CAVE 68000 Any News for MiSTer

Milspex
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Re: CAVE 68000 Any News for MiSTer

Unread post by Milspex »

Wondering if the sh3 games will be a possibility in the future
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Re: CAVE 68000 Any News for MiSTer

Unread post by CMR »

Outzone! :D

Possibility of R-Type Leo is exciting as well. It's probably my favorite R-Type.
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lamarax
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Re: CAVE 68000 Any News for MiSTer

Unread post by lamarax »

Milspex wrote: Wed Dec 30, 2020 2:21 pm Wondering if the sh3 games will be a possibility in the future
I very much doubt it with the DE-10 :( SH3 games are what-- 7-8 lol 10-15 years old?

But hey, the 68K core is as of today 99% complete, and I can personally attest to that! :mrgreen:

Onto Toaplan!
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Re: CAVE 68000 Any News for MiSTer

Unread post by lamarax »

...so, I was checking SH3 board specs, and this is what system16.com has to say about them

CV1000B:

Code: Select all

CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Other Chips (Based on Ibara) : Altera Cyclone EP1C12F324C8 FPGA (i think used as Video-DSP and SD-RAM Controller), 
K9F1G08U0A 128M x 8 Bit NAND Flash Memory, 
1x MX29LV160BBTC-90 Flash Memory and 2x MX29LV320ABTC-90 Flash ICs (space for up to 2 more Flash ICs is not used), 
1xMT48LC2M32B2-6 SDRAM and 2x MT46V16M16. 
LA4708 Audio amplifier.
CV1000D:

Code: Select all

The CV1000-D is a direct upgrade of the Cave CV1000B board, the main differences seem to be:
Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM)
Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D.
No Lithium Battery
Given recent findings regarding SDRAM limitations, I very much doubt these would be possible to tackle. However the other day, Jotego was gauging interest in the PGM system, which is 68000 based, and this could very well mean that the likes of DOJ, Ketsui🤩 and EspGaluda are within our grasp
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lamarax
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Re: CAVE 68000 Any News for MiSTer

Unread post by lamarax »

aaand... 💥it's publicly released!🐝 🌟 Run the update_all script to get it people!
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Alkadian
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Re: CAVE 68000 Any News for MiSTer

Unread post by Alkadian »

lamarax wrote: Wed Jan 13, 2021 12:00 pm aaand... 💥it's publicly released!🐝 🌟 Run the update_all script to get it people!
That's a great news! Many thanks for sharing!
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Re: CAVE 68000 Any News for MiSTer

Unread post by FatSlob71 »

Can you do SOS Fever next plz ?
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lamarax
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Re: CAVE 68000 Any News for MiSTer

Unread post by lamarax »

FatSlob71 wrote: Wed Jan 13, 2021 2:07 pm Can you do SOS Fever next plz ?
Yep, nullobject already has confirmed that's the plan: Dangun Feveron 1st, DonPachi next.
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Re: CAVE 68000 Any News for MiSTer

Unread post by jose_82 »

Mine doesn't work.

I've 32MB MiSTer. I've just installed with update script. I can see four different DoDonPachi versions, but all of them show a screen full of different colors and then... nothing. Core menu button doesn't work and I need to reset.

Only one time I've ran japanese version, but since that time, the game doesn't work anymore.

¿Any ideas?

Thank you
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Re: CAVE 68000 Any News for MiSTer

Unread post by Newsdee »

Congrats on releasing the core!

What other games run on similar hardware? I see on system16 that Power Instinct is also listed on the same page, but it seems to be a board variant?
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

I guess 32MB won't make it, it just crashes MISTer.
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NegSol
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Re: CAVE 68000 Any News for MiSTer

Unread post by NegSol »

jca wrote: Wed Jan 13, 2021 7:36 pm I guess 32MB won't make it, it just crashes MISTer.
It does work with my 32MB. 8-)
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Re: CAVE 68000 Any News for MiSTer

Unread post by Recoil »

It also crashes my mister on 128mb and i used update all
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Re: CAVE 68000 Any News for MiSTer

Unread post by breiztiger »

Also work on 32mo here
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Re: CAVE 68000 Any News for MiSTer

Unread post by Chris23235 »

For anybody with SDRAM problems: the public version can be switched to work with DDR RAM.
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Re: CAVE 68000 Any News for MiSTer

Unread post by lamarax »

Recoil wrote: Wed Jan 13, 2021 7:59 pm It also crashes my mister on 128mb and i used update all
Copying from the release notes:

Code: Select all

Added menu option to switch between SDRAM and DDR3 memory. 
SDRAM will give you the most consistent performance, so this is for anyone having SDRAM problems
(crashes, glitches, sound issues, etc.)

