CPS 1.5

jca
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CPS 1.5

Unread post by jca »

Jotego working non stop.
"#CPS15 core for #MiSTerFPGA and #MiST public release. Get it while you can!"

Thanks for your work!

Note 1: The Retro Driven script has not yet been updated.

Note 2: I ran the regular MISTer update script and noticed that there are 2 updates which I did not know about. Berzerk_20201209.rbf and BlackWidow_20201210.rbf
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bazza_12
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Re: CPS 1.5

Unread post by bazza_12 »

Jotego's done it again. massive thanks for all the hard work you put in.
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CaptainWolf
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Re: CPS 1.5

Unread post by CaptainWolf »

Update All script includes them

Sadly I keep getting memory errors on C&D as Jotego warned.
This is using a 128mb Module from MisterAddons

I was able to finish The Punisher with no issues, sound is a bit on the low side though.

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I ran a MemTest for 2 hours and with no errors.

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SegaSnatcher
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Re: CPS 1.5

Unread post by SegaSnatcher »

Yep I get the address error a lot too in all the CPS1.5 games. Jotego blames the issue on some memory modules just not being up to snuff or something.

Hopefully he can fix this within the core.
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FatSlob71
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Re: CPS 1.5

Unread post by FatSlob71 »

Where do you put qsound.zip ? in the main mame folder ?
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tontonkaloun
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Re: CPS 1.5

Unread post by tontonkaloun »

FatSlob71 wrote: Sat Dec 12, 2020 11:32 am Where do you put qsound.zip ? in the main mame folder ?
Yes
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Re: CPS 1.5

Unread post by FatSlob71 »

All Games work fine with the 128mb Module in this MiSTer.
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Alkadian
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Re: CPS 1.5

Unread post by Alkadian »

FatSlob71 wrote: Sat Dec 12, 2020 12:46 pm All Games work fine with the 128mb Module in this MiSTer.
Yep, I can confirm that. I have got the 128mb module as well and I haven't experienced any issues so far.
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Re: CPS 1.5

Unread post by pacoarcade »

CPS1.5 working without memory errors here. Hand assembled official v2.4 128MB (-7TIN chips) PCB with blue soldermask from JLCPCB (no special features). The capacitors are not exactly the same brand, but X7R and bought from trusted sellers (Digikey/Mouser).

Thanks jotego! such great games in this core... amazing.

-- edit: finished the game twice, no errors so far.
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pgimeno
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Re: CPS 1.5

Unread post by pgimeno »

It seems it's about recent (as of this writing) memory modules.
jotego wrote: Tue Dec 08, 2020 7:28 pm That third row is what can be achieved with MiSTer memory modules as they have been produced in the last few months. There was a design change that shorts pins A12/A11 to data mask pins DMH and DML. This limits programming banks in parallel with bank reads and pulls down performance.
jca
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Re: CPS 1.5

Unread post by jca »

CaptainWolf wrote: Sat Dec 12, 2020 5:35 am Update All script includes them
...
Until now I only have used the standard update script and the RetroDriven script. Can someone post a link giving some information on the Update All Script?
More importantly: is there any incompatibilities using this script after having used only the 2 previous mentioned scripts (Note: My games directory is on a USB HDD)?

Thanks
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bazza_12
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Re: CPS 1.5

Unread post by bazza_12 »

FatSlob71 wrote: Sat Dec 12, 2020 12:46 pm All Games work fine with the 128mb Module in this MiSTer.
I too have had no probs with the 128mb module.
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lamarax
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Re: CPS 1.5

Unread post by lamarax »

jca wrote: Sat Dec 12, 2020 4:24 pm Until now I only have used the standard update script and the RetroDriven script. Can someone post a link giving some information on the Update All Script?
More importantly: is there any incompatibilities using this script after having used only the 2 previous mentioned scripts (Note: My games directory is on a USB HDD)?

Thanks
Here it is: https://github.com/theypsilon/Update_All_MiSTer

No compatibility issues that I know of, no garbled files in your SD -if that's what you mean. The script is customizable; make sure to RTFM!
Sumolx
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Re: CPS 1.5

Unread post by Sumolx »

Cadillacs and Dinosaurs crash for me on the second level and I have a 128MB ram. Got my mister from Ricardo this year around July/August. Also interesting is that it crashes in attract mode on the same level but not on the first level.

Prints 00000000 on screen and it hangs.
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Sumolx
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Re: CPS 1.5

Unread post by Sumolx »

So not to spam the thread but at least I don't think my issue is memory related and it maybe a core bug.

If I don't beat up the first dinosaur on the second stage and break the barrels in this order 2nd then 1st the core does not crash. However, if I beat up the dinosaur first then Go for the first barrel it crashes every time.

