Would be great if this core got the Srg320 treatment.

mario64
Posts: 25
Joined: Sun May 24, 2020 6:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by mario64 »

Yes. Thank you so much for these improvements!

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SegaSnatcher
Posts: 24
Joined: Sun May 24, 2020 9:18 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by SegaSnatcher »

Yes, all these fixes are greatly appreciated and makes this core that much closer to where it deserves to be.

Though I wonder, are most of the remaining bugs mainly PPU or CPU issues?

Mills
Posts: 3
Joined: Mon Jun 08, 2020 2:52 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by Mills »

Awesome improvements!

I tested several demos with lots of weird effects, and they were nearly perfect, :).

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maniac79
Posts: 2
Joined: Mon May 25, 2020 9:55 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by maniac79 »

I‘m very happy to see active development here and immediately noticed vast improvements in Castlevania 1 on GB.
Gone is the messy timer on top and when climbing a rope from one screen up to another, the sprite is correctly drawn.
Amazing! :)
I noticed some serious screen tearing though when moving the character from left to right. I was wondering if this is something that is known and/or can/should be fixed or if this just „works as designed“?

Thanks for the great work, it‘s much appreciated! :)
50% of the NES Commando (German YouTube duo).
Check us out, we stream retro games with MiSTer: https://youtube.com/c/nescommando

brNX
Posts: 8
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

maniac79 wrote:
Sun Jun 28, 2020 7:24 pm
I‘m very happy to see active development here and immediately noticed vast improvements in Castlevania 1 on GB.
Gone is the messy timer on top and when climbing a rope from one screen up to another, the sprite is correctly drawn.
Amazing! :)
I noticed some serious screen tearing though when moving the character from left to right. I was wondering if this is something that is known and/or can/should be fixed or if this just „works as designed“?

Thanks for the great work, it‘s much appreciated! :)
https://github.com/MiSTer-devel/Gameboy ... -647822794

Castlevania 1 is a glitchy and slow game unfortunately

vanfanel
Posts: 9
Joined: Sun May 24, 2020 6:53 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by vanfanel »

@brNX: Is it me or you finally got the Super Hunchback tittle screen right with the latest version of the core? :o :o :o

brNX
Posts: 8
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

vanfanel wrote:
Fri Jul 03, 2020 11:31 am
@brNX: Is it me or you finally got the Super Hunchback tittle screen right with the latest version of the core? :o :o :o
All the credit goes to paulbnl , and yeah it's finally gone :D

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