and Z, X, C keys to be done by the joystick in the OSD menu though.
You could remap the keyboard numeric pad and Z, X, C keys to be done by the joystick in the OSD menu though.
- Fri Jul 17, 2020 10:43 pm
- Forum: Arcade Cores
- Topic: Time Pilot '84 for MiSTer
- Replies: 33
- Views: 15849
Re: Time Pilot '84 for MiSTer
Hello,
The core displays at 60.6hz which is quite an extreme refresh rate (ie even my Barco monitor can't adjust to this if I don't open it and override its autosync). Is the original arcade game board that extreme?
Thank you for your work and cheers!
The core displays at 60.6hz which is quite an extreme refresh rate (ie even my Barco monitor can't adjust to this if I don't open it and override its autosync). Is the original arcade game board that extreme?
Thank you for your work and cheers!
- Wed Jul 15, 2020 6:50 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 360
- Views: 133442
Re: Preserving Arcade Core High Scores
Pen and paper or phone snaps are your friends!
No other way but to leave the machines running, like you would have had to do in a café or arcade.
No other way but to leave the machines running, like you would have had to do in a café or arcade.
- Sat Jul 11, 2020 5:53 am
- Forum: Arcade Cores
- Topic: Default coin button?
- Replies: 5
- Views: 4869
Re: Default coin button?
Do you press "A" to tell the MiSTer which controller is player 1 first? That's a new tentative rule implemented in the latest MiSTer update, and it confuses a lot of people especially in arcade cores, since you don't try to press any other button but the coin one in those initially.
- Fri Jul 10, 2020 9:49 pm
- Forum: Other Computer / System Cores
- Topic: Incoming new core: Amstrad PCW
- Replies: 95
- Views: 45370
Re: Incoming new core: Amstrad PCW
I wrote my first articles on this thing!
- Wed Jul 08, 2020 1:48 pm
- Forum: Input Devices
- Topic: Can't Use Registered Controllers
- Replies: 3
- Views: 3122
Re: Can't Use Registered Controllers
Just press the "A" button (as defined in the MiSTer menu while configurating your controls) on the controller you wish to use and its input will be activated. It's a change implemented recently to prevent autodetection of controllers by any press (as it was the case before), instead requiring the specific "A" button to be presse...
- Mon Jul 06, 2020 12:46 pm
- Forum: Input Devices
- Topic: 8bitdo USB adapter gets stuck and registers no input after hard reboot
- Replies: 35
- Views: 20089
Re: 8bitdo USB adapter gets stuck and registers no input after hard reboot
I got my 4A power supply, but it didn't fix any of my issues with that USB little thing. I guess it's just not very good!
- Sun Jul 05, 2020 8:24 pm
- Forum: Amiga (Minimig)
- Topic: Graphics bug in Hybris
- Replies: 8
- Views: 4783
Re: Graphics bug in Hybris
You gotta report those cool findings on github!
- Sun Jul 05, 2020 3:42 pm
- Forum: Amiga (Minimig)
- Topic: Graphics bug in Hybris
- Replies: 8
- Views: 4783
Re: Graphics bug in Hybris
Same little glitch here on two different versions.
Nice catch, might I add, I totally hadn't noticed it :O
Nice catch, might I add, I totally hadn't noticed it :O
- Sun Jul 05, 2020 1:52 am
- Forum: Input Devices
- Topic: MiSTer can read Wii Mote, but the cores can't
- Replies: 4
- Views: 3381
Re: MiSTer can read Wii Mote, but the cores can't
It might be another issue: I have updated the MiSTer to latest, and all my controllers take a long while (about 30 seconds?) before registering in game, if at all. Can navigate the menus perfectly. Only in game controls take time to "start up". I have verified it with a variety of controllers. Keyboard seems unaffected. I tried reversing ...
- Wed Jul 01, 2020 9:35 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
Thank you very much for the explanation. Can't tell you how relieved that makes me feel!
- Wed Jul 01, 2020 5:35 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
I don't think so, but unless the graphfont.bin file is taken out of its qar prison, I can't comment on it.
