Why not? Jotego is perfectly aware of that issue and he will fix it eventually. Just be patient.
CPS 1.5
- aberu
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Re: CPS 1.5
Because the devs for the MiSTer FPGA cores don't work for you and aren't providing a consumer product. They are hobbyists. He wants to work on CPS2, and he will likely get back to SNSM later. He has an IRL job already, and a real life, like pretty much every single FPGA core dev in this space, so developing these cores and sharing them with us is kind of a favor.
Don't get upset or entitled please. It harms the community and increases the chances of burning out all the devs that work hard on these cores.
birdybro~
Re: CPS 1.5
It's said to be a copy protection, and it has been placed on the lower priority queue.
If you want it fixed, i'd suggest diving into some reading material and help these devs by offloading these things from them as the way you're talking about it make it seem trivial to fix at best?
If you want it fixed, i'd suggest diving into some reading material and help these devs by offloading these things from them as the way you're talking about it make it seem trivial to fix at best?
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Re: CPS 1.5
For those who want specific fixes, features or new cores there are two 'Director' subscriptions available at Jotego's patreon.
- aberu
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Re: CPS 1.5
The claims about the SDRAM being dodgy are, as of yet, unsubstantiated. His own poll on Patreon demonstrated this to be true as less than 3% of people who took the poll had any issue, and all except 1 (last I checked) had 128MB SDRAM modules. Additionally, there's going to be sampling bias in those results. And finally, his project is not integrated officially into the MiSTer project so he could be exceeding the intended capabilities of the SDRAM module designs, which could cause these problems. It's important to not make strong statements without proof.
birdybro~
Re: CPS 1.5
Is it possible to have a 'save' feature on this core (and future CPS2) to save the Service/Test mode settings? Not that it's overly important, but I like to have Free Play enabled on my arcade cores, if I can help it. Since CPS1.5 (nor does CPS2, to my knowledge) doesn't use DIP switches for these settings, it'd be nice to have a save for the service mode settings.
Re: CPS 1.5
"nvram" save support was added to mister main recently, so it's just a matter of it being implemented in the core+mra. I'm sure it'll happen eventually
- jimmystones
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Re: CPS 1.5
I've been working with alanswx to get save support into various arcade cores and if I can do it it'll be a very easy job for a developer of Jotego's calibre! He appears to be a busy man working on CPS2 though right now
- bootsector
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Re: CPS 1.5
I can't get third player to work on C&D either. Did you happen to solve this issue somehow?kfreiberg wrote: ↑Tue Dec 15, 2020 4:51 pm Hi All,
Anyone having issues getting 3 player's simultaneous working with Cadillacs and Dinosaurs? I could get 2 players to work, but not three. All 3 controllers were working fine on the MiSTer and worked perfectly on another arcade core. I was able to set the control scheme through the OSD in C&D with all three controllers, but then the 3rd controller would not allow coins to be entered to start the 3rd player.
Edit: just noticed there's an open issue here: https://github.com/jotego/jtbin/issues/148