Atari 7800 / 2600

User avatar
eewoke
Posts: 40
Joined: Sun May 24, 2020 9:44 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Atari 2600

Unread post by eewoke »

mario64 wrote: Sat Aug 22, 2020 5:23 pm So Atari2600_20200511.rbf is the most recent properly working Atari 2600 core?
No, https://github.com/MiSTer-devel/Atari26 ... 200818.rbf is the latest.
-= MiSTer FPGA enthusiast =-
thorr
Top Contributor
Posts: 1137
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 562 times
Been thanked: 259 times

Re: Atari 2600

Unread post by thorr »

I have an unofficial core that supports SNAC and works with my Atari Paddles. I put in a request in the issues for adding SNAC into the official core. In my unofficial core, Warlords is messed up, but it is fixed in the latest core (and possibly earlier). I am hoping this can happen.

Also, when I try to play Pitfall II, it totally just crashes everything with my CRT monitor out of sync. I am using direct_video. I haven't had time to try different settings, but hopefully I just need to adjust something to get it to work.
shertz
Posts: 146
Joined: Sun May 24, 2020 8:12 pm
Has thanked: 14 times
Been thanked: 25 times

Re: Atari 2600

Unread post by shertz »

ET sound when you push the button to raise his head the sound is wrong.
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

thorr wrote: Mon Aug 24, 2020 10:29 pm I have an unofficial core that supports SNAC and works with my Atari Paddles. I put in a request in the issues for adding SNAC into the official core. In my unofficial core, Warlords is messed up, but it is fixed in the latest core (and possibly earlier). I am hoping this can happen.

Also, when I try to play Pitfall II, it totally just crashes everything with my CRT monitor out of sync. I am using direct_video. I haven't had time to try different settings, but hopefully I just need to adjust something to get it to work.
I just tried Pitfall II on my PVM, TV with Composite and Component input. No issues.
Try these settings in your MiSTer.ini. https://docs.google.com/spreadsheets/d/ ... =242699346
KnC
Posts: 107
Joined: Sun May 24, 2020 6:47 pm
Been thanked: 15 times

Re: Atari 2600

Unread post by KnC »

Also the name of the rom needs an extension of P2 for it to use the right mapper
as per the git info https://github.com/MiSTer-devel/Atari26 ... ix-mappers
dstevens
Posts: 11
Joined: Wed Jul 08, 2020 12:29 am
Been thanked: 1 time

Re: Atari 2600

Unread post by dstevens »

I'm seeing minor graphics corruption with the latest release (Atari2600_20200824.rbf) on Pitfall II. The ROM has the correct md5 checksum and has a p2 extension. The issue seems isolated to the top and bottom of the sprites. I also verified everything works fine on a real Atari 2600.

Attached are some screen shots showing some of the issues.

Line under Harry
1.png
1.png (418 Bytes) Viewed 28393 times
Top of scorpio is black
2.png
2.png (486 Bytes) Viewed 28393 times
Top and bottom of bat is wrong
3.png
3.png (637 Bytes) Viewed 28393 times
Top of the red cross is black
4.png
4.png (695 Bytes) Viewed 28393 times
thorr
Top Contributor
Posts: 1137
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 562 times
Been thanked: 259 times

Re: Atari 2600

Unread post by thorr »

Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine. :-) The music is an octave too low and his hair is missing though, lol.
User avatar
Chris23235
Top Contributor
Posts: 865
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 114 times
Been thanked: 179 times

Re: Atari 2600

Unread post by Chris23235 »

thorr wrote: Tue Aug 25, 2020 3:10 am Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine. :-) The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
User avatar
redsteakraw
Posts: 244
Joined: Sun May 24, 2020 11:19 pm
Has thanked: 1 time
Been thanked: 40 times

Re: Atari 2600

Unread post by redsteakraw »

Does anyone else have the OSD bug where after you launch a game you can't launch the OSD over analog output but it displays over the HDMI output?
Fear is the mind killer!
User avatar
redsteakraw
Posts: 244
Joined: Sun May 24, 2020 11:19 pm
Has thanked: 1 time
Been thanked: 40 times

Re: Atari 2600

Unread post by redsteakraw »

To trigger the bug launch Custer's Revenge then the OSD won't display. It seems to only happen with certain games.
Fear is the mind killer!
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

redsteakraw wrote: Tue Aug 25, 2020 10:58 am To trigger the bug launch Custer's Revenge then the OSD won't display. It seems to only happen with certain games.
Yes, I can confirm.
rcade
Posts: 101
Joined: Wed May 27, 2020 7:57 pm
Been thanked: 14 times

Re: Atari 2600

Unread post by rcade »