- Wed Jul 01, 2020 5:28 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
Ah I think I got it.
But since we don't have the graphfont.bin, we can't build it. Oh well.
But since we don't have the graphfont.bin, we can't build it. Oh well.
- Wed Jul 01, 2020 5:00 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
I have tried building mine and have the exact same issue. (garbled screens and all)
I wonder if the graphfont.bin included in the core's .qar might not be different from the one we can extract from font.roms.
I can't test it though, since I'm not running Windows and unable to use quartus in any way.
I wonder if the graphfont.bin included in the core's .qar might not be different from the one we can extract from font.roms.
I can't test it though, since I'm not running Windows and unable to use quartus in any way.
- Wed Jul 01, 2020 6:20 am
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
The font.rom found around is 6KB and is, I suspect, a stack of the two files Puu uses for his rom file. Splitting the file manually (using an hex editor for instance, at address #0800) should do the trick. To be sure, once you're done with your electronic butchery, you can check whether the font.rom is 2048 bytes long and the graphfont.bin is 4096 ...
- Tue Jun 30, 2020 6:18 pm
- Forum: X68000, PC88, PC98
- Topic: PC88 Core
- Replies: 174
- Views: 271242
Re: PC88 Core
Starting a few versions ago, the font need to be bundled inside the rom. There was a discussion about it that you can check on page 2.
- Tue Jun 30, 2020 5:44 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Kabuki Ittou Ryoudan - freezing on loading screen when facing Kabuki as opponent
- Replies: 7
- Views: 5136
Re: Kabuki Ittou Ryoudan - freezing on loading screen when facing Kabuki as opponent
I tested it myself: you can select opponents in single player mode.
I tried also 2 players mode: if you select two Kabukis on any stage, it works, but any character on the Kabuki Danjuro stage (it's the one selected as default in VS mode) will freeze the loading of the Arcade Card data apparently.
I tried also 2 players mode: if you select two Kabukis on any stage, it works, but any character on the Kabuki Danjuro stage (it's the one selected as default in VS mode) will freeze the loading of the Arcade Card data apparently.
- Sat Jun 27, 2020 7:30 pm
- Forum: Input Devices
- Topic: 8bitdo USB adapter gets stuck and registers no input after hard reboot
- Replies: 35
- Views: 20089
Re: 8bitdo USB adapter gets stuck and registers no input after hard reboot
I just ordered a 4A one. I'll report my personal experience with my own little living Bitdo adapter (they all have their personalities, apparently!) when I get it.
- Sat Jun 27, 2020 5:40 pm
- Forum: Sellers
- Topic: MisterAddons.com / MiSTerFPGA.com / Amazon.com
- Replies: 28
- Views: 58144
Re: MisterAddons.com / MiSTerFPGA.com
Don't hesitate if you're outside of NA either, when the international situation gets better: I was the ultimate MiSTer noob when I ordered from him and he offered me many guidance and help when I got a bit confused. Fantastic service.
- Sat Jun 27, 2020 3:27 pm
- Forum: Arcade Cores
- Topic: Kid Niki arcade core- Kid Niki Sprite is blue?
- Replies: 9
- Views: 4899
Re: Kid Niki arcade core- Kid Niki Sprite is blue?
Awesome, I hope you will one day! Some of those games are really little darlings :D
- Sat Jun 27, 2020 3:26 pm
- Forum: Input Devices
- Topic: 8bitdo USB adapter gets stuck and registers no input after hard reboot
- Replies: 35
- Views: 20089
- Fri Jun 26, 2020 9:31 pm
- Forum: Arcade Cores
- Topic: Playing tate mode cores on analog out
- Replies: 6
- Views: 4514
Re: Playing tate mode cores on analog out
I tried it with 1942 1943 and am in the same spot, it doesn't seem the rotate option works as it does in HDMI.
Maybe one needs to output the signal in direct video using the HDMI plug with a converter?
Back to building up muscles and backaches when wanting to play Tate, I guess :D
Maybe one needs to output the signal in direct video using the HDMI plug with a converter?
Back to building up muscles and backaches when wanting to play Tate, I guess :D