Final Fantasy III - 128MB SDRAM Issue

Raistlin77
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by Raistlin77 »

UPDATE: I've had it running for over an hour now, and it still hasn't crashed.

Fixed at last!
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Xzarian
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by Xzarian »

Thank you Sorgelig and srg320!! Wow, so glad this is fixed. :D
"MiSTer is not a garbage can with random functions used by 1-2 people."
-Sorgelig
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mdd45
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Re: Final Fantasy III - 128MB SDRAM Issue

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Works for me too! Thank you both for your efforts!
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KneeTie
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by KneeTie »

Sorgelig wrote: Fri May 29, 2020 2:26 pm try this version:
SNES.zip

It worked every time for me. Thanks!
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R9delta
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by R9delta »

It works great now. No issues.
mr-box
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by mr-box »

works for me too on the 2nd loop i no longer see corrupt graphics but need to test more just to be sure
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zypheratus
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by zypheratus »

Wow that's amazing news, I remember this situation was reported a while ago but seemed pretty hard to catch the error. For some reason I never had any problems with FF3 at the intro.
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Moondandy
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by Moondandy »

Wow, great this was finally able to be debugged and fixed! What was the actual issue and how was it fixed?
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MottZilla
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by MottZilla »

Moondandy wrote: Mon Jun 01, 2020 1:26 am Wow, great this was finally able to be debugged and fixed! What was the actual issue and how was it fixed?
According to the changelog:
- Fix SDRAM refresh (fix FinalFantasy III intro, Secret of Mana).
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Moondandy
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by Moondandy »

Hmm, it's weird as there is similar issue on Super NT for FF3 if I recall, maybe it is also ram related.
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bootsector
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Re: Final Fantasy III - 128MB SDRAM Issue

Unread post by bootsector »

Moondandy wrote: Mon Jun 01, 2020 11:54 am Hmm, it's weird as there is similar issue on Super NT for FF3 if I recall, maybe it is also ram related.
Either RAM or cartridge access or both. Well, maybe this fix might give kevtris some insights so Analogue users might be getting a fix soon :D
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