Looking for SNES filter

User avatar
Indo Jimbo
Posts: 8
Joined: Sun May 24, 2020 7:02 pm
Has thanked: 3 times

Looking for SNES filter

Unread post by Indo Jimbo »

The SNES core is missing a lot of the filters that are available for other cores. I am looking for an SNES version of COMP_SCAN_H_050. If anybody who is familiar with creating custom filters would be willing to help with this I much appreciate it.
User avatar
aberu
Posts: 511
Joined: Tue Jun 09, 2020 8:34 pm
Location: Longmont, CO
Has thanked: 80 times
Been thanked: 112 times

Re: Looking for SNES filter

Unread post by aberu »

You mean like this?
oV6kswGX7V.png
oV6kswGX7V.png (1.74 MiB) Viewed 1017 times
Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.
hyl8cxSZfD.png
hyl8cxSZfD.png (1.35 MiB) Viewed 1017 times
Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
IvbSHfxOpc.png
IvbSHfxOpc.png (1.85 MiB) Viewed 1010 times
Looks good to me!
User avatar
Indo Jimbo
Posts: 8
Joined: Sun May 24, 2020 7:02 pm
Has thanked: 3 times

Re: Looking for SNES filter

Unread post by Indo Jimbo »

I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
Milspex
Posts: 82
Joined: Wed Jun 10, 2020 6:46 pm
Has thanked: 27 times
Been thanked: 4 times

Re: Looking for SNES filter

Unread post by Milspex »

aberu wrote: Sun May 23, 2021 5:15 am You mean like this?

Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.

Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.

Looks good to me!
what font are you using?
User avatar
aberu
Posts: 511
Joined: Tue Jun 09, 2020 8:34 pm
Location: Longmont, CO
Has thanked: 80 times
Been thanked: 112 times

Re: Looking for SNES filter

Unread post by aberu »

Indo Jimbo wrote: Sun May 23, 2021 6:02 am I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
Somehow I forgot to follow up on this.

If you don't use 5x scaling and you are full-screen then the image is stretched and you aren't integer scaling the pixels. If you use integer scaling and there are borders and you turn on scanlines it will be even, same with 5x. If you do vertical scale for aspect ratio with 5x off, same thing, it should be the same as integer scaled.

256p in combination with that filter just blurs it so you get that composite look, sorta. Try it out. :)
Milspex wrote: Sun May 23, 2021 11:31 am
aberu wrote: Sun May 23, 2021 5:15 am You mean like this?

Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.

Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.

Looks good to me!
what font are you using?
EDIT: whoops forgot i was actually using Dragon_Warrior this time LOL

https://github.com/MiSTer-devel/Fonts_M ... Warrior.pf

attached a preview of that one too. Someone else made this one.

The Final Fantasy I (NES) font I submitted to the Fonts_MiSTer repo :D The dotted border is a little messed up, but whatever.

https://github.com/MiSTer-devel/Fonts_M ... Fantasy.pf
Attachments
Misc_Dragon_Warrior.png
Misc_Dragon_Warrior.png (10.47 KiB) Viewed 286 times
Misc_Final_Fantasy.png
Misc_Final_Fantasy.png (10.06 KiB) Viewed 292 times
User avatar
Captain FPGA
Posts: 50
Joined: Sun Apr 11, 2021 9:19 pm
Has thanked: 21 times
Been thanked: 2 times

Re: Looking for SNES filter

Unread post by Captain FPGA »

aberu wrote: Sun May 23, 2021 5:15 amHere's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
Looks good to me
Dude, those are my exact settings as well. Brilliant minds eh?
Post Reply