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Possible interupt timing issue in rondo of blood

Posted: Wed Sep 29, 2021 8:53 am
by ananinunenon
On stage 5, on real hardware there seems to be some sort of displaced video line at the very bottom of the screen(possibly caused by some sort of pallette change while the screen is drawing), but it does not appear on mister. I do not currently have the ability to test this my self, but I did notice it in some youtube videos.

Real hardware:
https://youtu.be/3BHFOHKWls0?t=277
https://youtu.be/k6pyv_Cux9U?t=2920

mister:
https://youtu.be/DegQWvWny08?t=1723
https://youtu.be/m1ZzgQAJpv0?t=1867

Re: Possible interupt timing issue in rondo of blood

Posted: Wed Sep 29, 2021 11:59 am
by Duffygag
Palette*

They just seems sprites flickering tho, could be anything, why would you say it's a timing issue ?

Re: Possible interupt timing issue in rondo of blood

Posted: Wed Sep 29, 2021 12:28 pm
by ananinunenon
Not necessarily timing, but just some quirk mister isn't replicating for some reason. My best guess is timing because it seems to be(from my limited knowledge) cause by a raster interupt.

Re: Possible interupt timing issue in rondo of blood

Posted: Mon Dec 13, 2021 10:26 am
by rok
See here

https://twitter.com/Shadoff_d/status/14 ... 6089259008

"There's a detail about the PC Engine which is not in any emulator to my knowledge. When the CPU accesses palette data during active display, the VCE displays the *previous* pixel's color, creating 'streaking'.

Pull request for MiSTer submitted."
https://github.com/MiSTer-devel/TurboGr ... issues/165