Here is the commit: https://github.com/paulb-nl/Gameboy_MiS ... 01ff2e17c8w00tazn wrote: ↑Sun May 31, 2020 12:02 am Would it be possible for you to post the diff you made to the core's code or link to the original commit?
I'm curious if this could also be applied to the other problematic cores and then be rolled back into main with PRs.
Also curious why the high pass filter isn't universal?
I just copied the code from the NES core and kept the CE at about 200khz. I think it would be good if there was a high pass filter in the framework so it would be applied to every core.