A case for 5x vertical crop in 1080p mode.

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SegaSnatcher
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Re: A case for 5x vertical crop in 1080p mode.

Unread post by SegaSnatcher »

BP_Rod wrote: Thu Feb 11, 2021 2:22 pm The new 5x crop option is excellent. Thanks to all who advocated for it, and a special thanks to those who implemented it. Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
64:45 for 6:5.
ash2fpga wrote: Thu Feb 11, 2021 4:00 pm Bob at retrorgb gave his take on this, and brought up the idea of shifting the image up or down.

https://www.retrorgb.com/mister-1080p-5 ... sting.html
This was implemented. The setting is "Crop Offset".
ash2fpga
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Re: A case for 5x vertical crop in 1080p mode.

Unread post by ash2fpga »

SegaSnatcher wrote: Thu Feb 11, 2021 10:23 pm
ash2fpga wrote: Thu Feb 11, 2021 4:00 pm Bob at retrorgb gave his take on this, and brought up the idea of shifting the image up or down.

https://www.retrorgb.com/mister-1080p-5 ... sting.html
This was implemented. The setting is "Crop Offset".
Awesome! :D
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Re: A case for 5x vertical crop in 1080p mode.

Unread post by Yim »

BP_Rod wrote: Thu Feb 11, 2021 2:22 pm Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
I recently posted a build of the Genesis core with a menu option for automatic integer horizontal scaling. See this post. I made it with the current Genesis code from GitHub, so although I haven’t tested it it should work with the 5x crop mode. I’d be interested to hear feedback on if it’s working for people.

I’m kind of confused to see that SMS has a 5x crop option. Again I haven’t tested the latest version, but the SMS’s vertical resolution is 192 so it already fits five times multiplied at 1080p. Is it just for border mode?
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Re: A case for 5x vertical crop in 1080p mode.

Unread post by bootsector »

Yim wrote: Fri Feb 12, 2021 4:40 am
BP_Rod wrote: Thu Feb 11, 2021 2:22 pm Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
I recently posted a build of the Genesis core with a menu option for automatic integer horizontal scaling. See this post. I made it with the current Genesis code from GitHub, so although I haven’t tested it it should work with the 5x crop mode. I’d be interested to hear feedback on if it’s working for people.

I’m kind of confused to see that SMS has a 5x crop option. Again I haven’t tested the latest version, but the SMS’s vertical resolution is 192 so it already fits five times multiplied at 1080p. Is it just for border mode?
Just tried this with 5x vertical crop on and both AR settings in "Original": this is AMAZING! I've got no shimmering on both Narrow and Wide options you gave. No more pursuing the right custom AR settings manually, I believe! I really think Sorgelig should consider adding this to the package, as this will come in super handy for games changing horizontal resolution! Great job!
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Re: A case for 5x vertical crop in 1080p mode.

Unread post by gordonfish »

I just updated and tested the 5x crop in NES, Genesis, and SNES so far, and it look great, and scrolls much smoother. It also makes things easier to see on the sofa furthest from the TV (about 18' away.) I also saw that there is an offset option which I'm sure will come in handy for some edge case games, but what isn't clear is if the offset setting is per-game or applies core-wide ? The former would seem to make the most sense since most games don't seem to need any offset adjustment from what I've seen thus far, and those that do might need it in different amounts and/or direction.
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