HOW TO: setup Total DOS Frontend packages on AO486.
- Caldor
- Top Contributor
- Posts: 930
- Joined: Sat Jul 25, 2020 11:20 am
- Has thanked: 112 times
- Been thanked: 111 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I think it worked. I should probably try to make more than one CSV file, a list of games without DOS4GW files, a list of games with DOS4GW files and such.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I have tried making it so its easy to filter. The first and last column are probably the most relevant. They contain the name of the game (or at least the zip file) and the last one contains the names of all files that seem to have DOS4GW embedded or maybe it is a DOS4GW file. In the column is an array of the files and their full path.
I did a test, it does not seem it is automatically filterable. But almost, you just need to go to one of the columns, like A, and hover the cursor at the right side of it where a icon with an arrow down should become visible. Click it and click sort sheet A-Z and it should put the whole sheet in a filter mode. Filtering based on Column F will make the DOS4GW games be at the top or not depending on whether you sort A-Z or Z-A.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I have tried making it so its easy to filter. The first and last column are probably the most relevant. They contain the name of the game (or at least the zip file) and the last one contains the names of all files that seem to have DOS4GW embedded or maybe it is a DOS4GW file. In the column is an array of the files and their full path.
I did a test, it does not seem it is automatically filterable. But almost, you just need to go to one of the columns, like A, and hover the cursor at the right side of it where a icon with an arrow down should become visible. Click it and click sort sheet A-Z and it should put the whole sheet in a filter mode. Filtering based on Column F will make the DOS4GW games be at the top or not depending on whether you sort A-Z or Z-A.
-
- Top Contributor
- Posts: 550
- Joined: Sun May 24, 2020 8:07 pm
- Has thanked: 179 times
- Been thanked: 307 times
- Contact:
Re: HOW TO: setup Total DOS Frontend packages on AO486.
Nice, good idea looking in the binary for DOS4GW! FYI you can run the images I built in dosbox as well if you just mount the vhd in windows first and then run mount e: F:\ (or whatever drive windows mounted it as. Then you can use is mostly the same way as on the mister.
- Caldor
- Top Contributor
- Posts: 930
- Joined: Sat Jul 25, 2020 11:20 am
- Has thanked: 112 times
- Been thanked: 111 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I think I might compile this into a tool with some input parameters that can be run in the command prompt. That way it could be used to find other specific files in a collection of games or apps. So there would have to be one folder where all the folders in that folder is expected to be the games or apps. Another option will be specific filenames to search for, and another will be text to look for in these files and then it will output a CVS file.
Because I am thinking there are other DOS extenders, but also specific audio drivers and such that this could help find.
Because I am thinking there are other DOS extenders, but also specific audio drivers and such that this could help find.
- Caldor
- Top Contributor
- Posts: 930
- Joined: Sat Jul 25, 2020 11:20 am
- Has thanked: 112 times
- Been thanked: 111 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I got caught up in work yesterday. I will be away for the weekend, but I will try to see if I can get it done Sunday or Monday. If you have any suggestions as to how to output the data I am open to ideas. As a CSV file it should be possible to filter it all and also search for specific games.
But another option could be to make it possible to output BAT files, or even just one big batch file, that assumes it is in a specific folder and then uses runs the stub program on all of the files found to contain the DOS4GW in some way. But... I am pretty sure some of these files / games needs to be excluded though as they probably will either not work with DOS32A or maybe it wont work in AO486 at all anyway.
It would assume a certain folder structure, as I would have to generate it for a specific VHD. That is probably the closest we can come to auto-stubbing it all.
But another option could be to make it possible to output BAT files, or even just one big batch file, that assumes it is in a specific folder and then uses runs the stub program on all of the files found to contain the DOS4GW in some way. But... I am pretty sure some of these files / games needs to be excluded though as they probably will either not work with DOS32A or maybe it wont work in AO486 at all anyway.
It would assume a certain folder structure, as I would have to generate it for a specific VHD. That is probably the closest we can come to auto-stubbing it all.
Re: HOW TO: setup Total DOS Frontend packages on AO486.
@Caldor
I can enrich the format of the csv file in my tool with your infos to help keep or pass games during conversion if needed
I can enrich the format of the csv file in my tool with your infos to help keep or pass games during conversion if needed
- Caldor
- Top Contributor
- Posts: 930
- Joined: Sat Jul 25, 2020 11:20 am
- Has thanked: 112 times
- Been thanked: 111 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
You are the one who made the conversion tool for the ExoDOS collection?
