Breakthrough for the ao486 core announced - Cache
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Re: Breakthrough for the ao486 core announced - Cache
D000-DFFF should be fine.
There seem to be some programs using memory in the C800-CFFF area without possibity to turn it off, so i'm not sure how this will be handled finally.
There seem to be some programs using memory in the C800-CFFF area without possibity to turn it off, so i'm not sure how this will be handled finally.
- tontonkaloun
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Re: Breakthrough for the ao486 core announced - Cache
DEVICE=C:\QEMM\QEMM386.SYS RAM ARAM=B000-B7FF ARAM=D000-DFFF ST:F R:2
- tontonkaloun
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Re: Breakthrough for the ao486 core announced - Cache
under msdos, there are still sound problems:
Doom no music
Day of the tentacle, some sound effects are missing ...
Until the first cached version, there was no such problem
Doom no music
Day of the tentacle, some sound effects are missing ...
Until the first cached version, there was no such problem
Re: Breakthrough for the ao486 core announced - Cache
With Cache 6 & 7 Windows 98 locks up during boot. Windows 95 starts fine.
Volfied Locks up with Cache 6 & 7 on earlier builds Volfied would start if L2 cache was disabled.
Volfied Locks up with Cache 6 & 7 on earlier builds Volfied would start if L2 cache was disabled.
Re: Breakthrough for the ao486 core announced - Cache
I fired up the Windows 98 SE installer earlier today and it complains about the lack of an FPU. So this is likely not a bug, but rather missing functionality in the CPU.
- SuperBabyHix
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Re: Breakthrough for the ao486 core announced - Cache
I haven't tried installing Windows 9x on the core, but it might work if you run the installer with the /nm argument (bypasses CPU detection).
A list of install arguments can be found here: http://www.dewassoc.com/support/useful/setup_switch.htm
Edit: I should clarify the installer might work, not necessarily Windows 98 itself.
A list of install arguments can be found here: http://www.dewassoc.com/support/useful/setup_switch.htm
Edit: I should clarify the installer might work, not necessarily Windows 98 itself.
Re: Breakthrough for the ao486 core announced - Cache
I have Windows 95 and 98 installed and running. I was just reporting since Cache6&7 Windows 98 locks up while booting into the OS.SuperBabyHix wrote: ↑Sun Jul 12, 2020 9:25 pm I haven't tried installing Windows 9x on the core, but it might work if you run the installer with the /nm argument (bypasses CPU detection).
A list of install arguments can be found here: http://www.dewassoc.com/support/useful/setup_switch.htm
Edit: I should clarify the installer might work, not necessarily Windows 98 itself.
- SuperBabyHix
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Re: Breakthrough for the ao486 core announced - Cache
Sorry for the confusion, I was replying to softtest9, who said the installer complained about the lack of an FPU.
Re: Breakthrough for the ao486 core announced - Cache
I think you are correct about installing with a switch. I remember doing something like that when I first installed Win98.SuperBabyHix wrote: ↑Sun Jul 12, 2020 10:03 pm Sorry for the confusion, I was replying to softtest9, who said the installer complained about the lack of an FPU.
I didn't have any luck installing Win98 SE.
@softtest9 I'm running Win98 4.10.1998
Re: Breakthrough for the ao486 core announced - Cache
I am aware that there are ways to bypass the hardware check, but I figured it was put there for a reason and haven't messed with it much. I also have a preinstalled HDD image of Windows 98 SE which has always had trouble booting in ao486. I admit that I haven't tried earlier releases of Windows 98 though. Did Win98 4.10.1998 work in ao486 before the cache changes?
Windows 95 does work fine on my end too.
Windows 95 does work fine on my end too.
