Depricated.

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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

Thank you so much for the pack, the dedication to old dos gaming is 100%!

Ive run into a problem I cant figure out how to solve, prior to the update Duke Nukem 3d and Shadow Warrior worked at the proper resolution (I use 640x480 output with vga on the mister IO) to my old crt. With the latest script the only way to get the resolution to work
is to go into the setup and change it to 320x200 then save and start from there.. once I quit and try to launch without the setup the resolution is off again (only showing the top portion stretched out). Ive quit to dos and ran both from command prompt with no problems.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

I'm building my own VHD but i might use some of the games in this pack is there any way to see the src of the patches so i can apply them manually?
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

wackygamer wrote: Wed Feb 17, 2021 11:57 pm Thank you so much for the pack, the dedication to old dos gaming is 100%!

Ive run into a problem I cant figure out how to solve, prior to the update Duke Nukem 3d and Shadow Warrior worked at the proper resolution (I use 640x480 output with vga on the mister IO) to my old crt. With the latest script the only way to get the resolution to work
is to go into the setup and change it to 320x200 then save and start from there.. once I quit and try to launch without the setup the resolution is off again (only showing the top portion stretched out). Ive quit to dos and ran both from command prompt with no problems.
Are you hard coding a video mode for ao486 in your mister.ini? That's the only way I see a vga monitoring doing this and only if you are setting a resolution below 640x480.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

chocomochino wrote: Thu Feb 18, 2021 12:05 am I'm building my own VHD but i might use some of the games in this pack is there any way to see the src of the patches so i can apply them manually?
yes, every script update is on github: https://github.com/flynnsbit/Top300_upd ... main/games

Eventually you would be able to run this script against any built vhd if using ExoDOSConverter and Exodos as the base build. We are not there yet but getting closer. The converter has a static folder structure now so that needs to be back ported to the Top 300 original pack which will change every directory name to the new base naming convention.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

Not sure, these are the settings I use to be able to use my vga monitor. Everything worked fine till I updated with the script :(
I had to use the vga scaler for the atari st core, since it would not display without it on.

[MiSTer]
;VIDEO MODE
video_mode = 6
;VIDEO SETTINGS
menu_pal = 0
dvi_mode = 0
fb_terminal = 1
fb_size = 0
video_info = 0
hdmi_limited = 0
vsync_adjust = 2
;VGA SETTINGS
forced_scandoubler = 1
ypbpr = 0
composite_sync = 0
vga_scaler = 1
direct_video = 0
;VIDEO SCALING
vscale_mode = 0
vscale_border = 0
;AUDIO SETTINGS
hdmi_audio_96k = 0
volumectl = 1
;MISC SETTINGS
key_menu_as_rgui = 0
rbf_hide_datecode = 0
;bootscreen = 0
recents = 0
gamepad_defaults = 1
keyrah_mode = 0x18d80002
reset_combo = 0
osd_timeout = 30
bootcore_timeout = 10
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

flynnsbit wrote: Thu Feb 18, 2021 12:38 am
chocomochino wrote: Thu Feb 18, 2021 12:05 am I'm building my own VHD but i might use some of the games in this pack is there any way to see the src of the patches so i can apply them manually?
yes, every script update is on github: https://github.com/flynnsbit/Top300_upd ... main/games

Eventually you would be able to run this script against any built vhd if using ExoDOSConverter and Exodos as the base build. We are not there yet but getting closer. The converter has a static folder structure now so that needs to be back ported to the Top 300 original pack which will change every directory name to the new base naming convention.

Thx, can i ask do i need to change mine from imgset to imgtry? in my vhd?
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

Imgtry is a batchscript that we setup to test the imgset command successfully mounted a cd and runs a diskcheck to see if it mounted. you should use imgset unless you want to duplicate what we did.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

flynnsbit wrote: Thu Feb 18, 2021 1:50 pm Imgtry is a batchscript that we setup to test the imgset command successfully mounted a cd and runs a diskcheck to see if it mounted. you should use imgset unless you want to duplicate what we did.
i ran the last version of exo converter and it throwed them as imgset that's why i was asking about converting them to imgtry, thx!
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

