PlayStation

Neocaron
Posts: 23
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 4 times
Been thanked: 1 time

Re: PlayStation

Unread post by Neocaron »

djsquare wrote: Mon Apr 05, 2021 5:17 pm
Neocaron wrote: Sun Apr 04, 2021 1:02 am If you want nice scanlines, you can use the OSSC with the Mister, it looks great and the scanlines are way deeper than the ones on Mister. I usually go with 50% horizontal and vertical, scaling is always perfect that way for the scanlines and it looks accurate to what I feel it should look like. On the OSSC you can use the vga input (with an hdmi to vga active adapter) or the scart input, both work great as long as your tv accepts the weird refresh rates of some of the cores. But for PS1 and Saturn it will not be a problem!
Holy crap you are correct. I never even thought about using the OSSC for the MiSTer I mean why would I it has HDMI already. The scanlines look absolutely amazing through the OSSC. I'm using it via RGB but I think I'lll try VGA later on today. I wish I didn't need the OSSC to make scanlines look this good on the MiSTer
I usually reserve the VGA port on the OSSC to my home computer. I run it at 720p with 50% horizontal and vertical for the scanlines (the scanlines offset is at 50% as well to get proper white and highlights), using multiplication of course. For emulation it's great, for watching movies and getting this retro look it's great, but even on recent titles it can look quite amazing in combination to a nice AA and the performance gain running at 720p is huge I played Cyberpunk like this at a very high and 60fps :mrgreen: . It makes my 1080ti feels like a monster. I recently play FFVII with Satsuki mod using this set up is just mindblowingly good. The scanlines adds this little bit of "made up by your brain details" that you don't get when the texture is perfectly clean. It's a experience I would recommand greatly, especially if you have great black level on your TV. I usually run in game mod with the baclkight and contrast push to the max, no sharpness and I crank up the colors a bit.
Xbytez
Posts: 72
Joined: Wed May 20, 2020 3:36 pm
Location: UK
Has thanked: 39 times
Been thanked: 57 times

Re: PlayStation

Unread post by Xbytez »

For those following development a few new updates:



Neocaron
Posts: 23
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 4 times
Been thanked: 1 time

Re: PlayStation

Unread post by Neocaron »

Based on the progress of the team, I think I'm not taking any risk saying we'll get a fully fonctional core by the end of the year. Unbelievable.
hiddenbyleaves
Posts: 67
Joined: Mon Nov 02, 2020 11:25 am
Has thanked: 21 times
Been thanked: 10 times

Re: PlayStation

Unread post by hiddenbyleaves »

WOW!!
MostroW
Posts: 70
Joined: Tue Aug 18, 2020 3:32 pm
Has thanked: 14 times
Been thanked: 10 times

Re: PlayStation

Unread post by MostroW »

this together with the Saturn, would make the system practically complete i'd say
H6rdc0re
Posts: 13
Joined: Sat Feb 06, 2021 11:35 pm
Been thanked: 2 times

Re: PlayStation

Unread post by H6rdc0re »

Perhaps once there will be a Playstation core on the Mister. Something like PXGP support could be implemented for perspective correct texturing. That would be awesome and maybe even a turbo mode for locked and stable framerates. Can’t wait to see what you guys will bring.
User avatar
pgimeno
Posts: 131
Joined: Thu Jun 11, 2020 9:44 am
Has thanked: 36 times
Been thanked: 16 times

Re: PlayStation

Unread post by pgimeno »

MostroW wrote: Thu Apr 08, 2021 4:49 pm this together with the Saturn, would make the system practically complete i'd say
I'll say that when I see a DC and a 3DO core as well :P

But yeah, a PSX core would really make my year.
Convert .dim .fdi .fdd images to d88 format using Python: dim2d88 fdi2d88 fdd2d88
pbsk8
Posts: 59
Joined: Mon Dec 28, 2020 4:23 pm
Has thanked: 11 times
Been thanked: 3 times

Re: PlayStation

Unread post by pbsk8 »

pgimeno wrote: Thu Apr 08, 2021 9:47 pm
MostroW wrote: Thu Apr 08, 2021 4:49 pm this together with the Saturn, would make the system practically complete i'd say
I'll say that when I see a DC and a 3DO core as well :P

But yeah, a PSX core would really make my year.
I guess 128 bit systems will be only on Cyclone 10

really expensive right now

I am happy closing the 32 bit gen with n64 core next
Neocaron
Posts: 23
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 4 times
Been thanked: 1 time

Re: PlayStation

Unread post by Neocaron »

pbsk8 wrote: Thu Apr 08, 2021 10:53 pm
pgimeno wrote: Thu Apr 08, 2021 9:47 pm
MostroW wrote: Thu Apr 08, 2021 4:49 pm this together with the Saturn, would make the system practically complete i'd say
I'll say that when I see a DC and a 3DO core as well :P

But yeah, a PSX core would really make my year.
I guess 128 bit systems will be only on Cyclone 10

really expensive right now

I am happy closing the 32 bit gen with n64 core next
Same here, 64 would be a stretch but it would still be a fitting end for the Mister (as a power ceiling), that and maybe a Pentium core with a 16/32mb graphics card. :mrgreen:
Dreamcast however is 100% impossible because the Mister just doesn't have what it takes in hardware to do it and nothing can change that. Not to mention that creating a DC in FPGA will take probably years as the chips in these consoles got more and more intricated as time went by.
MostroW
Posts: 70
Joined: Tue Aug 18, 2020 3:32 pm
Has thanked: 14 times
Been thanked: 10 times

Re: PlayStation

Unread post by MostroW »

i'm not expecting dreamcast to happen on this MiSTer, maybe if and when there will be bigger fpga's available in the future? (for a reasonable price)

everything after the Playstation and Saturn used pretty complex cpu's and video chips i think?

If there'd ever be a MiSTer where DreamCast, PS2 and the first XBOX would be emulated, i personally think there would be nothing left for me anymore that i'd like?
The newer systems have most games available on PC as well, or the hardware itself is still pretty cheap to obtain.
Post Reply