Re: Breakthrough for the ao486 core announced - Cache
Yes, and it works with one of the earlier cache builds that has the L2 Cache on/off in the OSD, and as far as I can tell works fine with the L2 cache enabled. Win98 fails with the Cache 6 and 7 core builds.softtest9 wrote: ↑Sun Jul 12, 2020 10:55 pm I am aware that there are ways to bypass the hardware check, but I figured it was put there for a reason and haven't messed with it much. I also have a preinstalled HDD image of Windows 98 SE which has always had trouble booting in ao486. I admit that I haven't tried earlier releases of Windows 98 though. Did Win98 4.10.1998 work in ao486 before the cache changes?
Windows 95 does work fine on my end too.
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Re: Breakthrough for the ao486 core announced - Cache
It's maybe related to the more strict check for ROM access.
Before ROM could be written (which is kind of nonsense given the name), now those writes are ignored.
Maybe we need to do a testversion with OSD option for ROM access, so we can check if something is influenced by it.
The problem with these testversions is, that nobody really knows what they are build from.
Maybe BinaryBond can still tell which version is based on which GIT commit?
If not, please in future add the commit hash, so we can find out later when things break.
Before ROM could be written (which is kind of nonsense given the name), now those writes are ignored.
Maybe we need to do a testversion with OSD option for ROM access, so we can check if something is influenced by it.
The problem with these testversions is, that nobody really knows what they are build from.
Maybe BinaryBond can still tell which version is based on which GIT commit?
If not, please in future add the commit hash, so we can find out later when things break.
- Chris23235
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Re: Breakthrough for the ao486 core announced - Cache
There is some strange behaviour regarding to Joysticks in X-Wing and Tie-Fighter. On the latest official release upon launching the game the calibration screen is coming up.
It still works this way in the first Test-Build with Cache, in all versions from Test2 onwards the calibration screen isn't coming up at all and manually triggering the ingame calibration shows the stick isn't detected at all.
This is not a general Joystick issue, as Doom or Wing Commander have no problems detecting the Joystick in the Test-Builds.
It still works this way in the first Test-Build with Cache, in all versions from Test2 onwards the calibration screen isn't coming up at all and manually triggering the ingame calibration shows the stick isn't detected at all.
This is not a general Joystick issue, as Doom or Wing Commander have no problems detecting the Joystick in the Test-Builds.
Re: Breakthrough for the ao486 core announced - Cache
I thought it was just the first Duke Nukem, but it's Duke Nukem 3D! that game is not easy to move.petracus wrote: ↑Mon Jul 13, 2020 2:18 pm Duke Nukem works ok.
https://youtu.be/wQSmiWeQdtQ
Doom works with music when launched from w95.
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Re: Breakthrough for the ao486 core announced - Cache
This may or may not help at all, but I know that on the Apple II, you can POKE or write to ROM addresses and they act as switches to turn things on and off. It doesn't change the ROM, but it does something when you write to it. I have no idea if that applies here.FPGAzumSpass wrote: ↑Mon Jul 13, 2020 6:03 am It's maybe related to the more strict check for ROM access.
Before ROM could be written (which is kind of nonsense given the name), now those writes are ignored.
Re: Breakthrough for the ao486 core announced - Cache
Win98 boots up with ao486_Cache12_93ec09c.rbf
Thank you!!
Thank you!!
- tontonkaloun
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Re: Breakthrough for the ao486 core announced - Cache
Thank you for the job !!!!
always crashes and no sound on some games under Dos, like doom ...
always crashes and no sound on some games under Dos, like doom ...
Re: Breakthrough for the ao486 core announced - Cache
Looking good Have Win98SE running nicely, even have the MT32 Midi working mostly okay withe the Roland Seiral Midi driver!
- Chris23235
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Re: Breakthrough for the ao486 core announced - Cache
Dark Forces works fine as well and I always found it the most demanding of the 2.5D FPS.Schyz wrote: ↑Mon Jul 13, 2020 2:59 pmI thought it was just the first Duke Nukem, but it's Duke Nukem 3D! that game is not easy to move.petracus wrote: ↑Mon Jul 13, 2020 2:18 pm Duke Nukem works ok.
https://youtu.be/wQSmiWeQdtQ
Doom works with music when launched from w95.