It also defaults to DDR3 if you don't even have a SDRAM module installed in your MiSTer. 
This way everyone still gets to play!
The option is under -> Advanced in the core menu (along with a setting to have it forced to run @60Hz -- if your screen can't wake @ the original 57.5)
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

My 32MB is a Winbond. Initially I had problems with some Jotego arcades but when he updated his memory controller they all started to work.
Which 32MB are you using?
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

Chris23235 wrote: Wed Jan 13, 2021 8:33 pm For anybody with SDRAM problems: the public version can be switched to work with DDR RAM.
As it crashes MISTer I cannot go into the OSD to switch. I suppose I could edit the config file related to the core. Does anyone has any idea?
It looks like config files are not text files. Could someone post a config file with the core switched to DDR?
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Re: CAVE 68000 Any News for MiSTer

Unread post by KnC »

jca wrote: Wed Jan 13, 2021 8:45 pm
Chris23235 wrote: Wed Jan 13, 2021 8:33 pm For anybody with SDRAM problems: the public version can be switched to work with DDR RAM.
As it crashes MISTer I cannot go into the OSD to switch. I suppose I could edit the config file related to the core. Does anyone has any idea?
It looks like config files are not text files. Could someone post a config file with the core switched to DDR?
if you rename the rom or remove it from the mame folder so the rom is not loaded you will be able to get the menu to load so you can make your changes it will complain about not been able to find the rom but thats fine for just doing the settings
then rename the rom or place it back into the mame folder and you can then load it to try your settings
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Re: CAVE 68000 Any News for MiSTer

Unread post by jose_82 »

KnC wrote: Wed Jan 13, 2021 9:08 pm
jca wrote: Wed Jan 13, 2021 8:45 pm
Chris23235 wrote: Wed Jan 13, 2021 8:33 pm For anybody with SDRAM problems: the public version can be switched to work with DDR RAM.
As it crashes MISTer I cannot go into the OSD to switch. I suppose I could edit the config file related to the core. Does anyone has any idea?
It looks like config files are not text files. Could someone post a config file with the core switched to DDR?
if you rename the rom or remove it from the mame folder so the rom is not loaded you will be able to get the menu to load so you can make your changes it will complain about not been able to find the rom but thats fine for just doing the settings
then rename the rom or place it back into the mame folder and you can then load it to try your settings
I've just tried advanced options SDRAM and DDR3. Also 57.5 and 60Hz. Same result: blank screen and no menu :(
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Re: CAVE 68000 Any News for MiSTer

Unread post by Chris23235 »

Not sure if these are the correct config files. I didn't found files for the core only for the game.I saved 60 Hz and DDR.
Attachments
Dodonpachi Config Files.zip
(369 Bytes) Downloaded 264 times
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

That was a good idea as I can switch to DDR. But it did not fix the problem
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

Thanks to KnC and Chris23235. I used the method by renaming the zip, making the changes in the OSD and renaming back the zip.
As it did not work I looked for a different rom (I had no reason to doubt about the rom I got using Update All, Mame Getter). I downloaded the first one I found (it had a different size).
It worked :D . Only one time :( .
Something funky is going on.
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Re: CAVE 68000 Any News for MiSTer

Unread post by Caldor »

Seems this core just got released:
viewtopic.php?p=16129#p16129
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

Currently I am experimenting with a USB HDD and MISTer "Switched to USB". Only once did I manage to start the ROM.
I went back to my previous setting which is with a USB HDD containing only the games directory. mame and hbmame are sub-directories of games, the arcade cores and rbfs are on the SD card. This also did not work.
Last I used a setup with only a SD card. This time it works almost 100% of the time. Once in a while loading one of the mras crashes MISTer.
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Re: CAVE 68000 Any News for MiSTer

Unread post by SuperBabyHix »

Thanks so much to nullobject for this core. I have never before been able to 1CC this game......and I still can not :lol: This was the game that introduced me to bullet hell shooters back in the day and it brings back some great memories.

jca, do you happen to be using the USB version of the update_all script?
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Re: CAVE 68000 Any News for MiSTer

Unread post by BobHat »

Hi all,

Any chance anyone know why I can’t get sound on the new Dodonpachi core? I have a Tripp lite hdmi vga adapter which gives sound for everything else. Im getting only a hum coming through. I’ve got it connected up to my scart tvs through a gscart board and there’s no sound to both tvs.

I’ve had a look at the sound menu in the dodonpachi core as well as played around with advanced settings, and also the sound filter (which I have no clue what this is for) without success. Not sure if it’s a config.ini setting but as mentioned, every other core works fine.

Not sure what to try next but hopeful someone might have an idea.

Thanks in advance!
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Re: CAVE 68000 Any News for MiSTer

Unread post by pacoarcade »

I had the same problem and it's already reported: https://github.com/MiSTer-devel/Arcade- ... /issues/32

An external DAC did the trick for me.
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Re: CAVE 68000 Any News for MiSTer

Unread post by Atohmdiy »

I try the core yesterdayn and i also have no sound. I'm in direct video mode but i don't use the audio from hdmi, but the spdif out from the io board.
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Re: CAVE 68000 Any News for MiSTer

Unread post by jca »

SuperBabyHix wrote: Thu Jan 14, 2021 3:15 am ...
jca, do you happen to be using the USB version of the update_all script?
When using the configuration with "Switch to USB" I use the USB version of Update All.
When using the USB HDD with just the games directory I use the regular Update All and I created ini files for MAME GETTER and HBMAME GETTER to point to /media/usb0/games/mame and hbmame.
When using Switch to USB I managed to start the core only once after many many tries.
When using the USB HDD with only the games directory I did not manage to start the core once but I did not try too many times.
When using only the SD card it mostly works, not almost 100% as I said previously but more like 75% of the time.
The core is set to SDRAM.
Regarding the sound: I have sound both on HDMI and on analog out.
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