Didn't try the game myself, but there also was a floppy version and from what I read about the game running in Dos Box the CD caused sometimes problems where the floppy version worked.vanfanel wrote: ↑Fri Sep 11, 2020 9:29 am Does "Magic Carpet" really work in-game? I can see the nice intro, the menu, but when I click on the spinning planet sphere to start actual gameplay, the game stalls forever in the loading screen (showing the CD), never getting in game. There are even youtube videos of this game running on ao486, but I don't see it working with the current version... Using DOS 6.33 here.
AO486 Compatibility List
- Chris23235
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Re: AO486 Compatibility List
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Re: AO486 Compatibility List
I have not loaded that one yet myself. I will today and see if it works for me.
Re: AO486 Compatibility List
Did the comments get out of sync? I noticed volfied comments are listed up a couple of rows up.
Re: AO486 Compatibility List
I have tried the floppy version and does exactly the same thing, except it shows a floppy instead of a CDChris23235 wrote: ↑Fri Sep 11, 2020 12:49 pmDidn't try the game myself, but there also was a floppy version and from what I read about the game running in Dos Box the CD caused sometimes problems where the floppy version worked.vanfanel wrote: ↑Fri Sep 11, 2020 9:29 am Does "Magic Carpet" really work in-game? I can see the nice intro, the menu, but when I click on the spinning planet sphere to start actual gameplay, the game stalls forever in the loading screen (showing the CD), never getting in game. There are even youtube videos of this game running on ao486, but I don't see it working with the current version... Using DOS 6.33 here.
- Chris23235
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Re: AO486 Compatibility List
I tried the ExoDos version and it seemed to run fine (only played for a minute or so). Setup of this version is straight forward, just copy the MagCarp folder to your VHD and run carpet.exe.
Re: AO486 Compatibility List
ExoDOS only seems to offer Magic Carpet PLUS and Magic Carpet 2, right?Chris23235 wrote: ↑Sat Sep 12, 2020 10:10 am I tried the ExoDos version and it seemed to run fine (only played for a minute or so). Setup of this version is straight forward, just copy the MagCarp folder to your VHD and run carpet.exe.
Which one did you try?
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Re: AO486 Compatibility List
Magic Carpet 2 also works, I added it the the compability list.vanfanel wrote: ↑Sat Sep 12, 2020 2:14 pmExoDOS only seems to offer Magic Carpet PLUS and Magic Carpet 2, right?Chris23235 wrote: ↑Sat Sep 12, 2020 10:10 am I tried the ExoDos version and it seemed to run fine (only played for a minute or so). Setup of this version is straight forward, just copy the MagCarp folder to your VHD and run carpet.exe.
Which one did you try?
Re: AO486 Compatibility List
Thanks! MC2 is very nice indeed. I like it better than the original, with the cave levels and all.Chris23235 wrote: ↑Sun Sep 13, 2020 2:39 pmMagic Carpet 2 also works, I added it the the compability list.vanfanel wrote: ↑Sat Sep 12, 2020 2:14 pmExoDOS only seems to offer Magic Carpet PLUS and Magic Carpet 2, right?Chris23235 wrote: ↑Sat Sep 12, 2020 10:10 am I tried the ExoDos version and it seemed to run fine (only played for a minute or so). Setup of this version is straight forward, just copy the MagCarp folder to your VHD and run carpet.exe.
Which one did you try?
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Re: AO486 Compatibility List
Seems like the comments got shifted up about 3 rows. I used a downloaded copy I had and fixed all the comments.
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Re: AO486 Compatibility List
I tried the CD version and it seemed to work. I just flew around for a few minutes and used the laser cannons, no problem here.
Re: AO486 Compatibility List
thanks for that, working now. turns out it didnt like fat32 in my setup. works fine from a fat16 vhdChris23235 wrote: ↑Tue Sep 15, 2020 6:43 pmI tried the CD version and it seemed to work. I just flew around for a few minutes and used the laser cannons, no problem here.