chocomochino wrote: Thu Feb 18, 2021 2:50 pm
flynnsbit wrote: Thu Feb 18, 2021 1:50 pm Imgtry is a batchscript that we setup to test the imgset command successfully mounted a cd and runs a diskcheck to see if it mounted. you should use imgset unless you want to duplicate what we did.
i ran the last version of exo converter and it throwed them as imgset that's why i was asking about converting them to imgtry, thx!
Yeah, totally fair question. It's another thing that needs backporting to the Converter. Basically you can look at the Top 300 as the "development" pack to test and deploy new features and how to fix games, and then the intention is to backport all of those changes to the "foundation" ie, the Converter so that they are just there when people make packs. It's a lot longer process than I originally intended. Come to find out, this stuff is harder than it looks. :D
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

flynnsbit wrote: Thu Feb 18, 2021 12:35 am
wackygamer wrote: Wed Feb 17, 2021 11:57 pm Thank you so much for the pack, the dedication to old dos gaming is 100%!

Ive run into a problem I cant figure out how to solve, prior to the update Duke Nukem 3d and Shadow Warrior worked at the proper resolution (I use 640x480 output with vga on the mister IO) to my old crt. With the latest script the only way to get the resolution to work
is to go into the setup and change it to 320x200 then save and start from there.. once I quit and try to launch without the setup the resolution is off again (only showing the top portion stretched out). Ive quit to dos and ran both from command prompt with no problems.
Are you hard coding a video mode for ao486 in your mister.ini? That's the only way I see a vga monitoring doing this and only if you are setting a resolution below 640x480.
Not sure, these are the settings I use to be able to use my vga monitor. Everything worked fine till I updated with the script :(
I had to use the vga scaler for the atari st core, since it would not display without it on.

[MiSTer]
;VIDEO MODE
video_mode = 6
;VIDEO SETTINGS
menu_pal = 0
dvi_mode = 0
fb_terminal = 1
fb_size = 0
video_info = 0
hdmi_limited = 0
vsync_adjust = 2
;VGA SETTINGS
forced_scandoubler = 1
ypbpr = 0
composite_sync = 0
vga_scaler = 1
direct_video = 0
;VIDEO SCALING
vscale_mode = 0
vscale_border = 0
;AUDIO SETTINGS
hdmi_audio_96k = 0
volumectl = 1
;MISC SETTINGS
key_menu_as_rgui = 0
rbf_hide_datecode = 0
;bootscreen = 0
recents = 0
gamepad_defaults = 1
keyrah_mode = 0x18d80002
reset_combo = 0
osd_timeout = 30
bootcore_timeout = 10
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

What happens if you turn off the vga_scaler?
vga_scaler = 0
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

flynnsbit wrote: Thu Feb 18, 2021 6:02 pm What happens if you turn off the vga_scaler?
vga_scaler = 0
Its the same, from the menu it always starts with the display stretched and out of proportion. Going to Dos and navigating to the folder and starting is the only way to get it to display correctly (E:\Games\DukeNuke\Duke3d\Duke3d). Its weird because Doom and Dark forces start fine :?
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

On another note, it seems Duke 3d is also the only one that hard crashes (doom,hexen,dark forces run fine). I dont know if that is because im launching the game from the setup or just the ao486 core. So far just base Duke 3d starts,I'm unable to run Duke 3d Atomic from the menu since I cant use the setup and dos just gives me a read error.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

I think its the executable, im going to try my own cd.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

Terminator Future Shock crashes similar to this one,

Exception 0dh General protection fault at 358:0000024D7
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

That's the DPMI/DOS4GW bug issue. Use Dos32a instead with those games and it should work.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

flynnsbit wrote: Thu Feb 18, 2021 10:23 pm That's the DPMI/DOS4GW bug issue. Use Dos32a instead with those games and it should work.
Thank you, yes that's correct got it working!
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

chocomochino wrote: Thu Feb 18, 2021 10:41 pm
flynnsbit wrote: Thu Feb 18, 2021 10:23 pm That's the DPMI/DOS4GW bug issue. Use Dos32a instead with those games and it should work.
Thank you, yes that's correct got it working!
Thank you! :!: :)
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

wackygamer wrote: Fri Feb 19, 2021 12:11 am
chocomochino wrote: Thu Feb 18, 2021 10:41 pm
flynnsbit wrote: Thu Feb 18, 2021 10:23 pm That's the DPMI/DOS4GW bug issue. Use Dos32a instead with those games and it should work.
Thank you, yes that's correct got it working!
Thank you! :!: :)
So I figured it out after watching a ton of flynns video's and the hint to dos32.After changing duke3d.exe and setup.exe to dos32a.. I edited the duke3d.cfg and changed Chained to 1 and Vesa to 0 then I edited the 1_Start.bat to

cd Duke3d
cd Duke3d
cd Duke3d
duke3d.exe

Im guessing on hdmi or higher resolutions that vesa works fine, but for vga it was messing up with the resolution.
Thanks for everything flyn! :D :D
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

