https://www.retrorgb.com/retrotink-4k-p ... ation.html
Mike Chi just released a new beta firmware for the RetroTINK 4K Pro, that integrates a CRT Beam Emulation technique invented by Mark from Blur Busters. While no device on the market today is fast enough to truly emulate the way a CRT’s beam draws one line at a time, this “rolling BFI” technique with phosphor decay does a pretty amazing job emulating it at 1080p240Hz- This results in about a 75% reduction in motion blur for 60Hz sources. It also works when outputting 1080p120Hz, however the results are a bit closer to what you’d get with standard black frame insertion’s 50% motion blur.
the biggest selling points of the Tink4K are that new beam emulation/BFI tech that BlurBusters helped develop, the 4k scaling with its fancy deinterlacing, better scanlines, and rotation for Vertical games. however, the price tag of $750 is the issue that prevents most people from getting one (or the fact a good chunk of retro gamers output to a CRT or small gaming monitor).
does it temp me? of course! do i need it? of course not!
im in the group that uses the MiSTer with a small (24") gaming monitor that can rotate freely and is 1080p. the scanlines and the response time of the monitor are more than enough for me to play input sensitive retro games with a convincing look and feel. im never not impressed at what the MiSTer does and it is my preferred setup for retro gaming.
imo, the Tink4k is targeting the +60" HDTV couch gaming crowd. the people who want something they can tuck away in their TV stands shelf, grab a Bluetooth controller and a drink, and not be tied down to a small box with a wired controller.
for those less discerning folks who dont need perfect accuracy in their emulation, most mini PCs can handle all the retro systems and output in 4K, with some glorious CRT shaders, all for well under $750. the Tink4K is a scaler for original consoles and/or the FPGA crowd.
but yes, that beam emulation and blur free gaming on a modern monitor has me very excited. i had an idea a few years back for a similar "BFI/doubling of the refresh rate" for the MiSTer. basically an output mode to force a gaming monitor to use 120hz instead of 60hz (which would greatly reduce blur and the input latency as an effect) but this “rolling BFI” technology just takes it to a whole-nother level.
im wondering what the next evolution of FPGA gaming will be like, and what upgrades are possible with newer hardware 