Bandai WonderSwan Core Released

caffeinekid
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Re: Bandai WonderSwan Core in Development

Unread post by caffeinekid »

the_importer wrote: Thu May 06, 2021 5:50 pm
Milspex wrote: Thu May 06, 2021 3:58 pm ....FM Towns....
You're optimistic.
Perhaps not. Puu is on the case. :)
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Re: Bandai WonderSwan Core in Development

Unread post by Milspex »

the_importer wrote: Thu May 06, 2021 5:50 pm
Milspex wrote: Thu May 06, 2021 3:58 pm ....FM Towns....
You're optimistic.
It will happen at some point

viewtopic.php?f=14&p=25301#p25301
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Re: Bandai WonderSwan Core in Development

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Another update from Robert, looks like he is working on WonderSwan Color :D

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Re: Bandai WonderSwan Core in Development

Unread post by softtest9 »

In case you are struggling to find games to play in English, there are a few translation patches on romhacking.net: https://www.romhacking.net/?page=transl ... ssearch=Go
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Re: Bandai WonderSwan Core in Development

Unread post by Xbytez »

WonderSwan Core is taking shape, working on the MiSTer.

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Re: Bandai WonderSwan Core in Development

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Robert now has the first game playable on MiSTer :)

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Re: Bandai WonderSwan Core in Development

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Xbytez wrote: Fri May 21, 2021 5:02 pm Robert now has the first game playable on MiSTer :)
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Re: Bandai WonderSwan Core in Development

Unread post by LamerDeluxe »

Wow, Robert is so incredibly fast, great work!
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Re: Bandai WonderSwan Core in Development

Unread post by Xbytez »

Some games on the WonderSwan Color are now working on MiSTer

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Re: Bandai WonderSwan Core in Development

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Save states and rewind are now fully working on the WonderSwan core.

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Re: Bandai WonderSwan Core in Development

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The beta is really impressive, great work!

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Re: Bandai WonderSwan Core in Development

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Re: Bandai WonderSwan Core in Development

Unread post by werpu »

Have not tried the core yet, but the github repo mentions separate boot roms for the wonderswan and wonderswan color, they are almost impossible to find, are they really needed?
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Re: Bandai WonderSwan Core in Development

Unread post by gamesfan »

htgdb-gamepacks on archive.org will get you there.
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Re: Bandai WonderSwan Core in Development

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They are included in the No-Intro sets, look on archive.org.
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Re: Bandai WonderSwan Core in Development

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Excellent! Great news!

Could someone please advise on how to create the required SDRam file? Is this just an empty file called SDRAM.RAM?

Thanks!
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Re: Bandai WonderSwan Core in Development

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very good !!!

thanks you
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Re: Bandai WonderSwan Core in Development

Unread post by Chris23235 »

Just realised that I didn't thank FPGAzumSpass properly. Many thanks, the core looks so polished. I am looking forward playing the NeonGenesis Game that got translated to English a while ago.
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Felix Andrews
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Re: Bandai WonderSwan Core in Development

Unread post by Felix Andrews »

I can't get the BIOS files to read at all. The ones I've got have the correct checksum, but I can't seem to get the location and/or filename correct. Finding the readme instructions a little confusing - can anyone give me any pointers?
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Re: Bandai WonderSwan Core in Development

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Felix Andrews wrote: Sat Jun 12, 2021 9:22 am I can't get the BIOS files to read at all. The ones I've got have the correct checksum, but I can't seem to get the location and/or filename correct. Finding the readme instructions a little confusing - can anyone give me any pointers?
In /media/fat/games/WonderSwan:

wonderswan bios: name it boot.rom
wonderswan color bios: name it boot1.rom
hiddenbyleaves
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Re: Bandai WonderSwan Core Released

Unread post by hiddenbyleaves »

Me join Patreon now. Well done FPGAzumSpass :)
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Re: Bandai WonderSwan Core in Development

Unread post by FPGAzumSpass »

Alkadian wrote: Sat Jun 12, 2021 8:04 am Could someone please advise on how to create the required SDRam file? Is this just an empty file called SDRAM.RAM?
There is no sdram file, you just need to have a sdram addon board.



For the BIOS: yes those are unfortunatly required.
I didn't implement a hacky method of starting directly inside the game with fake Register and Memory content.
This is easy for a software emulator, but not in FPGA.
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Re: Bandai WonderSwan Core in Development

Unread post by Alkadian »

FPGAzumSpass wrote: Sat Jun 12, 2021 11:07 am
Alkadian wrote: Sat Jun 12, 2021 8:04 am Could someone please advise on how to create the required SDRam file? Is this just an empty file called SDRAM.RAM?
There is no sdram file, you just need to have a sdram addon board.



For the BIOS: yes those are unfortunatly required.
I didn't implement a hacky method of starting directly inside the game with fake Register and Memory content.
This is easy for a software emulator, but not in FPGA.
First of all many thanks for this fantastic core. I am really enyoining it!

I see, thanks for your clear explananations as well.
commander
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Re: Bandai WonderSwan Core Released

Unread post by commander »

I am using a CRT Setup and have one in portrait mode. But in "180 degress wrong way". So eg. Judgement Silversword is standing the wrong side.

It is possible to add Orientation Ver180 for CRT Mode ?

Great Work :-)
Many thanks
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Re: Bandai WonderSwan Core Released

Unread post by pbsk8 »

doesnt update all script download the bios like the other systems?
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Re: Bandai WonderSwan Core Released

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Awesome! Testing this ASAP.
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Re: Bandai WonderSwan Core Released

Unread post by mdd45 »

pbsk8 wrote: Sat Jun 12, 2021 2:37 pm doesnt update all script download the bios like the other systems?
the updater has to be updated...
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Re: Bandai WonderSwan Core Released

Unread post by mdd45 »

anyone tried the 75,4Hz mode with "Sync core to Video -> On" on a pc vga crt monitor? i get black screen.

I use direct video through hdmi to vga though and scandoubler and not the vga io port.
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Re: Bandai WonderSwan Core Released

Unread post by FPGAzumSpass »

Horz180 mode will be added the next days.
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Re: Bandai WonderSwan Core Released

Unread post by PikWik »

very impressive,
youre a legend !!
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