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Re: AO486 Compatibility List
The CD-ROM support in today's core update fixed the problem with Wing Commander III crashing after a few seconds. Unfortunately I wasn't able to calibrate a joystick properly, did anyone had more luck?
Re: AO486 Compatibility List
I was able to start up MechWarrior 1, but after trying to recruit people at the bar I get this lovely mess. Not sure if it's the game or something else.
The MT-32 sound comes through beautifully though!
The MT-32 sound comes through beautifully though!
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Re: AO486 Compatibility List
I used ADLIB and did not have that issue. I am using the source from exodos. I fored it to run with ADLIB by using "MW.EXE A"
Switches for game.
A - AdLib
T - Tandy MT-32
R - Roland
S - PC Speaker
Switches for game.
A - AdLib
T - Tandy MT-32
R - Roland
S - PC Speaker
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Re: AO486 Compatibility List
Working through my automation and front end testing so I did some manual installs of games and played a bit. Manually testing CD install and running of 6 CD games from ISO/BIN. Installation and short play captured. Timestamp links in the YT Description if you want to see how one runs or installs or what commands to get them to run (Dos32a as an example)
https://www.youtube.com/watch?v=0si0cor ... e=youtu.be
Command and Conquer, Play: 0:34
The 7th Guest, Install: 8:15, Play: 14:21
3 Skulls of the Tolte, Install: 24:00, Play: 25:01
3d Body Adventure, Install: 29:20, Play: 30:47
3d Hero: 35:13, Failed Play
A.D. Cop Overseas Mission, Install: 39:18, Play: 45:14
https://www.youtube.com/watch?v=0si0cor ... e=youtu.be
Command and Conquer, Play: 0:34
The 7th Guest, Install: 8:15, Play: 14:21
3 Skulls of the Tolte, Install: 24:00, Play: 25:01
3d Body Adventure, Install: 29:20, Play: 30:47
3d Hero: 35:13, Failed Play
A.D. Cop Overseas Mission, Install: 39:18, Play: 45:14
- Chris23235
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Re: AO486 Compatibility List
I gave Wing Commander III another look. The joystick calibration under DOS isn't working, while it is working fine under Windows 95 which makes me think it has nothing to do with the core or the speed of the CPU at all but is a software problem. The readme says not working calibration can be caused by IRQs used by multiple devices. Has anybody an idea what can be at fault here?
Re: AO486 Compatibility List
Hi all,
Just wondering , while waiting for my MiSTer to arrive: did anyone tried and succeeded installing/playing Dungeon Master 1 & 2 ? If yes, any special things to do before ?
I am interested especially in DM2, a fave game of mine Succeeded to install it on my Amiga setup running on MiST, but honestly I prefer the DOS version.
Just wondering , while waiting for my MiSTer to arrive: did anyone tried and succeeded installing/playing Dungeon Master 1 & 2 ? If yes, any special things to do before ?
I am interested especially in DM2, a fave game of mine Succeeded to install it on my Amiga setup running on MiST, but honestly I prefer the DOS version.
- Caldor
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Re: AO486 Compatibility List
So its fixed now? I noticed this happening early on. I take a copy of the whole sheet once in a while to be ready to fix such errors. Google should have some version history as well though for Google Drive.Coldheat007 wrote: ↑Tue Sep 15, 2020 5:42 pm Seems like the comments got shifted up about 3 rows. I used a downloaded copy I had and fixed all the comments.