Edited...

There was an update today about 6 hours ago.... downloaded and ran without issue until the end... so maybe it's fixed?!?
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Re: CPS 1.5

Unread post by ash2fpga »

Tried out the core a few hours ago and played through level one of c&d, wof, and punisher. Had to retry a few times to get punisher to load, but that could have been the usual occasional weirdness of changing out cores. Noticed a bit of gfx glitches (sprite / background priority?), but nothing major.
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Re: CPS 1.5

Unread post by catenaccio »

Take care about qsound.zip, you need the one that includes "dl-1425.bin"

Some games need to be loaded few times before start working
jca
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Re: CPS 1.5

Unread post by jca »

Jotego mentioned audio glitches due to the MISTer DAC and I was wondering if these glitches disappear when using HDMI audio. At the moment I cannot test it as we are experiencing power failure upon power failure, usually 8 hours at a time but yesterday it started at 19:00 and ended today at 12:00 midday. At this time MISTer is off and unplugged until things stabilize.
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lamarax
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Re: CPS 1.5

Unread post by lamarax »

Audio is inconsistent between mra's. Some sound loud [Slam Masters], some sound fine [Cadillacs & Dinosaurs], and some can be barely heard [the Punisher].

Jotego has achieved a big milestone, and we should be grateful and patient for any updates and fixes to come.
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Re: CPS 1.5

Unread post by mattsoft »

Played through level 4 of Cadillacs and Dinosaurs with no issues. The qsound is awesome through the Roland MA-8 speakers hooked up to my MiSTer. Looks like a solid beta!
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CaptainWolf
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Re: CPS 1.5

Unread post by CaptainWolf »

My issues with Cadillacs and Dinosaurs were fixed after yesterdays update.
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Re: CPS 1.5

Unread post by hiddenbyleaves »

Getting crashes here on 128mb ram.
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Re: CPS 1.5

Unread post by redsteakraw »

I played through Cadillacs and Dinosaurs and it was fine and beatable the only problem was on the last boss fight when the boss was hit with a special move or a bazooka the game would slow down and I would see a sprite sheet super imposed on the right half of the screen. At one point the left side had letters and numbers. I was able to beat the boss and the end credits and end animation was fine.
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kfreiberg
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Re: CPS 1.5

Unread post by kfreiberg »

Hi All,

Anyone having issues getting 3 player's simultaneous working with Cadillacs and Dinosaurs? I could get 2 players to work, but not three. All 3 controllers were working fine on the MiSTer and worked perfectly on another arcade core. I was able to set the control scheme through the OSD in C&D with all three controllers, but then the 3rd controller would not allow coins to be entered to start the 3rd player.
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Re: CPS 1.5

Unread post by lupin3rd »

Can you access the dip switch settings for the game? Either in the OSD, or via the .mra file? If so, you might be able to change the coin switch settings so that there is only one coin button as opposed to everyone having their own. Or for that matter, can you enable free play via the same methods?
Sumolx
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Re: CPS 1.5

Unread post by Sumolx »

I thought it was just my setup but I can't get the 3rd player working either. It's recognized when remapping the buttons within the core but does not recognize any coin inputs in order to select the players.

I also tried going into DIP menu and selected 3 and 4 players and had no effect. Also tried single chute coin but the start button was not being recognized as well.
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kfreiberg
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Re: CPS 1.5

Unread post by kfreiberg »

I also went into the "Test Mode" of the core, there's an option to test inputs. It does not recognize the 3rd controller inputs at all. I switched the controller order as well and all three controllers work for 1st and 2nd player, but none work if they are set to the 3rd player.
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Re: CPS 1.5

Unread post by aberu »

jca wrote: Fri Dec 11, 2020 8:02 pm Note 1: The Retro Driven script has not yet been updated.
By the way, the Retrodriven scripts are EOL as of January 2021, so I wouldn't expect an update.
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jca
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Re: CPS 1.5

Unread post by jca »

aberu wrote: Tue Dec 15, 2020 10:55 pm
jca wrote: Fri Dec 11, 2020 8:02 pm Note 1: The Retro Driven script has not yet been updated.
By the way, the Retrodriven scripts are EOL as of January 2021, so I wouldn't expect an update.
I know about it and congratulations to RetroDriven for the new baby.
The script has been updated and I suppose will be until the end of the year.
Now I am switching to the Update All script but first I had to figure out how to setup the update properly as I have a USB HDD which contains only the games directory with sub-directories for all cores plus mame and hbmame.
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Re: CPS 1.5

Unread post by kubbie »

I used the update_all script and now my cps1 and cps15 stopped working as the game would pop back to the main screen of the mister. Are the .mra pointing to the wrong dirs?
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