What a day to be alive eh! (with Outrun coming -reportedly- later today as well!)
Search found 472 matches
- Fri Jul 22, 2022 11:21 am
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
- Fri Jul 22, 2022 10:28 am
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
- Wed Jul 20, 2022 6:59 pm
- Forum: Sony PlayStation (PSX)
- Topic: PS Menu Shaking
- Replies: 9
- Views: 2663
Re: PS Menu Shaking
Since I've started using the PSX core, I've had this odd issue where the main menu (where you manage memory card/cds) is shaking, like the menu text is flickering up/down quickly. Open the OSD, scroll down to " Video & Audio ", then from within change " Deinterlacing: " from " Bob " to " Weave ". Save se...
- Mon Jul 18, 2022 8:28 pm
- Forum: Other Computer / System Cores
- Topic: Tomy Tutor / Pyuta / PyutaJr
- Replies: 35
- Views: 11280
Re: Tomy Tutor / Pyuta / PyutaJr
In order to combine tutor1.bin with tutor2.bin from the MAME .zip using Windows (so as to not get a condensed 16kb, useless bios rom), make sure you launch command prompt instead of PowerShell. Cd /D to the absolute path of the directory you're hosting the files, and then simply copy and enter: copy /b tutor1.bin+tutor2.bin Tutor.rom ...exactly as ...
- Sat Jul 16, 2022 1:11 pm
- Forum: Arcade Cores
- Topic: Konami Nemesis is live!
- Replies: 17
- Views: 5356
Re: Konami Nemesis is live!
The core just got updated with many fixes!
- Tue Jul 12, 2022 9:57 am
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
Re: Toaplan System 2 Board
Battle Bakraid beta has been released! \o/ 12120.png Some advice for getting the core to run: "Did you turn it off and back on?" It's the first time this staple 'IT support' quote has got some merit :mrgreen: For some strange reason, SDRAM retains data and that's not good for the particular core; just power the MiSTer off (not just reboo...
- Fri Jul 08, 2022 8:23 pm
- Forum: Input Devices
- Topic: Recommended "Silent" Joystick?
- Replies: 16
- Views: 1975
Re: Recommended "Silent" Joystick?
arcadeworlduk has been my go-to for oh so many years in the past...
I wish bloody Brexit didn't happen
I wish bloody Brexit didn't happen
- Fri Jul 08, 2022 8:07 pm
- Forum: Input Devices
- Topic: Recommended "Silent" Joystick?
- Replies: 16
- Views: 1975
- Sat Jun 25, 2022 5:54 pm
- Forum: Input Devices
- Topic: Taito Egret II Mini Rollerball/Spinner Controller
- Replies: 141
- Views: 59804
Re: Taito Egret II Mini Rollerball/Spinner Controller
if you open it would you mind posting pics of the inside like to know if it would be possible to add your own stuff to it. spinnercon.jpg Did y'all try @ theypsilon 's framework test build with Arkanoid? It works flawlessly! MiSTer.zip [Edit]...and here's my input mapping with Arkanoid (World).mra , in case you find it difficult to set the control...
- Tue Jun 21, 2022 9:43 pm
- Forum: General Discussions
- Topic: Anyone here into VR?
- Replies: 17
- Views: 2634
Re: Anyone here into VR?
I've been through a number of tethered headsets (with the OG Vive as my first foray), my standard always being outside-in tracking. I keep the Valve Index as the best all-rounder. That said, any "retro enthusiast" such as we 're all here, should get into VR to at least experience Jeff Minter's masterpieces in the medium: Polybius and Moos...
- Sat Jun 18, 2022 8:19 pm
- Forum: General Discussions
- Topic: MiSTer Wallpapers
- Replies: 181
- Views: 334497
Re: MiSTer Wallpapers
Arcade Random Posting on Twitter
Stolen from - Sat Jun 18, 2022 6:56 pm
- Forum: Input Devices
- Topic: Atari Couchcade
- Replies: 6
- Views: 3462
- Fri Jun 17, 2022 6:57 pm
- Forum: Input Devices
- Topic: USB Rotary Joystick Control Interface From Ultimarc Support/Issue
- Replies: 4
- Views: 1072
Re: USB Rotary Joystick Control Interface From Ultimarc Support/Issue
It seems like the rotary board is showing as a keyboard. So when you fire up the test core, it registers each turning "notch" as a different key press? If that's the case, then it's up to the developer of each individual core (which was originally built around a rotary joystick), to implement a "keyboard translation" control sc...
- Thu Jun 16, 2022 4:39 pm
- Forum: Input Devices
- Topic: USB Rotary Joystick Control Interface From Ultimarc Support/Issue
- Replies: 4
- Views: 1072
Re: USB Rotary Joystick Control Interface From Ultimarc Support/Issue
Does the test core report the rotary controls as being a mouse wheel [WHL]? If so, it's probably an issue similar to this.
@theypsilon (the update_all script guy) has found a solution, but this hasn't yet been amended inside MiSTer's linux kernel.
- Sun Jun 12, 2022 11:39 pm
- Forum: Arcade Cores
- Topic: Nichibutsu M68000 Based HW (Terra Cresta/Force)
- Replies: 40
- Views: 23810
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Darren's on fire! Thank you for keeping us updated. I daily peruse Darren's github to see what's new. However, having to enable unofficial_cores inside the update_all script to be current with these awesome cores, comes with a downside; all the old, redundant MrX_8B cores get downloaded as well, and this messes up with the file structure. [edit] .....
