OneLoad64 Games Collection v5 is here!

MiSTer_Kirk
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by MiSTer_Kirk »

StatMat wrote: Thu Feb 25, 2021 12:36 pm
MiSTer_Kirk wrote: Thu Feb 25, 2021 11:57 am
You mentioned it as if it only focused on Amiga and not C64.
But I mentioned it, and that is all that matters. Fool.
Guys, can we have a civilised discussion in this thread please. I'm sure I'm not alone in thinking that's not particularly useful or warranted here.
I never asked to be called a liar. I mentioned CAPS, that doesn't mean I meant anything else, or what it supported.
I did, in which you expressed understanding that SPS supports Atari and Amiga, but you clearly didn't seem to realize they also support C64. C64PP/NIB grossly predates IPS and has preserved a VAST spectrum of the C64 library perfectly as well.
I never said it had anything to do with the Atari, the Atari preservation is being done by Atariage, not CAPS. And for the rest of your crap, you could have politely stated that CAPS extends to other platforms, not try to make me out as a liar and that I never mentioned it.
Now I'm done with you.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by metalfacemark »

Does anyone have an updated download link for this? The one in the video no longer works.
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StatMat
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

That's strange, seems to be working fine here. What happens when you try it?
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by grizzly »

Google drive have some kind of download limit for users/ip numbers.
Can´t remember exactly how or what it is though.

But from what i remember it was 15gig download and then it is "locked" for a while and if i remember right it was not 24 hours or something like that before 15gig could be downloaded again.
It was something around 2 to 3 days if i remember right.

So have you gone on a drive downloading spree?
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Caldor »

StatMat wrote: Thu Feb 25, 2021 12:36 pm
MiSTer_Kirk wrote: Thu Feb 25, 2021 11:57 am
You mentioned it as if it only focused on Amiga and not C64.
But I mentioned it, and that is all that matters. Fool.
Guys, can we have a civilised discussion in this thread please. I'm sure I'm not alone in thinking that's not particularly useful or warranted here.
^^
rhester72 wrote: Thu Feb 25, 2021 2:10 pm
MiSTer_Kirk wrote: Tue Feb 23, 2021 12:32 pm
rhester72 wrote: Tue Feb 23, 2021 5:00 am as would, presumably, CAPS/SPS themselves:
I did mention that, at least bother to read my post.
I did, in which you expressed understanding that SPS supports Atari and Amiga, but you clearly didn't seem to realize they also support C64. C64PP/NIB grossly predates IPS and has preserved a VAST spectrum of the C64 library perfectly as well.
Lets just ignore him. He does not exactly contribute with anything useful here. His original point was refuted and now he refuses to just accept that, which is strange. He wanted a there to be a projects that preserve C64 games, and was informed there are at least two of them already. Not sure why he then decides to act like this.

Edit: Apparently he thinks he was called a liar? Maybe English is not his first language? Sure seems to be a lot of misunderstandings going on here. He was told politely that CAPS is now called SPS and supports other platforms. It now supports C64, Atari, Amstrad and more. Not sure why the responding post was to have suggested he had not mentioned CAPS at all, just that CAPS actually does now preserve C64 and Atari now.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Caldor »

StatMat wrote: Thu Feb 25, 2021 12:32 pm
Caldor wrote: Thu Feb 25, 2021 10:44 am Btw, if a game can be in one PRG file, then a simple way to "crack" the game would be using the save to disk feature that some cartridges have.

This example shows how a cartridge can be used to make a save state for a C64 game. Its on the Ultimate 1541 II+, but it should be quite similar on the C64 core on the MiSTer. I might make a video on how to do it with the MiSTer.
https://www.youtube.com/watch?v=Lat9QPdHOtU&t=320s

So, idea is to load any C64 game, get past the point where it has crack intros and such, and then save the state of the game. The main issue here compared to the original version of the game is that it might then lack some intro screens. It can also be used for G64 games though.

I f.ex. have The Great Escape on its original floppy, then made a SCP file from it, and converted it to a G64 file. But you can load the game and once the game has started, you can make a save state. This way you practically cracked the game, but with no crack intro or anything. The downside here is that you will miss out on the intro screen I think. Pretty sure it had an intro screen.

Another downside to this though, is that it will probably end up making the PRG bigger than it has to be. It dumps the C64 RAM / state, and I do not think it cares whether the RAM is empty or not. So even a small game would end up being close to the max size PRG files can be. It should not matter much though as I think the MiSTer load PRGs directly into the RAM?

