Would be great if this core got the Srg320 treatment.

mario64
Posts: 48
Joined: Sun May 24, 2020 6:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by mario64 »

Yes. Thank you so much for these improvements!

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SegaSnatcher
Posts: 24
Joined: Sun May 24, 2020 9:18 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by SegaSnatcher »

Yes, all these fixes are greatly appreciated and makes this core that much closer to where it deserves to be.

Though I wonder, are most of the remaining bugs mainly PPU or CPU issues?

Mills
Posts: 5
Joined: Mon Jun 08, 2020 2:52 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by Mills »

Awesome improvements!

I tested several demos with lots of weird effects, and they were nearly perfect, :).

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maniac79
Posts: 2
Joined: Mon May 25, 2020 9:55 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by maniac79 »

I‘m very happy to see active development here and immediately noticed vast improvements in Castlevania 1 on GB.
Gone is the messy timer on top and when climbing a rope from one screen up to another, the sprite is correctly drawn.
Amazing! :)
I noticed some serious screen tearing though when moving the character from left to right. I was wondering if this is something that is known and/or can/should be fixed or if this just „works as designed“?

Thanks for the great work, it‘s much appreciated! :)
50% of the NES Commando (German YouTube duo).
Check us out, we stream retro games with MiSTer: https://youtube.com/c/nescommando

brNX
Posts: 12
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

maniac79 wrote:
Sun Jun 28, 2020 7:24 pm
I‘m very happy to see active development here and immediately noticed vast improvements in Castlevania 1 on GB.
Gone is the messy timer on top and when climbing a rope from one screen up to another, the sprite is correctly drawn.
Amazing! :)
I noticed some serious screen tearing though when moving the character from left to right. I was wondering if this is something that is known and/or can/should be fixed or if this just „works as designed“?

Thanks for the great work, it‘s much appreciated! :)
https://github.com/MiSTer-devel/Gameboy ... -647822794

Castlevania 1 is a glitchy and slow game unfortunately

vanfanel
Posts: 13
Joined: Sun May 24, 2020 6:53 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by vanfanel »

@brNX: Is it me or you finally got the Super Hunchback tittle screen right with the latest version of the core? :o :o :o

brNX
Posts: 12
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

vanfanel wrote:
Fri Jul 03, 2020 11:31 am
@brNX: Is it me or you finally got the Super Hunchback tittle screen right with the latest version of the core? :o :o :o
All the credit goes to paulbnl , and yeah it's finally gone :D

vanfanel
Posts: 13
Joined: Sun May 24, 2020 6:53 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by vanfanel »

@brNX, @paulnb: Thanks for this! It shows how accurate this public Gameboy now is :D
There's still some strange cracking sound in Super Hunchback when you press start on the tittle screen, before the game starts, like "tac tac tac tac tac tac tac!", can you see/hear it? Also happens after the bonus rounds, when bonus counting is being done.

brNX
Posts: 12
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

vanfanel wrote:
Mon Jul 06, 2020 2:49 pm
@brNX, @paulnb: Thanks for this! It shows how accurate this public Gameboy now is :D
There's still some strange cracking sound in Super Hunchback when you press start on the tittle screen, before the game starts, like "tac tac tac tac tac tac tac!", can you see/hear it? Also happens after the bonus rounds, when bonus counting is being done.
Yup, there's definitely odd behaviour there

brNX
Posts: 12
Joined: Thu Jun 18, 2020 1:50 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by brNX »

@vanfanel

I think I have good news , my latest PR fixed it , at least I don't manage to reproduce it again.

vanfanel
Posts: 13
Joined: Sun May 24, 2020 6:53 pm

Re: Would be great if this core got the Srg320 treatment.

Unread post by vanfanel »

@brNX: That's great! I will test it as soon as there is a build with that... :)

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