Wishlist of Cores You Would Like to See in the Future
Re: Wishlist of Cores You Would Like to See in the Future
S.T.U.N. Runner arcade looks cool. i havn't tried it yet.
ThetaX55
MiSTer
4tb external hard drive, blister and io.
MiSTer
4tb external hard drive, blister and io.
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Re: Wishlist of Cores You Would Like to See in the Future
I think obscure consoles that have shaky/bad/no software emulators would be a great focus for MiSTer and a great differentiator from software emulators once the PS1, Saturn, and WonderSwan cores are completed.
These cores would be great because not many people have played these consoles too:
-3DO (decent software emulation)
-CD-i (very poor software emulation)
-Jaguar CD (no software emulation)
-32X (decent software emulation)
-PC-FX (good software emulation)
-Tiger R-Zone (no software emulation)
-Tiger Game.com (decent software emulation)
It'd be really cool to be able to differentiate MiSTer from software emulators by having a perfect CD-i replication in FPGA for example. I know it's a bad console, but the Zelda and Mario games alone are reason enough to preserve the console and the console does have a few hidden gems.
These cores would be great because not many people have played these consoles too:
-3DO (decent software emulation)
-CD-i (very poor software emulation)
-Jaguar CD (no software emulation)
-32X (decent software emulation)
-PC-FX (good software emulation)
-Tiger R-Zone (no software emulation)
-Tiger Game.com (decent software emulation)
It'd be really cool to be able to differentiate MiSTer from software emulators by having a perfect CD-i replication in FPGA for example. I know it's a bad console, but the Zelda and Mario games alone are reason enough to preserve the console and the console does have a few hidden gems.
Re: Wishlist of Cores You Would Like to See in the Future
Pocket PC, the lack of a touch screen might be a problem, but I don't think so, a mouse would likely work just fine for this, and it might also be fun to play with Windows CE on the MiSTer FPGA.
Something that might act like an old early 2000s cell phone and play the Java Games they had back then, pre-android, and pre-touchscreen stuff.
A more modern Mac with colour screen running OS 8, I would love something that ran OS 9 but that might be to ambitious.
Something that might act like an old early 2000s cell phone and play the Java Games they had back then, pre-android, and pre-touchscreen stuff.
A more modern Mac with colour screen running OS 8, I would love something that ran OS 9 but that might be to ambitious.
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Re: Wishlist of Cores You Would Like to See in the Future
This is a super low priority request.
Texas Instruments TI-83/TI-84 graphing calculator
The TI-83's were provided to students during my middle school and high school years in the mid to late 90's. They were programmable, so there were a small selection of games to play.
Here's a website describing the games.
https://www.calculatorti.com/ti-games/t ... i-84-plus/
So far, the most up to date emulator for this calculator is the Wabbitemu ( https://github.com/sputt/wabbitemu ).
Texas Instruments TI-83/TI-84 graphing calculator
The TI-83's were provided to students during my middle school and high school years in the mid to late 90's. They were programmable, so there were a small selection of games to play.
Here's a website describing the games.
https://www.calculatorti.com/ti-games/t ... i-84-plus/
So far, the most up to date emulator for this calculator is the Wabbitemu ( https://github.com/sputt/wabbitemu ).
Re: Wishlist of Cores You Would Like to See in the Future
I wish I could play with a Neo Geo Pocket (color) core and a 32X one.
Re: Wishlist of Cores You Would Like to See in the Future
I would love to see an Amstrad GX4000 core. I suspect not a largely requested core but my understanding is it was based on the CPC+ architecture so perhaps isn't much tweaking needed over the existing CPC core. (apologies if I am wildly wrong on that assumption)
Re: Wishlist of Cores You Would Like to See in the Future
Primal Rage, as it does not even emulate correctly in Mame and the home versions are not perfect
It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
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Re: Wishlist of Cores You Would Like to See in the Future
Valtric (Jaleco, 1986) - first arcade PCB I successfully fixed after somebody gave it to me. Great little shooter. https://en.wikipedia.org/wiki/Valtric
Re: Wishlist of Cores You Would Like to See in the Future
On arcade :
R-type
Outrun
Pang 1
Snow Bros
On computers / consoles
CD32
C64 DTV
Amstrad GX4000
On Arm side (like ScummVM):
Daphne (for laserdisk games AKA Dragon's Lair)
R-type
Outrun
Pang 1
Snow Bros
On computers / consoles
CD32
C64 DTV
Amstrad GX4000
On Arm side (like ScummVM):
Daphne (for laserdisk games AKA Dragon's Lair)
- vgesoterica
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Re: Wishlist of Cores You Would Like to See in the Future
Jaguar
PC-FX
3DO
PS1
Saturn
for arcade I'd love IGS PGM
Taito F2/F3
PC-FX
3DO
PS1
Saturn
for arcade I'd love IGS PGM
Taito F2/F3
Re: Wishlist of Cores You Would Like to See in the Future
That's obviously very personal, depending on one's childhood etc. but I would love if any of those was implemented :
- FPGA implementation of the Gravis Ultrasound (for the PC demoscene) and of the Roland MT-32 for the ao486 core
- Thomson MO5 / TO7 ("plan informatique pour tous", those machines were in all schools in France in the mid 80s, so there were some interesting stuff written for them...)
