Preserving Arcade Core High Scores
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Can you attach your Lode Runner nvm so i can test it out? (Also let me know what score / initials you would expect to see)
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
Please see attached. Thanks for looking at it!jimmystones wrote: ↑Fri Mar 05, 2021 10:24 am Can you attach your Lode Runner nvm so i can test it out? (Also let me know what score / initials you would expect to see)
I am afraid I don't remember the high scores as I was just trying to get the minimum score just enough to populate the high scores panel. Let me try to get a new high score and will provide you with them including my initials!
- Attachments
-
- NVM.zip
- (442 Bytes) Downloaded 163 times
-
- Posts: 52
- Joined: Tue Aug 18, 2020 9:27 pm
- Has thanked: 22 times
- Been thanked: 9 times
Re: Preserving Arcade Core High Scores
Hi, here is my .nvm from Kung Fu Master. I think is empty
- Attachments
-
- Kung-Fu Master.rar
- nvm
- (132 Bytes) Downloaded 177 times
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
@ jimmystones,
I have just made 13200 points at Youjyuden, not so great score but still I am first My initials are ALB. Please see attached.
Thanks!
EDIT
I have opened the .nmv file with a text editor and I can see my initials in there followed by others.
I have just made 13200 points at Youjyuden, not so great score but still I am first My initials are ALB. Please see attached.
Thanks!
EDIT
I have opened the .nmv file with a text editor and I can see my initials in there followed by others.
- Attachments
-
- Youjyuden.zip
- (212 Bytes) Downloaded 187 times
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Can you confirm what the modified date on your Lode runner / Youjyuden / Kung-fu Master MRAs are? It looks like the updater might not have pulled the latest version for me, wonder if it's the same for you
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Just noticed this thread:
https://misterfpga.org/viewtopic.php?f= ... 646#p19948
Sounds like there is an issue with the updater at the moment - I expect if you manually updated your mra it might start working..
https://misterfpga.org/viewtopic.php?f= ... 646#p19948
Sounds like there is an issue with the updater at the moment - I expect if you manually updated your mra it might start working..
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
Cool, I have just read this thread as well. I will manually update the MRA's and come back to you. Thanks!jimmystones wrote: ↑Fri Mar 05, 2021 1:33 pm Just noticed this thread:
https://misterfpga.org/viewtopic.php?f= ... 646#p19948
Sounds like there is an issue with the updater at the moment - I expect if you manually updated your mra it might start working..
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
Great news, that was the issue indeed. My high scores are up there now! Thanks a lotAlkadian wrote: ↑Fri Mar 05, 2021 1:37 pmCool, I have just read this thread as well. I will manually update the MRA's and come back to you. Thanks!jimmystones wrote: ↑Fri Mar 05, 2021 1:33 pm Just noticed this thread:
https://misterfpga.org/viewtopic.php?f= ... 646#p19948
Sounds like there is an issue with the updater at the moment - I expect if you manually updated your mra it might start working..
It's now time to improve all my high scores, I suspect it will be a very busy weekend
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Good to hear, glad it wasn't my fault in the end
If there are any issues still with any of the games you might need to delete the nvm and start afresh because if it was made with the updated RBF but the old MRA it could be corrupted.
If there are any issues still with any of the games you might need to delete the nvm and start afresh because if it was made with the updated RBF but the old MRA it could be corrupted.
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
Absolutely, your fixes were spot on! Thanks again for that.jimmystones wrote: ↑Fri Mar 05, 2021 2:32 pm Good to hear, glad it wasn't my fault in the end
If there are any issues still with any of the games you might need to delete the nvm and start afresh because if it was made with the updated RBF but the old MRA it could be corrupted.
BTW Locutus73 has already fixed the script!
https://misterfpga.org/viewtopic.php?p=19964#p19964
- pgimeno
- Top Contributor
- Posts: 679
- Joined: Thu Jun 11, 2020 9:44 am
- Has thanked: 260 times
- Been thanked: 210 times
Re: Preserving Arcade Core High Scores
Can Pong be next?