Further testing, ive gotten better performance in Duke3d using these settings. (Modify Duke3d.cfg) ;)
Im guessing it would perform the same with Vesa on instead of Chained, going to test Shadow Warrior tmmrw. (But for me Chained on is the way)

[Setup]
;Setup File for Duke Nukem 3D
SetupVersion = "1.3D"
;
;
[Screen Setup]
;
;
;ScreenMode
; - Chained - 1
; - Vesa 2.0 - 0
; - Screen Buffered - 36
; - Tseng optimized - 6
; - Paradise optimized - 8
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
;
;ScreenWidth passed to engine
;
;ScreenHeight passed to engine
;
;
ScreenMode = 1
ScreenWidth = 320
ScreenHeight = 200
;
;
(did not include the bottom portion)
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

wackygamer wrote: Fri Feb 19, 2021 1:25 am Further testing, ive gotten better performance in Duke3d using these settings. (Modify Duke3d.cfg) ;)
Im guessing it would perform the same with Vesa on instead of Chained, going to test Shadow Warrior tmmrw. (But for me Chained on is the way)

[Setup]
;Setup File for Duke Nukem 3D
SetupVersion = "1.3D"
;
;
[Screen Setup]
;
;
;ScreenMode
; - Chained - 1
; - Vesa 2.0 - 0
; - Screen Buffered - 36
; - Tseng optimized - 6
; - Paradise optimized - 8
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
;
;ScreenWidth passed to engine
;
;ScreenHeight passed to engine
;
;
ScreenMode = 1
ScreenWidth = 320
ScreenHeight = 200
;
;
(did not include the bottom portion)
If you find better settings that are more performant on the core through your testing, I am sure everyone would appreciate you submitting a pull request against the config if it is in the Top 300. That way we can push it out to everyone. Example: https://github.com/flynnsbit/Top300_upd ... DUKE3D.CFG
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by aihooo444 »

on mega man x I cannot get to the second level all works fine until you beat first level then after you continue or save and continue later it goes back to launcher
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by flynnsbit »

aihooo444 wrote: Fri Feb 19, 2021 3:57 am on mega man x I cannot get to the second level all works fine until you beat first level then after you continue or save and continue later it goes back to launcher
Lol, I could never beat the boss car on the first level to test that. How do you beat it?
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

flynnsbit wrote: Fri Feb 19, 2021 1:46 am
wackygamer wrote: Fri Feb 19, 2021 1:25 am Further testing, ive gotten better performance in Duke3d using these settings. (Modify Duke3d.cfg) ;)
Im guessing it would perform the same with Vesa on instead of Chained, going to test Shadow Warrior tmmrw. (But for me Chained on is the way)

[Setup]
;Setup File for Duke Nukem 3D
SetupVersion = "1.3D"
;
;
[Screen Setup]
;
;
;ScreenMode
; - Chained - 1
; - Vesa 2.0 - 0
; - Screen Buffered - 36
; - Tseng optimized - 6
; - Paradise optimized - 8
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
;
;ScreenWidth passed to engine
;
;ScreenHeight passed to engine
;
;
ScreenMode = 1
ScreenWidth = 320
ScreenHeight = 200
;
;
(did not include the bottom portion)
If you find better settings that are more performant on the core through your testing, I am sure everyone would appreciate you submitting a pull request against the config if it is in the Top 300. That way we can push it out to everyone. Example: https://github.com/flynnsbit/Top300_upd ... DUKE3D.CFG
Im at work now, but apparently the eight Settings under screen mode are different settings (ScreenMode=1 is chained,2 is Vesa etc etc).. going to test somethings later and report back.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by aihooo444 »

flynnsbit wrote: Fri Feb 19, 2021 4:06 am
aihooo444 wrote: Fri Feb 19, 2021 3:57 am on mega man x I cannot get to the second level all works fine until you beat first level then after you continue or save and continue later it goes back to launcher
Lol, I could never beat the boss car on the first level to test that. How do you beat it?
LOL
You have to completely destroy the cars that drop down not just the guys driving them I think 3 maybe 4 then a unbeatable boss beats you up and then that is end of level one then once you continue goes back to launcher
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by grizzly »

