ETA on adding the new video processing method?

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FeelsDuckMan
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ETA on adding the new video processing method?

Unread post by FeelsDuckMan »

Hello, any ETA on when GBA (and some of the Arcade cores) will be getting the additional Video Processing filters that were recently revamped? Right now the GBA core works with the default filter but you cannot select a shadow mask, which is unfortunate because I really want that LCD grid look when playing GBA. I tried looking at the source for the changes but it's above my head as I know really know FPGA programming, just some C. Thanks.
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Re: ETA on adding the new video processing method?

Unread post by FPGAzumSpass »

LCD grid look can be done with the normal filters for about 2 years now.

Shadow masks(CRT look) will come from Sorgelig when there is time for it.
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Re: ETA on adding the new video processing method?

Unread post by FeelsDuckMan »

FPGAzumSpass wrote: Mon Jan 10, 2022 5:11 am LCD grid look can be done with the normal filters for about 2 years now.
Those filters appear to be gone from the official repository where update_all.sh grabs them from, I'm guessing it's because the shadow mask filters were implemented. When using the update script, all those LCD filters are now missing in my filter folder. So I'm unsure where to find them now. I'm not trying to rush anyone, just wondering when it will be implemented.
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Re: ETA on adding the new video processing method?

Unread post by FPGAzumSpass »

You can find the (old) filters here:

https://github.com/MiSTer-devel/Filters ... 210926.zip
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FeelsDuckMan
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Re: ETA on adding the new video processing method?

Unread post by FeelsDuckMan »

FPGAzumSpass wrote: Mon Jan 10, 2022 8:56 am You can find the (old) filters here:

https://github.com/MiSTer-devel/Filters ... 210926.zip
Thank you.
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Re: ETA on adding the new video processing method?

Unread post by FPGAzumSpass »

It seems the filter loading has also changed and i didn't know this. You probably have to wait some days until the new concept is there, sorry.
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FeelsDuckMan
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Re: ETA on adding the new video processing method?

Unread post by FeelsDuckMan »

FPGAzumSpass wrote: Mon Jan 10, 2022 10:38 am It seems the filter loading has also changed and i didn't know this. You probably have to wait some days until the new concept is there, sorry.
Ah, bummer. I have no issues being patient.
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Re: ETA on adding the new video processing method?

Unread post by Hellz »

Today the LCD filters have been added. When you run the update_all script you'll get them.

https://github.com/MiSTer-devel/Filters ... 19347c4b1c
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Re: ETA on adding the new video processing method?

Unread post by FeelsDuckMan »

Hellz wrote: Tue Jan 11, 2022 12:08 pm Today the LCD filters have been added. When you run the update_all script you'll get them.

https://github.com/MiSTer-devel/Filters ... 19347c4b1c
Good to hear, nice that I can use the old method until the shadow masks get implemented. Cheers.
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