- Atari Jaguar : a few nice original games, a machine I was fantasizing about as a kid
- Commodore CD 32 : some original games / versions with nice CDDA tracks
- 68040 & 68060 implementation esp. for the Amiga core
- Arcade : R-Type & X-Multiply (same hardware I think ?)
- Arcade : Metal Black
- Some hardware Flippers ?
- FPGA implementation of the Gravis Ultrasound (for the PC demoscene) and of the Roland MT-32 for the ao486 core
- Thomson MO5 / TO7 ("plan informatique pour tous", those machines were in all schools in France in the mid 80s, so there were some interesting stuff written for them...)
- Atari Jaguar : a few nice original games, a machine I was fantasizing about as a kid
- Commodore CD 32 : some original games / versions with nice CDDA tracks
- 68040 & 68060 implementation esp. for the Amiga core
- Arcade : R-Type & X-Multiply (same hardware I think ?)
- Arcade : Metal Black
- Some hardware Flippers ?
Re: Wishlist of Cores You Would Like to See in the Future
Well...mahen wrote: ↑Sat May 15, 2021 7:32 pm That's obviously very personal, depending on one's childhood etc. but I would love if any of those was implemented :
- Thomson MO5 / TO7 ("plan informatique pour tous", those machines were in all schools in France in the mid 80s, so there were some interesting stuff written for them...)
viewtopic.php?t=1543
https://github.com/Grabulosaure/MO_MiSTer
Enjoy
Re: Wishlist of Cores You Would Like to See in the Future
OMG! I have italian version of it and i love it!mapf wrote: ↑Sat May 15, 2021 8:30 pmWell...mahen wrote: ↑Sat May 15, 2021 7:32 pm That's obviously very personal, depending on one's childhood etc. but I would love if any of those was implemented :
- Thomson MO5 / TO7 ("plan informatique pour tous", those machines were in all schools in France in the mid 80s, so there were some interesting stuff written for them...)
viewtopic.php?t=1543
https://github.com/Grabulosaure/MO_MiSTer
Enjoy
It's Olivetti Prodest PC128, thank you!!!!
- madmax
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Re: Wishlist of Cores You Would Like to See in the Future
Consoles:
- Neo Geo CD
- 3DO (for return fire only)
Arcades :
- Sega System 16
- CPS3 (SF3,3 and Jojo)
- Midway Y unit UMK3
- Midway Wolf unit MK1&2, NBA JAM
- Taito F3 System Elevator Action Returns
Anything else more powerful (eg : NAOMI, Atomiswave, Model 2 , Model 3, Killer Instinct Arcade )is maybe not possible with current hardware.
- Neo Geo CD
- 3DO (for return fire only)
Arcades :
- Sega System 16
- CPS3 (SF3,3 and Jojo)
- Midway Y unit UMK3
- Midway Wolf unit MK1&2, NBA JAM
- Taito F3 System Elevator Action Returns
Anything else more powerful (eg : NAOMI, Atomiswave, Model 2 , Model 3, Killer Instinct Arcade )is maybe not possible with current hardware.
Re: Wishlist of Cores You Would Like to See in the Future
I'd just like to see MSU1 added to the SNES core, and MD+ to the Mega Drive. It means I can finally sell the hardware that I have dedicated to those as I'm not at all interested in dealing with ageing hardware problems.
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Re: Wishlist of Cores You Would Like to See in the Future
It could also be very interesting to have the Next186 SoC PC core ported to MISTer.
https://opencores.org/projects/next186_soc_pc
https://opencores.org/projects/next186_soc_pc
- Hyper Space Squid
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Re: Wishlist of Cores You Would Like to See in the Future
Im wishing here but i'd love to see an arcade core of Primal Rage 2 since it was cancelled.
Re: Wishlist of Cores You Would Like to See in the Future
Very wishful. I am hoping to make it to Galloping Ghost and try theirs, if they still have it.Hyper Space Squid wrote: ↑Wed Jun 30, 2021 4:47 pm Im wishing here but i'd love to see an arcade core of Primal Rage 2 since it was cancelled.