Re: HOW TO: setup Total DOS Frontend packages on AO486.
@Caldor yes Iam.
Well I would say I am the one making it as it's not finished yet
Well I would say I am the one making it as it's not finished yet
-
- Top Contributor
- Posts: 550
- Joined: Sun May 24, 2020 8:07 pm
- Has thanked: 179 times
- Been thanked: 307 times
- Contact:
Re: HOW TO: setup Total DOS Frontend packages on AO486.
He is! https://github.com/Voljega/ExoDOSConverter it's in the name
- Caldor
- Top Contributor
- Posts: 930
- Joined: Sat Jul 25, 2020 11:20 am
- Has thanked: 112 times
- Been thanked: 111 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
Nice
Well, I finished the tool:
http://dionysus.dk/software/DOS/GameInfoTool.zip
So, it has several command line options. But you can just run it in a game collection folder and it should do its thing using default options expecting the folder the tool is run in to be a game collection folder.
Command line options:
-p : Path to folder where the game collection is.
-t : Text to search for in all the files in all subfolders.
-f : Filename to search for in subfolders.
What this tool does is it expects the game collection folder to have a bunch of game folders in it. If there is a folder with a collection of games, it will expect that to be just one game. It outputs a CSV and a JSON file. Not sure if the JSON file is useful. The CSV file has 6 columns.
The first is the name of the game (well, the name of the folder containing the game),
Second column is the path of the game. Third is the total size in bytes. Fourth is the path to the first DOS4GW.EXE file found. (or something else if you changed the -f option)
Fourth is a list of all files between 250kb and 100mb in size.
Fifth column is a list of all files containing DOS4GW... or something else if you changed the -t option.
"I can enrich the format of the csv file in my tool with your infos to help keep or pass games during conversion if needed"
Might make sense to do this. Not sure. Now it should be easy to make collect information about games at least.
Any suggestions for the tool? I can share the source on Github I guess.
Well, I finished the tool:
http://dionysus.dk/software/DOS/GameInfoTool.zip
So, it has several command line options. But you can just run it in a game collection folder and it should do its thing using default options expecting the folder the tool is run in to be a game collection folder.
Command line options:
-p : Path to folder where the game collection is.
-t : Text to search for in all the files in all subfolders.
-f : Filename to search for in subfolders.
What this tool does is it expects the game collection folder to have a bunch of game folders in it. If there is a folder with a collection of games, it will expect that to be just one game. It outputs a CSV and a JSON file. Not sure if the JSON file is useful. The CSV file has 6 columns.
The first is the name of the game (well, the name of the folder containing the game),
Second column is the path of the game. Third is the total size in bytes. Fourth is the path to the first DOS4GW.EXE file found. (or something else if you changed the -f option)
Fourth is a list of all files between 250kb and 100mb in size.
Fifth column is a list of all files containing DOS4GW... or something else if you changed the -t option.
"I can enrich the format of the csv file in my tool with your infos to help keep or pass games during conversion if needed"
Might make sense to do this. Not sure. Now it should be easy to make collect information about games at least.
Any suggestions for the tool? I can share the source on Github I guess.
Re: HOW TO: setup Total DOS Frontend packages on AO486.
Yes I guess you can share the code on github (always good!)
Meanwhile, latest release : https://github.com/Voljega/ExoDOSConver ... 0.7.2-beta
Meanwhile, latest release : https://github.com/Voljega/ExoDOSConver ... 0.7.2-beta
Re: HOW TO: setup Total DOS Frontend packages on AO486.
new release
https://github.com/Voljega/ExoDOSConver ... g/0.8-beta
with support of Lite version through direct download
https://github.com/Voljega/ExoDOSConver ... g/0.8-beta
with support of Lite version through direct download
-
- Posts: 4
- Joined: Sun Feb 21, 2021 7:39 pm
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I'm currently working on getting a PII/333 system to accept a 1tb HDD via an IDE controller card and FreeDOS 1.3.
Would it be possible, at that point, to do what is being described here, but on an ACTUAL HDD? That I could then put into the old PC? My thought is that I would get the drive working, install FreeDOS, and then migrate all of the games, etc., to the drive via an IDE to USB adapter I have, and then put the HDD back into the computer...