Very nice. I have tried getting C&C to work a few times, but so far it failed to run the installation. I did not think it would run this well.flynnsbit wrote: ↑Mon Sep 21, 2020 1:05 am Working through my automation and front end testing so I did some manual installs of games and played a bit. Manually testing CD install and running of 6 CD games from ISO/BIN. Installation and short play captured. Timestamp links in the YT Description if you want to see how one runs or installs or what commands to get them to run (Dos32a as an example)
https://www.youtube.com/watch?v=0si0cor ... e=youtu.be
Command and Conquer, Play: 0:34
The 7th Guest, Install: 8:15, Play: 14:21
3 Skulls of the Tolte, Install: 24:00, Play: 25:01
3d Body Adventure, Install: 29:20, Play: 30:47
3d Hero: 35:13, Failed Play
A.D. Cop Overseas Mission, Install: 39:18, Play: 45:14
Re: AO486 Compatibility List
* Pinball fantasies had some graphics corruption, not sure why:
* Side scrolling already causes some artifacts for games like Commander KEEN. It might be interesting to add a 'crop' option in the output image filter settings?
* Side scrolling already causes some artifacts for games like Commander KEEN. It might be interesting to add a 'crop' option in the output image filter settings?
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Re: AO486 Compatibility List
Yeah, the trick for it and a few others is dos32a. If you run it straight you get (Double FAULTs) with DOS/4GW. Anyone figured that one out yet? It seems to be the same in most DOS/4GW games where those same games on my actual 486 run fine with this exact image setup.
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Re: AO486 Compatibility List
I am not sure why. I first noticed it with another DOS extender that should help make it possible to run some Windows programs in DOS, and it turned out that it helped run some games that usually threw DOS4GW errors.flynnsbit wrote: ↑Wed Sep 23, 2020 10:28 amYeah, the trick for it and a few others is dos32a. If you run it straight you get (Double FAULTs) with DOS/4GW. Anyone figured that one out yet? It seems to be the same in most DOS/4GW games where those same games on my actual 486 run fine with this exact image setup.
Then I found DOS32A when looking for general DOS optimizations.
My theory is that DOS32A is just a more effective protected memory mode and I suspect the problem is because AO486 uses some areas of the memory for special features where it does not seem to be enough for DOS4GW to exclude those parts of the memory in the memory configuration.
When it comes to DOS4GW, it seems its just intentionally bad. There was a low cost general version, but it was badly optimized and to get an industry quality one it would cost a lot of money. But DOS32A is coded in assembly I think it was and had many of not all the optimizations of the best versions of DOS4GW. I think its probably a sign of its quality that it is so much smaller than DOS4GW usually is, without seeming to lose any features for it.
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Re: AO486 Compatibility List
Caldor wrote: ↑Wed Sep 23, 2020 7:33 amSo its fixed now? I noticed this happening early on. I take a copy of the whole sheet once in a while to be ready to fix such errors. Google should have some version history as well though for Google Drive.Coldheat007 wrote: ↑Tue Sep 15, 2020 5:42 pm Seems like the comments got shifted up about 3 rows. I used a downloaded copy I had and fixed all the comments.I did fix it.
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Re: AO486 Compatibility List
I did fix it but it got scrambled again. I think it happens when someone changes the sort order on the first column. The comment column does not shift right. Its off a few lines.Caldor wrote: ↑Wed Sep 23, 2020 7:33 amSo its fixed now? I noticed this happening early on. I take a copy of the whole sheet once in a while to be ready to fix such errors. Google should have some version history as well though for Google Drive.Coldheat007 wrote: ↑Tue Sep 15, 2020 5:42 pm Seems like the comments got shifted up about 3 rows. I used a downloaded copy I had and fixed all the comments.
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Re: AO486 Compatibility List
I did a sort on the 1st column and it seems to be lined up again when comparing it to my downloaded list.
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Re: AO486 Compatibility List
bump, starting to use this for curated packs. Please update any that require a specific memory manager
HIRAM
EMM386
QEMM
EXTENDED
CLEAN (HIMEM only)
HIRAM
EMM386
QEMM
EXTENDED
CLEAN (HIMEM only)
- Caldor
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Re: AO486 Compatibility List
Nice, good idea. That should cover most games by far.
Especially with the frontend stuff that should support a good portion of the EXODos collection, it should become possible to test compatibility for several games pretty fast, making a more streamlined system for testing new games and existing games (where updates to AO486 might affect them somehow)