A bit offtopic now but hope Flynn is ok with it :|

For those that do not know (i sure didn´t until about 3 months ago :evil: ) there exits "sourceports" for Duke Nukem/doom/hexxen/heretic/Wolfenstein/and many more.
For example eDuke32 for Duek Nukem which works extremely well on windows 10 and give options for higer resolution/better graphic.
There also exits many usermade maps for many of the "sourceports" games some work fine on the original port many do need a "sourceport" for graphic/etc to be able to run though.

https://en.wikipedia.org/wiki/Source_port
https://emulation.gametechwiki.com/inde ... urce_Ports
https://dukenukem.fandom.com/wiki/EDuke32
https://dukenukem.fandom.com/wiki/User_map

I have tried many of them and prefer to play with the "sourceport", sure it will not be on the specific "MiSTer setup" it will be played on for those that have one setup.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by wackygamer »

grizzly wrote: Fri Feb 19, 2021 10:16 pm A bit offtopic now but hope Flynn is ok with it :|

For those that do not know (i sure didn´t until about 3 months ago :evil: ) there exits "sourceports" for Duke Nukem/doom/hexxen/heretic/Wolfenstein/and many more.
For example eDuke32 for Duek Nukem which works extremely well on windows 10 and give options for higer resolution/better graphic.
There also exits many usermade maps for many of the "sourceports" games some work fine on the original port many do need a "sourceport" for graphic/etc to be able to run though.

https://en.wikipedia.org/wiki/Source_port
https://emulation.gametechwiki.com/inde ... urce_Ports
https://dukenukem.fandom.com/wiki/EDuke32
https://dukenukem.fandom.com/wiki/User_map

I have tried many of them and prefer to play with the "sourceport", sure it will not be on the specific "MiSTer setup" it will be played on for those that have one setup.
Ive been aware of the ports, but Im one that prefers playing on original hardware. (I own and use old p2's and celeron laptops for such a task) Not sure if I was just tired or what but I was mistaken about the performance gain in duke3d.. theres a way to switch modes in duke3d, and I thought since theres a tseng driver for windows that it would work.. but ended up being a garbled mess. I think its safe to say that Duke3d/Quake and earlier 3d games were developed with the Pentium in mind. Though its able to start and run on a 486 its not ideal.
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by Voljega »

HIjacking a little bit Flynnsbit's thread to announce release of 0.9 version of ExoDOSConverter

https://github.com/Voljega/ExoDOSConver ... g/0.9-beta

Changelog:
Add full support for eXoWin3x for most generation types (but not MiSTeR or maybe it needs to be tested, most likely doesn't work)
Add support for eXoDOS updates (done through Launchbox or the update.bat script)
Automatic detection of which collection is used
Better fixed game shortnames for MiSTeR using names from eXoDOS
Full rework of the image cache systems to be more stable, more quick, and system agnostic
Lots of fixes

I would be gratefull and curious if anyone could test some Windows 3.1 games on MiSTeR and tell me if it works
(on github's issues please thaaanks)
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by matthewpont »

I tried to play Dark Forces yesterday, but it failed (can't remember the error though).

Ever since then, the Top 300 menu no longer loads up, as I get "Secondary VHD not mounted". It is definitely mounted! Maybe it got corrupted?
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Re: eXoFlynn Top 300 DOS Pack Updates and Support

Unread post by chocomochino »

matthewpont wrote: Sat Feb 20, 2021 5:39 pm I tried to play Dark Forces yesterday, but it failed (can't remember the error though).

Ever since then, the Top 300 menu no longer loads up, as I get "Secondary VHD not mounted". It is definitely mounted! Maybe it got corrupted?
I was able to make it load just today :

Launch in the last option de DOS image; browse to the dark forces directory, and launch setimuse.exe in the directory, configure the sound;
then launch the game got it working like that!
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