Spanish Crazy Kong weirdness

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Aspie
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Spanish Crazy Kong weirdness

Unread post by Aspie »

I was just giving the Spanish Crazy Kong a try when something weird happened. It's a lot easier than Donkey Kong so I was getting along nicely on 334700. Then on level 12 barrels it gave me a kill screen :o
mhartman
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Re: Spanish Crazy Kong weirdness

Unread post by mhartman »

Is it a version of the Galaxian Crazy Kong? It kill screens on 12. That’s the version on BitKit.
pcfreak324
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Re: Spanish Crazy Kong weirdness

Unread post by pcfreak324 »

I guess this is normal behaviour. You can edit the mra to include the kill screen fix if you want to continue further.
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Aspie
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Re: Spanish Crazy Kong weirdness

Unread post by Aspie »

Thanks pcfreak324. What would I need to add to the mra?
pcfreak324
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Re: Spanish Crazy Kong weirdness

Unread post by pcfreak324 »

Aspie wrote: Sat Dec 18, 2021 1:19 pm Thanks pcfreak324. What would I need to add to the mra?
I didn't test it, but the example from the MiSTer wiki should do the job:

Code: Select all

<!-- begin kill screen fix -->
    <patch offset="0xf7d">
FE 04 38 02 3E 04 47 A7 17 A7 17 A7 17 80 80 C6 
28
    </patch>
<!-- end kill screen fix -->
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