- Sun Jun 12, 2022 5:53 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
I noticed Gameboy has an option for all the sprites casting a shadow. I'm wondering if that could be done for GNW core as well? Game Boy renders in a square pixel grid, hence the particular mask filter producing that "drop shadow" effect has been possible (that's why it requires both horizontal and vertical integer scaling for it to work...
- Sat Jun 11, 2022 7:45 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
Not to mention simulating liquid crystal "ripples" if you push too hard on the screenLamerDeluxe wrote: ↑Sat Jun 11, 2022 7:00 pm [...] it would indeed be great if the LCD sprites could cast shadows as well, though that might be tricky to do well in fpga.
- Sat Jun 11, 2022 6:29 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
I've updated the archive with slightly adjusted .svg alignments for Donkey Kong, Life Boat and Mickey & Donald.
It's quite hard to preserve the original aspect ratio of the segments, while having them fit to the backgrounds correctly. I found out that working with numbers instead of going by eye, gives better results.
It's quite hard to preserve the original aspect ratio of the segments, while having them fit to the backgrounds correctly. I found out that working with numbers instead of going by eye, gives better results.
- Tue Jun 07, 2022 10:26 pm
- Forum: Arcade Cores
- Topic: Shout out to RndMnkIII
- Replies: 12
- Views: 2525
Shout out to RndMnkIII
...and his SNK triple Z80 core.
Little recognition has gone to the guy's efforts, although his output is top to begin with.
Right now I'm enjoying 'Athena' and I'm having so much fun!
Thank you!
Little recognition has gone to the guy's efforts, although his output is top to begin with.
Right now I'm enjoying 'Athena' and I'm having so much fun!
Thank you!
- Tue Jun 07, 2022 10:03 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
I fully agree with you. We need a central place open to anyone who wants to collaborate. I thought archive.org might be a good solution for long-term storage but uploads seem to be limited to one account only. Does anyone have a suggestion? I suggest that Tonton copies my content into his repository/folder, so then I can happily delete mine altoge...
- Tue Jun 07, 2022 5:08 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
That's the one in the archive; problem is, the input map is not yet supported by the core (just like with "Fire Attack").
On another note, I've added Rain Shower
- Mon Jun 06, 2022 8:24 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
Great find, thank you
As for the anti-aliasing bug with dual screen games, I suggest using:
Code: Select all
[GameNWatch]
vscale_mode=1
- Mon Jun 06, 2022 7:07 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
both packs only provide 15 out of 18 between them unfortunately. I wasn't able to convert Rain Shower unfortunately; the .svg's included in the MAME romset came out blank in the tool. As for the other two omitted, those use a weird display format, sorry :( The core is only going to improve from now on, so I guess we'll have to redo the conversions...
- Sun Jun 05, 2022 6:53 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
If anybody's looking for the missing SM510 games, search for "Game & Watch MiSTer FPGA" in the archive
- Thu Jun 02, 2022 3:48 pm
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
Re: Toaplan System 2 Board
Before the post mentioning editing the mra I already had downloaded the rom from 0.244 merged and it works. As I don't really understand all this mame stuff do I have to do something like changing the version in the mra from 0229 to 0244? No, I think 0244 CRC doesn't match that of the 0229 set. I got it working only once with the 0244 set, and the...
- Thu Jun 02, 2022 3:03 pm
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
Re: Toaplan System 2 Board
Why would you edit the mra? It seems correct to me. Sure, if you extract batrideru.zip (as well as batrider.zip) from the 0.229 split dump. I think it'd be a bit inconvenient though, having to download 68GB just for this ;) Silly me, of course you can split the set yourself 🤓 ...but is it really worth the effort, instead of just deleting a single ...
- Thu Jun 02, 2022 2:49 pm
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 20281
Re: Toaplan System 2 Board
Pramod Somashekar just released first beta for testing! https://github.com/psomashekar/pr4m0d-MISTer-bin Awesome! Seems very playable; some sprite artifacts here and there (vertical banding/missing 'stripes' of pixels when shooting), but all in all I'd say it's in a very presentable state already. Also maybe a tad too fast? I'm not 100% certain. P...
- Wed May 25, 2022 8:00 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
If you are using Firefox, it doesn't work correctly with it, for some reason, giving this exact problem. I had problems with hanging scaling buttons in Chrome, right now the best bet is using Edge. Fuzz discovered all of that. The correct button assignments can be looked up in the MAME G&W sourcecode: https://github.com/mamedev/mame/blob/maste...
- Tue May 24, 2022 4:18 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113464
Re: Game & Watch Core
I converted Snoopy Tennis with the updated tool, it looks amazing Hi LamerDeluxe ! I succumb to my inability to understand the use of tool. Here's what I'm trying with, Tropical Fish: tfish_example.jpg In this picture, I've already uploaded the (single) .svg from the MAME set on top of the background.png, but it won't show either as a preview, nor...
- Sat May 21, 2022 8:44 pm
- Forum: Input Devices
- Topic: Taito Egret II Mini Rollerball/Spinner Controller
- Replies: 141
- Views: 59804
Re: Taito Egret II Mini Rollerball/Spinner Controller
Thankfully, a big player has come to the party