</troll>
</troll>
Converters I've written: Floppy DIM/FDI/FDD/HDM to D88, D88 to XDF, Tape SVI 318/328 CAS to WAV
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Where's the high score stored in RAM, I can't find it... Hey, wait a minute, where's the RAM?
I'm going for the Space Invaders core next - a little bit more modern
I'm going for the Space Invaders core next - a little bit more modern
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
That's cool!! I love that game as well.jimmystones wrote: ↑Fri Mar 05, 2021 5:12 pm Where's the high score stored in RAM, I can't find it... Hey, wait a minute, where's the RAM?
I'm going for the Space Invaders core next - a little bit more modern
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
@jimmystones,
Just to let you know that 'I am sorry' is saving correctly the high scores as well..just got a stunning 88200 points..lol..
I don't know, maybe because of the fact the my high score can now be saved, but it seems that my skills at Lode Runner and Youjyuden improved significantly as well
I can't wait for the day we can sort of share our high scores..that would be simply awesome!
Anyway I ams till terrible at Spelunker!!!
Thanks a lot again!
Just to let you know that 'I am sorry' is saving correctly the high scores as well..just got a stunning 88200 points..lol..
I don't know, maybe because of the fact the my high score can now be saved, but it seems that my skills at Lode Runner and Youjyuden improved significantly as well
I can't wait for the day we can sort of share our high scores..that would be simply awesome!
Anyway I ams till terrible at Spelunker!!!
Thanks a lot again!
Re: Preserving Arcade Core High Scores
Hello Everyone,
This is great progress thanks for all the hard work
I'm trying the updated berzerk core and trying to get the save feature to work so far it only saves if i F12 and select save settings. Is that correct operation ? Is there a way to make it auto save ?
Thanks
This is great progress thanks for all the hard work
I'm trying the updated berzerk core and trying to get the save feature to work so far it only saves if i F12 and select save settings. Is that correct operation ? Is there a way to make it auto save ?
Thanks
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Had a go at the Space Invaders core - not a great deal of support for hiscores across its games, but I got these working:
- Attack Force
- Blue Shark
- Cosmo
- Galaxy Wars
- Lunar Rescue
- Space Chaser
- Space Invaders Part II
- Space Invaders
The following may work but haven't been able to test them yet:
- 280Z-ZZAP
- Clowns
- Laguna Racer
- Space Encounters
- Attack Force
- Blue Shark
- Cosmo
- Galaxy Wars
- Lunar Rescue
- Space Chaser
- Space Invaders Part II
- Space Invaders
The following may work but haven't been able to test them yet:
- 280Z-ZZAP
- Clowns
- Laguna Racer
- Space Encounters
- LamerDeluxe
- Top Contributor
- Posts: 1181
- Joined: Sun May 24, 2020 10:25 pm
- Has thanked: 828 times
- Been thanked: 266 times
Re: Preserving Arcade Core High Scores
Pengo, so cute looking and so tricky to play, really cool game. I made my own Pengo game on my VIC-20 as a kid.
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
I've started on Pengo...it is proving annoyingly resistant so far!
In the meantime Burger Time is done - with the caveat that scores only load on core start, not on a reset (can't quite fathom why so I'm moving on for now)
In the meantime Burger Time is done - with the caveat that scores only load on core start, not on a reset (can't quite fathom why so I'm moving on for now)
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
Execellent, thanks for Burger Time! Regarding Pengo, I am sure you will get there at the end, you are unstoppablejimmystones wrote: ↑Sat Mar 13, 2021 10:23 pm I've started on Pengo...it is proving annoyingly resistant so far!