- NightShadowPT
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Re: Breakthrough for the ao486 core announced - Cache
FPGAzumSpass just published the latest result of his optimizations of the core... absolutely unbelievable
Doom is now almost 4x faster than the current official core.
Doom is now almost 4x faster than the current official core.
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Re: Breakthrough for the ao486 core announced - Cache
I have to thank Sorgelig that we can even have these improvements.
He is currently spending more time then me on this core and while his commits might not be directly visible in those graphs, his changes are very important.
E.g: The last change would not have been possible without prior work and support from him.
He is currently spending more time then me on this core and while his commits might not be directly visible in those graphs, his changes are very important.
E.g: The last change would not have been possible without prior work and support from him.
- RealLarry
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Re: Breakthrough for the ao486 core announced - Cache
Astonishing, unbelievable and fascinating. Haven't tested this optimized core yet, but followed this thread from beginning and am glad of this co-op'ed work of you. And that's why I'm a patreon supporter.
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Re: Breakthrough for the ao486 core announced - Cache
Sorgelig is the unsung hero in many of these cores, but the community is aware of the debt of gratitude we owe him.FPGAzumSpass wrote: ↑Thu Jul 16, 2020 5:22 am I have to thank Sorgelig that we can even have these improvements.
He is currently spending more time then me on this core and while his commits might not be directly visible in those graphs, his changes are very important.
E.g: The last change would not have been possible without prior work and support from him.
Anyway, thank you both for making improvements to this core.
- NightShadowPT
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Re: Breakthrough for the ao486 core announced - Cache
It was already reported here that these "beta" cores that use cache seem to have some problems with Doom having music.
I don't know if it helps somehow, but I have also tried the following and the problem is the same. On the official core I get both sound and music (sound blaster) while on the cache cores I get sound but no music.
- Doom
- Doom II
- Heretic
- Hexen
Whatever bug there is, seems to be transversal to all versions of the engine.
And yes, I am using the exact same versions of Autoexec.bat, Config.sys and the same virtual drive.
I don't know if it helps somehow, but I have also tried the following and the problem is the same. On the official core I get both sound and music (sound blaster) while on the cache cores I get sound but no music.
- Doom
- Doom II
- Heretic
- Hexen
Whatever bug there is, seems to be transversal to all versions of the engine.
And yes, I am using the exact same versions of Autoexec.bat, Config.sys and the same virtual drive.
- tontonkaloun
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Re: Breakthrough for the ao486 core announced - Cache
It's the same thing for me !NightShadowPT wrote: ↑Thu Jul 16, 2020 6:28 am It was already reported here that these "beta" cores that use cache seem to have some problems with Doom having music.
I don't know if it helps somehow, but I have also tried the following and the problem is the same. On the official core I get both sound and music (sound blaster) while on the cache cores I get sound but no music.
- Doom
- Doom II
- Heretic
- Hexen
Whatever bug there is, seems to be transversal to all versions of the engine.
And yes, I am using the exact same versions of Autoexec.bat, Config.sys and the same virtual drive.
No music under dos
music with win95
sound problem with other games like duke3d , Day of the Tentacle ...
Re: Breakthrough for the ao486 core announced - Cache
To Add to the info I've got sound issues with Dark Forces and Warcraft, where the audio starts getting really choppy/distorted after like 10 mins or so.
I checked and Warcraft did it with the release core too so some sound issues (outside of the id games music issue) might not be related to these betas but weren't noticed yet because the games were unplayable before.
I checked and Warcraft did it with the release core too so some sound issues (outside of the id games music issue) might not be related to these betas but weren't noticed yet because the games were unplayable before.
- Chris23235
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Re: Breakthrough for the ao486 core announced - Cache
Didn't tried Warcraft, but so far I had no issues with Dark Forces, I played an hour or so.