Search found 1127 matches

by rhester72
Fri Mar 15, 2024 5:05 pm
Forum: Official Addon Boards
Topic: USB Hub Ports Seem to Be Dead
Replies: 19
Views: 2580

Re: USB Hub Ports Seem to Be Dead

There just aren't a lot of complex components on that board to fail, but if you're sure you've got +5V on the board...it's dead, Jim. :/

by rhester72
Fri Mar 15, 2024 4:17 pm
Forum: Official Addon Boards
Topic: USB Hub Ports Seem to Be Dead
Replies: 19
Views: 2580

Re: USB Hub Ports Seem to Be Dead

It may look like it's connecting well, but if that power is lost, the ports shut down...I saw exactly the same on mine, and you could 'bump' the MiSTer and everything would come back. My solution to ensure a very solid connection was to solder a wire between the connection point on the bottom of the board and the "finger".

by rhester72
Fri Mar 15, 2024 3:39 pm
Forum: Official Addon Boards
Topic: USB Hub Ports Seem to Be Dead
Replies: 19
Views: 2580

Re: USB Hub Ports Seem to Be Dead

What form does that bridge take on yours? More specifically, where did you obtain it? (That bridge can occasionally get finicky if it's a metal "finger" that extends up to the DE-10 versus a plug.)

by rhester72
Fri Mar 15, 2024 3:08 pm
Forum: Official Addon Boards
Topic: USB Hub Ports Seem to Be Dead
Replies: 19
Views: 2580

Re: USB Hub Ports Seem to Be Dead

Which USB board and how does it receive power?

by rhester72
Thu Mar 14, 2024 7:14 pm
Forum: General Discussions
Topic: Which USB cable from amazon.de
Replies: 3
Views: 1556

Re: Which USB cable from amazon.de

Curious - did they have a black or blue plastic piece in the plug? USB 3.0 is always blue.

by rhester72
Thu Mar 14, 2024 1:42 pm
Forum: Newcomers Forum
Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
Replies: 13
Views: 2235

Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs

@Syntax Error What makes you think the core won't run EF carts?

by rhester72
Thu Mar 14, 2024 10:51 am
Forum: Newcomers Forum
Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
Replies: 13
Views: 2235

Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs

Problem with Keyrah is that one of the lines on port 2 is shared with port 1, so you can end up with crossover in less-than-ideal circumstances.

by rhester72
Wed Mar 13, 2024 8:06 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Underwater sound appears to be fixed in Tomb Raider, and known play issues in Sega AGES appear to be resolved.

by rhester72
Mon Mar 11, 2024 10:54 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

SegaMan wrote: Mon Mar 11, 2024 10:53 am

Crackle Sound on Exhumed and Panzer Dragon 2.

Where in Exhumed? The menu crackle is definitely fixed.

by rhester72
Sat Mar 09, 2024 4:10 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 15441

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

This will be addressed in the upcoming AmigaVision release, for the record. PAL60 has generally been reset to PAL50, and I will selectively apply PAL60 or NTSC settings where it makes sense (DOS ports, Atari ST ports, US game studios), as well as 5×PAL scaling presets for games that were previously PAL60. PAL60 removal commit on GitHub God bless.....
by rhester72
Fri Mar 08, 2024 4:26 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

One thing I have noticed for the first time is how broken audio is underwater in Tomb Raider. Still, every few days, there's improvement!

by rhester72
Fri Mar 08, 2024 12:44 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Yes in the menu it is fixed for me too. Not sure if the small audible cracks at certain points were in all earlier versions too. Quite possible that I just didn't noticed them before. The sound when the Saturn menu opens without a disc inserted is different too. I had a Saturn back in the day but can't recall what the sound was back then. I didn't...
by rhester72
Fri Mar 08, 2024 12:21 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Chris23235 wrote: Fri Mar 08, 2024 12:11 pm

Not fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now).