In the meantime Burger Time is done - with the caveat that scores only load on core start, not on a reset (can't quite fathom why so I'm moving on for now)
Re: Preserving Arcade Core High Scores
I bet that would have been something to see on the vic-20!! I like Pengo, like, probably way more than I should, hahahaha.. I sure was happy when I finally got past level 16 and it started over, broke 220,000 that game, have not come close to that score since, but I try!!LamerDeluxe wrote: ↑Thu Mar 11, 2021 10:02 am Pengo, so cute looking and so tricky to play, really cool game. I made my own Pengo game on my VIC-20 as a kid.
- LamerDeluxe
- Top Contributor
- Posts: 1181
- Joined: Sun May 24, 2020 10:25 pm
- Has thanked: 828 times
- Been thanked: 266 times
Re: Preserving Arcade Core High Scores
I was fascinated with being able to push and break the blocks of ice. I always had fun designing the game graphics on the VIC. I might even still have it somewhere, I discovered some tapes a long time ago that had a few of the games on it that I programmed as a kid and copied them to disk. Don't know if either still work or if Pengo was one of them.Zeosstud wrote: ↑Sun Mar 14, 2021 5:31 amI bet that would have been something to see on the vic-20!! I like Pengo, like, probably way more than I should, hahahaha.. I sure was happy when I finally got past level 16 and it started over, broke 220,000 that game, have not come close to that score since, but I try!!LamerDeluxe wrote: ↑Thu Mar 11, 2021 10:02 am Pengo, so cute looking and so tricky to play, really cool game. I made my own Pengo game on my VIC-20 as a kid.
There was a fast food restaurant nearby in the eighties that had a Pengo cabinet and I even enjoyed just watching the attract screen.
Wow, you are really good at it, that is impressive. I've gotten slightly better at it since getting my MiSTer. I like how the more limited selection and gradual release of cores on MiSTer has you paying more attention to them.
- pgimeno
- Top Contributor
- Posts: 679
- Joined: Thu Jun 11, 2020 9:44 am
- Has thanked: 260 times
- Been thanked: 210 times
Re: Preserving Arcade Core High Scores
Isn't it the area between 8840h and 885Dh inclusive? Or is the problem something else?jimmystones wrote: ↑Sat Mar 13, 2021 10:23 pm I've started on Pengo...it is proving annoyingly resistant so far!
Converters I've written: Floppy DIM/FDI/FDD/HDM to D88, D88 to XDF, Tape SVI 318/328 CAS to WAV
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
That is the chunk, but that part of the RAM is already dual-ported and used by the video system - had similar problems in the past, but the usual techniques have so far only achieved great highscore support but horrific video corruption!
- jimmystones
- Core Developer
- Posts: 217
- Joined: Sun Nov 22, 2020 1:26 pm
- Location: Reading, UK
- Has thanked: 32 times
- Been thanked: 251 times
- Contact:
Re: Preserving Arcade Core High Scores
Highscores and pause just added to Xevious, finally a game I can consistently beat the default high score on
Still on the production line are Time Pilot, Galaga and of course Pengo... All proving troublesome in their own special ways!
Still on the production line are Time Pilot, Galaga and of course Pengo... All proving troublesome in their own special ways!
Re: Preserving Arcade Core High Scores
Steller work @jimmystones
I just set my personal high score on Pengo, 264,250 Looking forward to the day when all the scores will save, your efforts are appreciated!!
I just set my personal high score on Pengo, 264,250 Looking forward to the day when all the scores will save, your efforts are appreciated!!
- Alkadian
- Top Contributor
- Posts: 722
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 291 times
- Been thanked: 116 times
Re: Preserving Arcade Core High Scores
That' s great! Fantastic work, many thanks! Is it asking too much to add Gemini Wing to your list? Thanks a lotjimmystones wrote: ↑Wed Mar 17, 2021 7:30 am Highscores and pause just added to Xevious, finally a game I can consistently beat the default high score on
Still on the production line are Time Pilot, Galaga and of course Pengo... All proving troublesome in their own special ways!