Not sure what method has been used so far... its probably even better than this I am guessing.
Indeed, that is what is called "freeze cracking" and of course is nice and simple, but the cracking part is somewhat of a misnomer as you suggested. ;) This is the quick and dirty method of achieving what we're after, but has a couple of drawbacks:

1. It looks a bit crap as the screen displays varying amounts of garbage as the program is unfrozen.

2. As the frozen file is not started at the precise start address (i.e. it starts at the point at which the freeze button was pressed), things that rely on correct IO register state and such can be broken, leading to corrupt gfx or sound. This actually happened quite frequently with freeze carts, but can be subtle and therefore go unnoticed.

However, the games in OL64 use an actual cracking approach to allow for clean startup of the games. I load up an image of the original media (TAP, D64, G64 etc, which are included in the Originals folder of the project) in an emulator, and then use it's inbuilt machine code monitor to step through the loader and find the games starting address after it has completed loading into the emulated C64's memory. I then dump most of the emulated C64's RAM to a file (either $0334 or $0400 upwards, which ends up in the Dumps folder along with a metadata XML file which documents the dump specifics, which I then convert to the Magic Desk CRT format, as well as both uncrunched and crunched PRGs using a custom tool and boot code I've written, making the files bootable in an emulator, or with a device such as the Kung Fu Fash, BackBit, Ultimate-1541, SD2IEC, Tapecart etc on real hardware.

I should also point out that none of the games in OL64 are based on scene releases with their intros removed, as distributing games extracted from scene releases is quite rightly frowned upon. This is why I created the OneLoad64 Games Collection which only uses images of original media as the source, with a couple of exceptions where I've had to use an unattributed scene release for something that was never officially unreleased (e.g. Mario Bros from Atarisoft).
Ahh, that is good to know.

I noticed the people in the CRT cracking group that did advanced C64 memory hacking stuff also mentioned using emulators like Vice to dig into the RAM and such. Because while the game might be copy protected and maybe even compressed, that is not the case when the game is read into the RAM. So I think they took the game from the RAM and remake the game from RAM dumps, but also to get around the disk swapping, they found the parts of the code that would wait for a disk to be swapped and where to look for the files and replaced it with the address for where they put the files on the cartridge... I think.

I look forward to try out this collection myself.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

I've just uploaded a sneak peek of the new prototype Magic Desk CRT format for OL64 games, including simulated tape loader raster bars and music, with Wizball and the original Ocean Loader music as an example!

The CRT file can be downloaded from the description of the YT video:

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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Alkadian »

That's very cool! Thanks a lot for that!!

Just given a thumb up on your YT channell as well :mrgreen:
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

Thanks and no problem! I know it's all a bit daft really, but it should make some old tape users chuckle anyway. :D
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Alkadian »

StatMat wrote: Fri Mar 12, 2021 11:05 pm Thanks and no problem! I know it's all a bit daft really, but it should make some old tape users chuckle anyway. :D
:lol:
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by limi »

This is fantastic! An integral part of the Commodore 64 experience are the loading tunes and title art. Now we can get those without the long loading times. 😄
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

Thank you! Indeed, we can preserve and enjoy these in a new way. :)
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Alkadian »

Seriously I could watch those loading intros and enjoy the tunes for hours as I have got such a fond memoriers about my beloved c64. Every game I play, no matter how little the game session could be, and every single tune I listen to are a lovely journey back in the day and it makes me feel a happy boy again :mrgreen:
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

Same here! The SID music was such an important part of what made the C64 such an awesome machine. :mrgreen:
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Alkadian »

I couldn't agree more with that! :mrgreen:
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by commander »

can't wait to get V3.0

Have fun,thanks for this great compilation and no hurry ;-)
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by JPS »

Great project. Looking forward to V3.0.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Grumpy-Old-Gamer »

Nice collection but single load games are limiting, some of best C64 games were multi-load

I quite like the more recent Easy Flash cartridge conversions for these titles
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

I quite agree. But of course it's difficult to deny that in a library the size of the C64's, there are many classic single-load games.

And MultiLoad64 is being discussed as a follow-up to OneLoad64 in the future. But for now we have the EasyFlash cartridges included in the Extras\OtherCRTs folder. ;)
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Insert Disk Two »

Can't wait for Multiload64. Quick question, does One Load 64 include recently released games which are available for free? Thanks
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by iso70x »

Fantastic collection, really comprehensive set and great to see the loading screens preserved in this format. I've noticed at least one of the multiload CRTs doesn't appear to work on MiSTer (Beah Head II), but it loads fine on vice so guessing it's just incompatible with the C64 core in some way. Thanks for putting this together, very nice compilation. :)
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

Insert Disk Two wrote: Tue May 25, 2021 4:20 am Quick question, does One Load 64 include recently released games which are available for free? Thanks
Indeed, v3 will contain some new games which have become free such as L'abbye des Morts and Vegetables Deluxe. I'm also going to include a new version of Revenge of the Mutant Camels with fixed collision detection, which Jeff Minter released himself just a few days ago. For those interested, here's a sneak peek of that.