Dumb? lol
Would it be possible, at that point, to do what is being described here, but on an ACTUAL HDD? That I could then put into the old PC? My thought is that I would get the drive working, install FreeDOS, and then migrate all of the games, etc., to the drive via an IDE to USB adapter I have, and then put the HDD back into the computer...
Dumb? lol
-
- Posts: 4
- Joined: Sun Feb 21, 2021 7:39 pm
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I'm almost there, actually! I've gotten to the part where I'm exporting the processed ZIPs as a TDC but I'm selecting all 7000 games, and it states that I've selected 7000 of 7000 games. Then I right-click to get to the export drop-down and that number changes to some random number in the 6900ish/7000 range, which is really weird but when I choose "Export as Total Dos Collection" it states in that pop-up that I have in fact selected all 7000.ultranothing wrote: ↑Sun Feb 21, 2021 7:42 pm I'm currently working on getting a PII/333 system to accept a 1tb HDD via an IDE controller card and FreeDOS 1.3.
Would it be possible, at that point, to do what is being described here, but on an ACTUAL HDD? That I could then put into the old PC? My thought is that I would get the drive working, install FreeDOS, and then migrate all of the games, etc., to the drive via an IDE to USB adapter I have, and then put the HDD back into the computer...
Dumb? lol
So now I'm about to export the collection - I am not breaking up the collection into 2gb chunks - and I choose my destination and hit "export" and I get a message:
I choose "yes" and I get a Microsoft .NET Framework "unhandled exception" error: Arithmetic operation resulted in an overflow.The file 'F:\GAMES\11th Hour, The (1995).zip' exceeds the 2gb size limit. Copy anyways?
The details are:
I'm not quite sure how to remedy this. I've googled "Metropolis Launcher" "exceeds" but apparently I'm the first guy lol..."See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Metropolis_Launcher.frm_Export_TDL.Export()
at Metropolis_Launcher.frm_Export_TDL.btn_Export_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DevExpress.XtraEditors.BaseButton.OnClick(EventArgs e)
at DevExpress.XtraEditors.BaseButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
at DevExpress.XtraEditors.BaseControl.WndProc(Message& msg)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Metropolis_Launcher
Assembly Version: 1.2.0.0
Win32 Version: 1.2.0.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/Metropolis_Launcher.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
MKNetDXLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/MKNetDXLib.DLL
----------------------------------------
DevExpress.Utils.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Utils.v15.2.DLL
----------------------------------------
DevExpress.Data.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Data.v15.2.DLL
----------------------------------------
DevExpress.XtraBars.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraBars.v15.2.DLL
----------------------------------------
AlphaFS
Assembly Version: 2.0.0.0
Win32 Version: 2.0.1.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/AlphaFS.DLL
----------------------------------------
MKNetLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/MKNetLib.DLL
----------------------------------------
DevExpress.BonusSkins.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.BonusSkins.v15.2.DLL
----------------------------------------
DevExpress.XtraGrid.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraGrid.v15.2.DLL
----------------------------------------
DevExpress.XtraEditors.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraEditors.v15.2.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.ComponentModel.DataAnnotations
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
DevExpress.Images.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Images.v15.2.DLL
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.66.0
Win32 Version: 1.0.66.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/System.Data.SQLite.DLL
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
DevExpress.Printing.v15.2.Core
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Printing.v15.2.Core.DLL
----------------------------------------
DevExpress.XtraRichEdit.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraRichEdit.v15.2.DLL
----------------------------------------
DevExpress.RichEdit.v15.2.Core
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.RichEdit.v15.2.Core.DLL
----------------------------------------
DevExpress.XtraGauges.v15.2.Win
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraGauges.v15.2.Win.DLL
----------------------------------------
DevExpress.XtraGauges.v15.2.Core
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraGauges.v15.2.Core.DLL
----------------------------------------
DevExpress.XtraPivotGrid.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraPivotGrid.v15.2.DLL
----------------------------------------
DevExpress.PivotGrid.v15.2.Core
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.PivotGrid.v15.2.Core.DLL
----------------------------------------
DevExpress.Office.v15.2.Core
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Office.v15.2.Core.DLL
----------------------------------------
DevExpress.XtraTreeList.v15.2
Assembly Version: 15.2.17.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.XtraTreeList.v15.2.DLL
----------------------------------------
SgmlReaderDll
Assembly Version: 1.8.7.40394
Win32 Version: 1.8.7.*
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/SgmlReaderDll.DLL
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
UIAutomationClient
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationClient/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationClient.dll
----------------------------------------
UIAutomationTypes
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Data.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Linq.dll
----------------------------------------
DevExpress.Data.v15.2.Dynamic_f32b8106-e68a-447b-abed-4e3794f8a649
Assembly Version: 0.0.0.0
Win32 Version: 15.2.17.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/DevExpress.Data.v15.2.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Ookii.Dialogs
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/Ookii.Dialogs.DLL
----------------------------------------
SharpCompress.3.5
Assembly Version: 0.8.2.0
Win32 Version: 0.8.2.0
CodeBase: file:///C:/Users/jennj/Desktop/Retro%20PC%20Stuff/Metro%20Launcher/dll/SharpCompress.3.5.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."
