C64 Gameloading depending on game extension

commander
Posts: 27
Joined: Mon May 25, 2020 6:56 am
Has thanked: 2 times
Been thanked: 2 times

C64 Gameloading depending on game extension

Unread post by commander »

Hi there,
thanks for the great C64 FPGA Core. I have a lot of fun with it.

C64 games exists often in diffenrent file formats and it would be nice if there is a *.* load option shoes all files and starting it the right way
depending on the file extension.

Is this possible?

Thanks for all
Matsu
Posts: 25
Joined: Tue Oct 27, 2020 1:02 pm
Has thanked: 8 times
Been thanked: 7 times

Re: C64 Gameloading depending on game extension

Unread post by Matsu »

That won't happen probably, most if not all old computer cores expect you to be a little savvy and look up how they work.
What I do is store a collection of readme files for cores that have specific load instructions.

For example here is my C64 readme:

D64:
1. type LOAD"$",8 then LIST
2. type: LOAD"programname",8,1 OR move beside "prg file in brackets" and type LOAD..... ,8,1 there.
The program is now loading.
3. When the program is loaded, READY. appears again and we have to move the cursor to a free position (with the arrow keys) and type RUN.

PRG:
Files load directly from the menu

CRT:
Files load directly from the menu

TAP:
1. type LOAD
2. load tape through OSD
3. after loading is complete, type RUN
yxkalle
Posts: 8
Joined: Sun May 24, 2020 7:27 pm
Has thanked: 1 time
Been thanked: 13 times

Re: C64 Gameloading depending on game extension

Unread post by yxkalle »

JiffyDOS makes loading disks very easy, just mount then press SHIFT + ESC to load and run.
Bas
Top Contributor
Posts: 518
Joined: Fri Jan 22, 2021 4:36 pm
Has thanked: 60 times
Been thanked: 225 times

Re: C64 Gameloading depending on game extension

Unread post by Bas »

https://www.area536.com/posts/commodore_64/

Here's my C64 bit.. it even shows you a working GUI environment.
commander
Posts: 27
Joined: Mon May 25, 2020 6:56 am
Has thanked: 2 times
Been thanked: 2 times

Re: C64 Gameloading depending on game extension

Unread post by commander »

I know the different procedures to load C64 stuff. This is not the problem.

When making Game Collections structured like the the smokemonster packs with e.g. gamecollections it is hard to find all genres in eg. CRT. You will have some in D64 and PRG too.
When you want to load a game from such a structure you see only all prg files and not the D64 when selecting load *.prg files.

So when we have a load *.* we see all games in this special genre and can load it and do the needed stuff after loading
like D64 with Jiffy "fast" load and type SHIFT + ESC and ready to go.

thanks for you time
have fun mister rules the emulation world :-)
Post Reply