Donkey Kong 3 and Mario Bros Cores?

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kamshaft
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Donkey Kong 3 and Mario Bros Cores?

Unread post by kamshaft »

Anyone know if anyone is working on these?
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by NML32 »

I'd love to see Donkey Kong 3 on the MiSTer.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by Fallon »

There's also an excellent enhanced version of Mario Bros. included within GBA Super Mario Advance if you are missing out on the arcade version.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by Zeosstud »

2 thumbs way up for Mario Bros, especially if there is a way to map player 2 while using an IPAC2 for controls!!
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by gaz68 »

I just released a Mario Bros core. I'm working on Donkey Kong 3 too. Enjoy.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by alanswx »

Great news!!! Thank you for these cores.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by NML32 »

gaz68 wrote: Sun Jun 28, 2020 12:07 am I just released a Mario Bros core. I'm working on Donkey Kong 3 too. Enjoy.
Thank you and I'm looking forward to DK3.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by kamshaft »

gaz68 wrote: Sun Jun 28, 2020 12:07 am I just released a Mario Bros core. I'm working on Donkey Kong 3 too. Enjoy.
You are the man! Love it! thanks!
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by owlnonymous »

Thanks for the MB core @gaz68. I'm looking forward to DK3 as well!
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by trashuncle »

Anyone else having issues with Mario Bros? I get slow down and other weird issues. Sometimes when starting the game it is fine, but after about 30 seconds, Mario will start warping around the map, usually eventually settling stuck under the bricks.

I've tried deleting the files and reinstalling them, rebooting MiSTer, trying different video sync settings. Nothing seems to resolve it. I am not having issues with any other cores, just this one. The rom I have was acquired using the Retrodriven MisterMAME script. Is it possible I have a bad rom?

The video that Amoore2600 posted on youtube doesn't seem to have any of these issues.

Is this an isolated issue with just me? Any suggestions as to what I can check to maybe resolve this issue?


EDIT: After rebooting again, now I am getting another set of weird behaviors. Rom speed seems to be fine, but occasionally mario will hit an enemy that doesn't exist. When he tries to hit an enemy through the bricks, they don't flip over. It seems that the sprites aren't in line with where the actual enemy is. Really starting to think the rom I am using is not the correct rom.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by makjade »

Tested this seems to work fine for me.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by Hectic »

Rom "dumped" from update_mame-getter.sh here.

Works really fine (sound is super-b against MAME), but It's very off-center on my old crt. Please add position adjusment in next updates.

ty gj
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by trashuncle »

I went ahead and made a video of the odd errors I am having. Noting that all my other cores work perfectly. I even scanned my SD card for errors.

https://www.youtube.com/watch?v=Qi5EBcDPp0I (using rom from Retrodriven script)

I'll delete and try the MameGetter rom shortly.

EDIT: MameGetter rom had same results.

Hopefully someone has a suggestion as to why this is happening. If it matters, I have no IO board, 128MB SDRAM runs at 140, no errors.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by NML32 »

trashuncle wrote: Sun Jun 28, 2020 11:33 am I went ahead and made a video of the odd errors I am having. Noting that all my other cores work perfectly. I even scanned my SD card for errors.

https://www.youtube.com/watch?v=Qi5EBcDPp0I (using rom from Retrodriven script)

I'll delete and try the MameGetter rom shortly.

EDIT: MameGetter rom had same results.

Hopefully someone has a suggestion as to why this is happening. If it matters, I have no IO board, 128MB SDRAM runs at 140, no errors.
I tried Mario Bros on three MiSTers and didn't have any issues. I watched your video and the issues you are having are very strange.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by trashuncle »

Thanks for testing. I'd think it was my SD card, but literally every other core and rom I throw are it are working fine. Even removed my inline power switch. Same results. I've deleted and replaced the files multiple times at this point. I've even deleted config settings. It's totally bizarre. I'm at a loss.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by Fallon »

I find that the game slows down to a crawl soon after starting a a game. Everything is in slow motion.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by trashuncle »

Fallon wrote: Sun Jun 28, 2020 1:30 pm I find that the game slows down to a crawl soon after starting a a game. Everything is in slow motion.
Exactly what is happening to me most times. So we have at least 2 people who are having issues with this.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by bazza_12 »

gaz68 wrote: Sun Jun 28, 2020 12:07 am I just released a Mario Bros core. I'm working on Donkey Kong 3 too. Enjoy.
many many thanks gaz :)
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by kamshaft »

Only issue I had was that Mario ran in the right direction all the time, then I reset the mister, and it all went away.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by Beeble »

The turtles turn invisible very soon after i start the game. Also had the game reset itself as soon demonstration play was over. (Mario Bros)
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by NML32 »

These issues should probably be reported on Github.
https://github.com/MiSTer-devel/Arcade-MarioBros_MiSTer
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by gaz68 »

Thanks for the reports. It seems that there are a few people having problems. I'll see what I can do when I get chance although it's working fine on my MiSTers.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by trashuncle »

gaz68 wrote: Sun Jun 28, 2020 8:55 pm Thanks for the reports. It seems that there are a few people having problems. I'll see what I can do when I get chance although it's working fine on my MiSTers.
Thanks gaz! I tried to give as much detail about my setup as possible on the bug report.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by BigTERP »

I already made a report on the GitHub project page, but I’ve noticed that enemy sprites are walking backwards. Anyone else see this?
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by gaz68 »

The Donkey Kong 3 arcade core I’m working on is here:

https://github.com/gaz68/Arcade-DonkeyKong3_MiSTer_WIP

It’s pretty much complete. I’d appreciate it if a few people could try it out and report any problems. Especially those who had problems with the Mario Bros core.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by kamshaft »

gaz68 wrote: Wed Jul 15, 2020 5:31 pm The Donkey Kong 3 arcade core I’m working on is here:

https://github.com/gaz68/Arcade-DonkeyKong3_MiSTer_WIP

It’s pretty much complete. I’d appreciate it if a few people could try it out and report any problems. Especially those who had problems with the Mario Bros core.
Gave it a try! Looks good, I saw some random letters on the screen. I don't remember if that's normal or not.
Thanks again for your efforts!
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by gaz68 »

Thank you. Looks like it still needs some work then.
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by kamshaft »

gaz68 wrote: Wed Jul 15, 2020 8:24 pm Thank you. Looks like it still needs some work then.
Yup, I'd say it's about 95-97% complete. Well done!
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by funkycochise »

Looks like coining is a bit difficult to validate.Else it seems to run quite fine.
Thank you !
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Re: Donkey Kong 3 and Mario Bros Cores?

Unread post by wark91 »

Thank you @gaz68 ! Some issue on my side to add coin not working everytime.
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