Edit: Apparently it also happens if I tell the system NOT to copy the file.
-
- Top Contributor
- Posts: 550
- Joined: Sun May 24, 2020 8:07 pm
- Has thanked: 179 times
- Been thanked: 307 times
- Contact:
Re: HOW TO: setup Total DOS Frontend packages on AO486.
You could try posting here: https://github.com/theMK2k/MetropolisLauncher/issues. I can't remember if I ever got 11th hour to export through Metropolis. I think when I originally did the packs using that interface I filtered out all CD games. I am now using ExoDOSConverter with TDL integration for the packs I generate.
-
- Posts: 4
- Joined: Sun Feb 21, 2021 7:39 pm
Re: HOW TO: setup Total DOS Frontend packages on AO486.
I sorted the collection by size and de-selected all files under 2gb for export and so far it's working well. I submitted a ticket with the developer at github so we'll see! Thanks for the response!flynnsbit wrote: ↑Wed Mar 24, 2021 1:37 pm You could try posting here: https://github.com/theMK2k/MetropolisLauncher/issues. I can't remember if I ever got 11th hour to export through Metropolis. I think when I originally did the packs using that interface I filtered out all CD games. I am now using ExoDOSConverter with TDL integration for the packs I generate.
Re: HOW TO: setup Total DOS Frontend packages on AO486.
Hi... I am trying get my setup working, but I am encountering an error when trying to setup eXoDOSconverter:
Traceback (most recent call last):
File "main.py", line 3, in <module>
from exogui import ExoGUI
File "PyInstaller\loader\pyimod03_importers.py", line 495, in exec_module
File "exogui.py", line 12, in <module>
from exoconverter import ExoConverter
File "PyInstaller\loader\pyimod03_importers.py", line 495, in exec_module
File "exoconverter.py", line 10, in <module>
from gamegenerator import GameGenerator
File "PyInstaller\loader\pyimod03_importers.py", line 495, in exec_module
File "gamegenerator.py", line 7, in <module>
from confconverter import ConfConverter
File "PyInstaller\loader\pyimod03_importers.py", line 495, in exec_module
File "confconverter.py", line 4, in <module>
import chardet
ModuleNotFoundError: No module named 'chardet'
[63304] Failed to execute script 'main' due to unhandled exception!
Please advise. I am a newbie and still trying to figure out how to install an update even. Lol.
Thanks in advance.
PS. Not sure what this means: - Get latest commits through git (git pull) from the build.txt script. Help?
-
- Posts: 1
- Joined: Tue May 10, 2022 4:05 pm
Re: HOW TO: setup Total DOS Frontend packages on AO486.
@flynnsbit - Is it possible to add additional games to an already created TDL collection? I have a TDL setup with a bunch of games, but want to add some other games that aren't part of that original collection.
-
- Top Contributor
- Posts: 519
- Joined: Tue May 26, 2020 5:06 am
- Has thanked: 85 times
- Been thanked: 198 times
Re: HOW TO: setup Total DOS Frontend packages on AO486.
prince_rakeem wrote: ↑Wed Sep 28, 2022 7:48 am @flynnsbit - Is it possible to add additional games to an already created TDL collection? I have a TDL setup with a bunch of games, but want to add some other games that aren't part of that original collection.
You can easily add you games under LaunchBox (which is a secondary launcher)...
It is not straight forward to add games manually to the TDL index after the fact. Not to say it can't be done... but its tedious.
If you upgrade the T300 to v.2.0.2 (which is a pre-release), you'll be presented with a new menu system (MyMenu) which replaces TDL and makes it trivial to inject your own games into the VHD.
https://github.com/flynnsbit/Top300_updates/releases