I was referring to the menu sounds...never heard it on load, but wasn't listening for it, either.

by rhester72
Fri Mar 08, 2024 4:15 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Crackle in Exhumed is fixed!

by rhester72
Thu Mar 07, 2024 9:20 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Commodore 128 for the MiSTer?
Replies: 262
Views: 117991

Re: Commodore 128 for the MiSTer?

Does it work on VICE?

by rhester72
Wed Mar 06, 2024 7:02 pm
Forum: Official Addon Boards
Topic: Looking for Help With My MT32 Pi
Replies: 18
Views: 2425

Re: Looking for Help With My MT32 Pi

So no, I think it's completely valid to criticize a company profiting off of the free work of others without crediting them or in any way informing consumers of their work. And I think it's completely valid that you take some time to actually come to understand the community you've entered before committing libel and slander. Had you done so, you ...
by rhester72
Wed Mar 06, 2024 5:56 pm
Forum: Official Addon Boards
Topic: Looking for Help With My MT32 Pi
Replies: 18
Views: 2425

Re: Looking for Help With My MT32 Pi

Wow, someone criticizes your business and you immediately call for them to reported and moderated. You're a cool guy, Ricardo. It's a fact that you profit off of the work open source projects. Nowhere on your site do I see a link let alone mention of the fact you are selling open source hardware designs made available to everyone via an official M...
by rhester72
Wed Mar 06, 2024 11:38 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

MadDog wrote: Wed Mar 06, 2024 1:45 am

Hmm... You can find the output on the build and associate it to the commit. For instance, this commit is associated to this build.

Perfect, this is exactly what I was looking for! Thank you!

by rhester72
Tue Mar 05, 2024 1:28 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

I still can't tell the difference between unstable cores from here:

https://github.com/MiSTer-devel/Saturn_ ... mits/main/

I know the hex at the end of the filename corresponds to a github commit, but when I look at the shortnames for the commits, none of the IDs ever seem to match. What am I missing?

by rhester72
Tue Feb 27, 2024 10:08 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2115215

Re: N64 Core

segamemister wrote: Tue Feb 27, 2024 9:55 pm

the unstable release is not needed anymore?

is this true?

Are you talking about MiSTer Main? If so, no, unstable is not needed any longer.

by rhester72
Mon Feb 26, 2024 1:48 pm
Forum: Linux
Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
Replies: 602
Views: 170864

Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!

mrchrister wrote: Mon Feb 26, 2024 12:36 am

It will be overwritten. If you want to exclude games, follow instructions from the GitHub page :

Thank you!

by rhester72
Sun Feb 25, 2024 7:23 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Chris23235 wrote: Fri Feb 23, 2024 11:18 pm

Just tried Exhumed on the 20240222 nightly and sadly it's not fixed in the DualRam or the SingleRam core.

Very interesting - confirmed. That means whatever is causing that click is something different.

Cool game, too. =)

by rhester72
Thu Feb 22, 2024 7:24 pm
Forum: Linux
Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
Replies: 602
Views: 170864

Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!

If <core>_blacklist.txt files are (deliberately) altered, will the changes 'stick' after updates or be overwritten?

by rhester72
Thu Feb 22, 2024 5:51 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

The clicking may be fixed now:

https://github.com/MiSTer-devel/Saturn_ ... mits/main/

EDIT: OutRun also works properly again.

by rhester72
Wed Feb 21, 2024 8:21 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

Stuttering sound isn't fixable by code, it's your RAM.

by rhester72
Mon Feb 19, 2024 9:55 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 5545

Re: Spectrum Next Games?

First it was very promising as latest firmware was on it - but the games that are delivered with that new batch do not work flawlessly on the MiSTer core as it obviously checks it’s a real Spectrum Next and the MiSTer core doesn’t pass that test and the games doesn’t work. What? The creators of the Next have encouraged folks to spin off and port t...
by rhester72
Sun Feb 18, 2024 3:18 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 564988

Re: Sega Saturn Core in Development

I let Daytona USA run through the demo loop twice and didn't hear any audio abnormalities.

It is indeed louder by intention (see "fix output levels"):

https://github.com/MiSTer-devel/Saturn_ ... fc640b901a