What exactly is going on here? Mister vs NES and OSSC

scotter140
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What exactly is going on here? Mister vs NES and OSSC

Unread post by scotter140 »

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I couldn’t get the scaling setting to match but regardless l, how is it we’re seeing different areas of the screen? Like, on the MiSter you see more of the ground and the second pipe is cut off. On the original hardware you see less ground and more of the pipe. Seems like the mister is centered the Mario when he should be more to the left.

They are the same rom. I copied my roms on my everdrive when I setup my MiSTer.
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Chris23235
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by Chris23235 »

You can adjust the screen with the settings "hide overscan" and "crop offset".
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by FoxbatStargazer »

Eh its not just overscan. You can see Mario is under the multiply symbol on the NES whereas on Mister he's almost escaping the life counter.
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jlancaster86
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by jlancaster86 »

Have you mismatched NTSC and PAL somewhere along the way?
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by Sigismond0 »

FoxbatStargazer wrote: Fri Jan 14, 2022 6:55 am Eh its not just overscan. You can see Mario is under the multiply symbol on the NES whereas on Mister he's almost escaping the life counter.
Without knowing how the screenshots were staged, that's meaningless. Depending on whether the player moved left or right prior to taking the shot, Mario's X position can be different.
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by Ashfall »

Sigismond0 wrote: Fri Jan 14, 2022 2:40 pm
FoxbatStargazer wrote: Fri Jan 14, 2022 6:55 am Eh its not just overscan. You can see Mario is under the multiply symbol on the NES whereas on Mister he's almost escaping the life counter.
Without knowing how the screenshots were staged, that's meaningless. Depending on whether the player moved left or right prior to taking the shot, Mario's X position can be different.
Yeah, the score and time are different too! How is that possible?
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by akeley »

Yes, it's really not a good in-game place for comparisons, because of the movement (regardless of the fact that OSSC's settings might be interfering). You should try the title screen or better yet, 240p suite.

For what it's worth here are some original ones: Famicom AV on a Trinitron via just composite

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rcade
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by rcade »

That's the way the game works. How much of which side of the world you see depends on how far you walked onto that screen and back.
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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by Sigismond0 »

Here's the two photos overlaid on one another. As you can see, there's clearly some 5x cropping at the top/bottom as expected. But once we align the HUD at the top, you can see they're the exact same width. Mario's positioning and the pipes are almost certainly different because the screenshots were taken after you moving Mario in different ways.

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Re: What exactly is going on here? Mister vs NES and OSSC

Unread post by FoxbatStargazer »

Yeah the rule is you can't scroll left in Mario 1. So I feel like I've been successfully trolled.
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