So essentially, we're always looking for ways to improve the existing inclusions as well as add new games. I'm planning for v3 to have 1.5k unique titles. :D
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

iso70x wrote: Tue May 25, 2021 9:17 am Fantastic collection, really comprehensive set and great to see the loading screens preserved in this format. I've noticed at least one of the multiload CRTs doesn't appear to work on MiSTer (Beach Head II), but it loads fine on vice so guessing it's just incompatible with the C64 core in some way. Thanks for putting this together, very nice compilation. :)
Glad you like it! And sure, sometimes certain games don't always work with every platform. Up until now I've only been testing the games in Vice and CCS64, but I now have a Kung Fu Flash and will testing with a my real breadbin which I am getting back from storage this weekend. The games included in the Extras\OtherCRTs folder are releases from other members of the community, but I'll certainly take a look at Beach Head II to see if there's something we can fix.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Alkadian »

StatMat wrote: Tue May 25, 2021 3:55 pm
Insert Disk Two wrote: Tue May 25, 2021 4:20 am Quick question, does One Load 64 include recently released games which are available for free? Thanks
Indeed, v3 will contain some new games which have become free such as L'abbye des Morts and Vegetables Deluxe. I'm also going to include a new version of Revenge of the Mutant Camels with fixed collision detection, which Jeff Minter released himself just a few days ago. For those interested, here's a sneak peek of that.

So essentially, we're always looking for ways to improve the existing inclusions as well as add new games. I'm planning for v3 to have 1.5k unique titles. :D
Awesome news :mrgreen:

I just cannot wait for it 8-)
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by Insert Disk Two »

StatMat wrote: Tue May 25, 2021 3:55 pm
Insert Disk Two wrote: Tue May 25, 2021 4:20 am Quick question, does One Load 64 include recently released games which are available for free? Thanks
Indeed, v3 will contain some new games which have become free such as L'abbye des Morts and Vegetables Deluxe. I'm also going to include a new version of Revenge of the Mutant Camels with fixed collision detection, which Jeff Minter released himself just a few days ago. For those interested, here's a sneak peek of that.

So essentially, we're always looking for ways to improve the existing inclusions as well as add new games. I'm planning for v3 to have 1.5k unique titles. :D
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by moshkinstein »

Hi, Wonderful releases. Would you consider Green Beret and Yie are Kung-Fu CRT's with loading picture and music just like your rambo version?
Thanks
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by ShyTalk »

Hi,

Thanks for the hard work that’s gone into this. All works / looks great!

Although one thing I can’t figure out is the music on CRT files. When I load them I can see the Title Screen but there’s no music or similated loading bars. After 10 seconds of the title screen showing it then goes into the game as normal. I think i’ve just got a fairly standard set up going and everything else seems to work.

Does anyone know what I could possibly be doing wrong to lose the music and loading bars?

Thanks,
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

moshkinstein wrote: Wed May 26, 2021 11:37 am Hi, Wonderful releases. Would you consider Green Beret and Yie are Kung-Fu CRT's with loading picture and music just like your rambo version?
Thanks
Thanks! And sure, the plan is to add loading music to all the games which had it, including all of the Ocean and Imagine titles.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by StatMat »

ShyTalk wrote: Fri May 28, 2021 6:09 pm Hi,

Thanks for the hard work that’s gone into this. All works / looks great!

Although one thing I can’t figure out is the music on CRT files. When I load them I can see the Title Screen but there’s no music or similated loading bars. After 10 seconds of the title screen showing it then goes into the game as normal. I think i’ve just got a fairly standard set up going and everything else seems to work.

Does anyone know what I could possibly be doing wrong to lose the music and loading bars?

Thanks,
No problem. Glad you like it. :)

The support for loading music and simulated raster bars is an upcoming feature in v3. So far, I've only released the Wizball and Rambo examples for people to try out.
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Re: OneLoad64 Games Collection v2 Now Released!

Unread post by ShyTalk »

StatMat wrote: Sat May 29, 2021 6:29 am
ShyTalk wrote: Fri May 28, 2021 6:09 pm Hi,

Thanks for the hard work that’s gone into this. All works / looks great!

Although one thing I can’t figure out is the music on CRT files. When I load them I can see the Title Screen but there’s no music or similated loading bars. After 10 seconds of the title screen showing it then goes into the game as normal. I think i’ve just got a fairly standard set up going and everything else seems to work.

Does anyone know what I could possibly be doing wrong to lose the music and loading bars?

Thanks,
No problem. Glad you like it. :)

The support for loading music and simulated raster bars is an upcoming feature in v3. So far, I've only released the Wizball and Rambo examples for people to try out.
Oh, silly me. I’ve jumped the gun! Looking forward to version 3 then :lol:
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