CPS 1.5
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Re: CPS 1.5
with his cores was fixed through software so it's absurd to blame caps and flux for the issue.
Though I do suspect sea level rise due to global warming might be partly responsible.
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Re: CPS 1.5
There is no such thing as capacitor ripple, may be ESR would be the correct term.
10uF ceramic capacitors won't make the cut, you need electrolytic (which is what Jotego used for his test as it is quicker to install) or better tantalum.
The software fix is due to the fact that Jotego managed to decrease the frequency from 96MHz to 48MHz while maintaining excellent throughput, he is a magician. But at 96MHz the problem with caps, ... is still here. And no, sea level rise due to global warming as nothing to do with it. I wish you would spot spewing garbage, visibly you don't know anything about electronics. There is nothing wrong about not knowing anything about electronics but I wish you would listen to people who know. I know enough to understand what is happening but there are others on this forum who have much better understanding than me.
Re: CPS 1.5
Sorg on facebook has said he isnt ruling out caps. I really dont see why you need to put out disinformation like this. Clearly you dont have the skill or understanding of either Sorg or JT. So till they get to the bottom of it, sod off.WolfgangBlack wrote: ↑Tue Dec 22, 2020 1:09 am There's dozens of arcade cores that have worked fine without a lick of sprite corruption and the problem
with his cores was fixed through software so it's absurd to blame caps and flux for the issue.
Though I do suspect sea level rise due to global warming might be partly responsible.
Re: CPS 1.5
I left Street Fighter Zero running for about 30mins and everything seemed ok with my 128mb module. Not sure if that means mine is good?
I think it would be helpful if there are photos of the various modules with a sketch added (or photo) showing new installed capacitor. Then it will help people in upgrading/improving their module. Jotego's photo I saw was from the other side.
Is the additional capacitor helpful if you don't have crashes, or will the capacitance be too great? I have a 10uF cap and no issues with soldering it on.
Re: CPS 1.5
Did 3 or 4 stages on Punisher, and got to third stage of Cadillacs and Dinosaurs. No issues.
Re: CPS 1.5
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Re: CPS 1.5
- Alkadian
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Re: CPS 1.5
In my case, it boots only after rebooting the core 7-10 times. Very randomly I would say. But when it boots it plays well without any illegal address errors.
I am sure it will be fixed, we need just to be patient
- lamarax
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Re: CPS 1.5
I think we have a "tempest in a teacup" situation, where everything was working fine before, but now we want it to be "perfect" (breaking everything along the way)
- Chris23235
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Re: CPS 1.5
Had the same problem after running the Update All script. Downloaded the mra files from Jotego's repository and they fixed the problem.
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Re: CPS 1.5
I got my ram from https://misterfpga.co.uk a few weeks ago. It plays everything fine except Punisher. The weird thing is that if Punisher is the first thing I boot up after the mister has been off for awhile it works perfect. I can leave it on and play it as many times I want without it crashing. However, if I load another core or even just reset it then it crashes at the beginning of the first level.
Re: CPS 1.5
hiddenbyleaves wrote: ↑Wed Dec 23, 2020 11:23 amI got my ram from https://misterfpga.co.uk a few weeks ago. It plays everything fine except Punisher. The weird thing is that if Punisher is the first thing I boot up after the mister has been off for awhile it works perfect. I can leave it on and play it as many times I want without it crashing. However, if I load another core or even just reset it then it crashes at the beginning of the first level.
This is exactly what happens in my case but with the SF Zero Qsound conversion. Cadillacs and Dinosaurs and Punisher seem to work fine.
My 128MB module is also from Nat.
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Re: CPS 1.5
The FPGA's timing characteristics shift slightly within the operating temperature range, which is generally sent to the compiler as a hint; the default is to accept junction temperatures up to 100C.
But there are several potential scenarios which could cause it to fail timing at higher temperatures; these would be under the control of the programmer - and the compile output should provide visibility to the programmer of whether timing fits or fails, based on the assumptions/constraints in the system.
- lamarax
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Re: CPS 1.5
Jt updated his SF1 (not CPS1, nor QSound) core a couple of days ago with his new SDRAM controller, to supposedly accommodate people with "faulty" 128MB kits. Apparently he was unaware of the fact that cutting clock times to half, would render this particular core inoperable. That tells me more than blab about flux quality, electrolytic caps and the like. So who should I trust? Should I wait for someone to manufacture the "correct" module, which I have to buy anew in order to keep up, or should I write off all that stuff and enjoy what I have (including the awesome upcoming Cave 68K core)?
- Alkadian
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Re: CPS 1.5
EvilRyu wrote: ↑Wed Dec 23, 2020 4:44 pmhiddenbyleaves wrote: ↑Wed Dec 23, 2020 11:23 amI got my ram from https://misterfpga.co.uk a few weeks ago. It plays everything fine except Punisher. The weird thing is that if Punisher is the first thing I boot up after the mister has been off for awhile it works perfect. I can leave it on and play it as many times I want without it crashing. However, if I load another core or even just reset it then it crashes at the beginning of the first level.
This is exactly what happens in my case but with the SF Zero Qsound conversion. Cadillacs and Dinosaurs and Punisher seem to work fine.
My 128MB module is also from Nat.
@EvilRyu,
Just out of curiosity, would you please let me know if Slammasters plays well with your setup. I have got the 128MB ram from Nat as well.
Thanks!
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Re: CPS 1.5
Before SFZero I played without issue C&D and The Punisher.
It could depend if it’s the first core loaded after the boot or not, I don’t know, but it’s very random.
I'm pretty clueless too when it comes to electronics.
- Alkadian
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Re: CPS 1.5
Thanks for your feedback. As mentioned in one of my previous posts, only Slammasters plays randomly. All the other games play perfeclty fine.silentheaven83 wrote: ↑Wed Dec 23, 2020 9:12 pm I got the 128 MB from Nat too and it’s very random. Three days ago I couldn’t start the first round of SFZero CPS1.5, yesterday I fought with three opponents.
Before SFZero I played without issue C&D and The Punisher.
It could depend if it’s the first core loaded after the boot or not, I don’t know, but it’s very random.
I'm pretty clueless too when it comes to electronics.
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Re: CPS 1.5
I bought my board in September 2020, it’s a black board, v2.5, never had issues with other cores beside CPS1.5.
Re: CPS 1.5
Re: CPS 1.5
Other games like Punisher i could play all way through, Cadillacs and Dinosaurs i got up to round 8 before i had to turn it off so i couldn't get to complete it, the whole run was smooth though.
I've assembled my own 128MB module with 2 AS4C32M16SB-6TIN memory chips on the board.
Re: CPS 1.5
For those who are not having problem with 128mb sdram and can do the following test:
Load some game of cps1 and as soon as the first image appears load the cadillac and dinossaur and leave in attract mode until you reach the forest stage where the three descend from the car until they pass through a tree, see if they pass this part without giving error