Chris23235 wrote: Tue Aug 25, 2020 5:45 am
thorr wrote: Tue Aug 25, 2020 3:10 am Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine. :-) The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
User avatar
Chris23235
Top Contributor
Posts: 865
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 114 times
Been thanked: 179 times

Re: Atari 2600

Unread post by Chris23235 »

rcade wrote: Wed Aug 26, 2020 3:36 am
Chris23235 wrote: Tue Aug 25, 2020 5:45 am
thorr wrote: Tue Aug 25, 2020 3:10 am Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine. :-) The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
dstevens
Posts: 11
Joined: Wed Jul 08, 2020 12:29 am
Been thanked: 1 time

Re: Atari 2600

Unread post by dstevens »

Chris23235 wrote: Wed Aug 26, 2020 9:21 am
rcade wrote: Wed Aug 26, 2020 3:36 am
Chris23235 wrote: Tue Aug 25, 2020 5:45 am

Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
My post was about Pitfall II. It says “Pitfall II” and the pictures are of Pitfall II :)
User avatar
Chris23235
Top Contributor
Posts: 865
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 114 times
Been thanked: 179 times

Re: Atari 2600

Unread post by Chris23235 »

dstevens wrote: Wed Aug 26, 2020 2:26 pm
Chris23235 wrote: Wed Aug 26, 2020 9:21 am
rcade wrote: Wed Aug 26, 2020 3:36 am

Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
My post was about Pitfall II. It says “Pitfall II” and the pictures are of Pitfall II :)
Sorry, I should read and look much more closely before typing :)
kaz321123
Posts: 18
Joined: Thu Aug 27, 2020 6:15 am

Re: Atari 2600

Unread post by kaz321123 »

Can someone add:

Pac-Man 8k (Dintar) to the Atari 2600 compatibility list? He also has a 4k version.

It is my favorite game for the system by far.

It would not boot for me, so current state is non-working.
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

kaz321123 wrote: Thu Aug 27, 2020 2:23 pm Can someone add:

Pac-Man 8k (Dintar) to the Atari 2600 compatibility list? He also has a 4k version.

It is my favorite game for the system by far.

It would not boot for me, so current state is non-working.
You should be able to update and add to the sheet.
kaz321123
Posts: 18
Joined: Thu Aug 27, 2020 6:15 am

Re: Atari 2600

Unread post by kaz321123 »

I added it. :)
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

kaz321123 wrote: Thu Aug 27, 2020 6:07 pm I added it. :)
Thank you.
I updated the ROM link to https://atariage.com/forums/topic/23870 ... nt-3246370
Hopefully, that is the latest build.
kaz321123
Posts: 18
Joined: Thu Aug 27, 2020 6:15 am

Re: Atari 2600

Unread post by kaz321123 »

You might like this, you linked to MY forum post on Atariage. And that's not the latest build, so I posted again on that same thread-the correct current 'dintar's pac-man', with cornering-and also linked to his thread.

What are the odds that you linked to my post? Neato. I guess both usernames are 'kaz'. :P

Here is the last time Dintar posted, and he has a link to his latest version:


---------------------------------------------
So the 'official' link to the rom is here:
https://atariage.com/forums/topic/22915 ... /#comments
-------------------------------------------------

Hopefully, that covers everything.
kaz321123
Posts: 18
Joined: Thu Aug 27, 2020 6:15 am

Re: Atari 2600

Unread post by kaz321123 »

PikWik wrote: Fri Aug 21, 2020 1:06 am thanks for making that google doc!

the 2600 definitely has a unique charm and games like demon attack, river raid, and blinky goes up are surprisingly fun.
TsZHhOM.gif
TsZHhOM.gif (36.4 KiB) Viewed 28168 times
i seem to find fun new games everytime i boot up the mister!
Those games are wonderful. Make sure to try: Stay Frosty 2, next. :)

And my all time favorite 2600 game (a homebrew): Dintar's Pac-Man (8k). Just astounding!
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

The MiST A2600 core got another update by gyurco. It looks like some of the fixes have already been applied to MiSTer by Sorgelig. Maybe there are some new updates that could be added to MiSTer?

MiST Changes:
**a2600_200831.rbf**
- TIA: fix divider by 6 (E.T., but affects all C,D,E audio waveforms)
- Update the DPC mask flags after changing the counters (Pitfall II)
- TIA: transparent latches for the color registers (D.K.VCS)
- TIA: don't apply pf_score when pf_priority=1 (Bobby is Going Home)

I also noticed the Bonus countdown displays properly on MiST D.K. VCS but not MiSTer. I'm not sure when it was fixed on MiST.

Github gyurco:
https://github.com/gyurco/TCA2601

I've attached D.K. VCS
A2600 DK VCS.zip
(31.41 KiB) Downloaded 197 times
User avatar
skooter
Posts: 60
Joined: Mon May 25, 2020 1:37 pm
Location: Brazil
Has thanked: 1 time
Been thanked: 14 times
Contact:

Re: Atari 2600

Unread post by skooter »

It would be interesting to have a pause button in the Atari 2600 core.
rhester72
Top Contributor
Posts: 1119
Joined: Thu Jun 11, 2020 2:31 am
Has thanked: 13 times
Been thanked: 171 times

Re: Atari 2600

Unread post by rhester72 »

Are there pause buttons in any core? You couldn't pause in real life, so...
ash2fpga
Posts: 237
Joined: Tue May 26, 2020 6:20 pm
Has thanked: 62 times
Been thanked: 28 times

Re: Atari 2600

Unread post by ash2fpga »

AFAIK, CPS1 does not have pause in real life, but the core has it. :)
User avatar
skooter
Posts: 60
Joined: Mon May 25, 2020 1:37 pm
Location: Brazil
Has thanked: 1 time
Been thanked: 14 times
Contact:

Re: Atari 2600

Unread post by skooter »

rhester72 wrote: Tue Sep 01, 2020 2:52 pm Are there pause buttons in any core? You couldn't pause in real life, so...
So we are in 2020 using FPGA devices and we don't have to be limited by the limitations of the real hardware anymore.

CPS1 has pause, the real hardware doesn't.
We can pause SMS on the controller, we can't with the real hardware.
We can use save states in some cores, we can't in the real hardware.
We can even fast forward in the GBA core, we can't in the real hardware.
The list goes on...

People who want real feelings can always not use the added facilities.

By the way, I can pause in real hardware, I installed the 2600RGB kit in my Atari 2600 and I've added a pause button. There were even Atari 2600 clones back on the '80s which included a pause button out-of-the-box.
User avatar
Newsdee
Top Contributor
Posts: 830
Joined: Mon May 25, 2020 1:07 am
Has thanked: 98 times
Been thanked: 209 times

Re: Atari 2600

Unread post by Newsdee »

It can be done, the question is whether a dev is motivated to do it.
I've found some details on how it works, which may help:
https://www.victortrucco.com/Atari/Atar ... riPausa_en
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

NML32 wrote: Tue Sep 01, 2020 12:01 am The MiST A2600 core got another update by gyurco. It looks like some of the fixes have already been applied to MiSTer by Sorgelig. Maybe there are some new updates that could be added to MiSTer?

MiST Changes:
**a2600_200831.rbf**
- TIA: fix divider by 6 (E.T., but affects all C,D,E audio waveforms)
- Update the DPC mask flags after changing the counters (Pitfall II)
- TIA: transparent latches for the color registers (D.K.VCS)
- TIA: don't apply pf_score when pf_priority=1 (Bobby is Going Home)

I also noticed the Bonus countdown displays properly on MiST D.K. VCS but not MiSTer. I'm not sure when it was fixed on MiST.

Github gyurco:
https://github.com/gyurco/TCA2601

I've attached D.K. VCS
A2600 DK VCS.zip
I added a screen shot of MiST vs MiSTer D.K.VCS_1.0_170304_NTSC
Don't worry about Mario or the oil barrel looking off it's just the screen shot and the Atari flicker.

MiST
MiST-Crop.jpg
MiST-Crop.jpg (71.3 KiB) Viewed 29772 times
MiSTer
MiSTer-Crop.jpg
MiSTer-Crop.jpg (84.97 KiB) Viewed 29772 times
kaz321123
Posts: 18
Joined: Thu Aug 27, 2020 6:15 am

Re: Atari 2600

Unread post by kaz321123 »

Compatibility update:

Pac-Man (pacman2600_8k_v8test_corn)
Author: Dintar

Game loads, no display, sound works. Sure was fun trying to 'play' the game blindfolded. :)

I use a vga to component cable to a retail crt. Not sure how it would do to an hdmi.

I updated the compatibility list.
User avatar
NML32
Posts: 296
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 279 times
Been thanked: 50 times

Re: Atari 2600

Unread post by NML32 »

kaz321123 wrote: Sat Sep 05, 2020 5:00 am Compatibility update:

Pac-Man (pacman2600_8k_v8test_corn)
Author: Dintar

Game loads, no display, sound works. Sure was fun trying to 'play' the game blindfolded. :)

I use a VGA to component cable to a retail crt. Not sure how it would do to an HDMI.

I updated the compatibility list.
The compatibility sheet is updated.
I can get sound and video when connected to my Sony PVM 15KHz and TV via Component but the screen rolls. Both connections use the VGA add-on board.

Edit: Both Pac-Man from Dintar work fine on MiST.
Post Reply