Re: Wishlist of Cores You Would Like to See in the Future
- Cave CV1000B and CV1000D
- Psikyo SH2 (for Dragon Blaze basically)
- Jaleco Mega System 1-A (for The Astyanax)
- IREM M84 (for Kengo and R-TypeII)
- IREM M72 (for most of them)
I think it would be nice to see all those cores.
- Psikyo SH2 (for Dragon Blaze basically)
- Jaleco Mega System 1-A (for The Astyanax)
- IREM M84 (for Kengo and R-TypeII)
- IREM M72 (for most of them)
I think it would be nice to see all those cores.
Re: Wishlist of Cores You Would Like to See in the Future
Just some info since folks have asked for what I call “Atari Polygon” hardware, which is Hard Drivin, Race Drivin, and STUN Runner.
First, I have boards to loan if anyone wants to dig in and take this core up. I am also willing to do some funding, but only for someone who is really serious and capable of getting stuff done.
Some info I think is interesting to keep in mind. Mainly it’s worth noting that the hardware across all those games is very similar. There are three drivers, Hard Drivin, Race Drivin, and Race Drivin Panorama. There were two cabinet styles, upright (aka “compact”) and cockpit (and Panorama had sort of a cockpit that had two extra screens added). There are *major* differences between the two cabinet styles, the most interesting is that the compact cabinet is CGA (as is STUN Runner) and the cockpits are EGA. They used totally different motherboards with different video hardware and thus these can’t be swapped across cabinet types.
Also worth noting is that the racers have serial ports on them and when the boards have Race Drivin software installed (it’s a ROM/Slapstic swap) you can link two machines with a null modem cable for some pseudo head to head racing. This does NOT include Panorama, however, and there’s a good reason….Panorama (which can also be played with a ROM/slapstic swap) uses the serial ports for communication to the “side pods.” So what a Panorama *really* is is a RD cockpit hardware for the center screen (yes, cockpit, because the center screen is EGA) and then *basically* (I say basically because an actual STUN Runner motherboard doesn’t have the serial port hardware populated since it didn’t need it and thus can’t be used for a Panorama side pod unless you solder all the parts into place) STUN Runner hardware for *each* side screen (which means those are actually CGA). Then the single serial port of the center is run in parallel to the two side pod hardware boards (which seems wrong but works fine because the side pods only listen for data, they do not broadcast anything). Those have Panorama side pod software loaded and simply show the proper angle of video for how they are configured, which is done by going into test on each side pod.
What’s more interesting is that the “side pod” system isn’t really just for side pods. You can configure any of like 18 or so different viewing angles including behind, above, under, etc. So technically if you wanted you could surround yourself with monitors and side pod hardware and just parallel that same serial connection and get MANY views in many directions all at the same time.
It’s also worth noting that cockpit and compact cabinet styles had some different controls. I’m not 100% sure but I think there are steering differences. I know that the brake pedal on the compact is a strain gauge whereas on the cockpit it’s a potentiometer. And on the compact the shifter is really an analog joystick (x-y potentiometers) whereas on the compact it’s switches. And the compact video is flipped because a compact has the monitor overhead and you view it via a mirror.
If you only implemented CGA hardware, you would cover being able to play Hard Drivin, Race Drivin, and STUN Runner and that would including linking two Race Drivin’s, but you would NOT be able to play Panorama because there are no Panorama ROMs that will run on CGA like there are with Race Drivin. But I doubt adding the EGA hardware support would be all that hard if you got as far as CGA working.
This is another case that in my ideal world not only would a core get done that could play the game, but I’d love to see it complete enough that a harness could be made to support the cabinet controls and feedback so a MiSTer could be used to replace the PCBs in a real cabinet. I have both cabinet styles and the ability to do the wiring and testing needed to make this happen if anyone wanted to take on the bigger project. Being able to play these games with home controls is better than nothing, but IMHO it was the amazing feedback available in the steering of these real cabinets that made these special. Current stuff you can buy for racing simulators on PCs is very good, but still nowhere near as good as Atari’s first stab at it. It’s still the gold standard, IMHO. I guess when you see the washing machine motor that controls it you know why.
—Donnie
First, I have boards to loan if anyone wants to dig in and take this core up. I am also willing to do some funding, but only for someone who is really serious and capable of getting stuff done.
Some info I think is interesting to keep in mind. Mainly it’s worth noting that the hardware across all those games is very similar. There are three drivers, Hard Drivin, Race Drivin, and Race Drivin Panorama. There were two cabinet styles, upright (aka “compact”) and cockpit (and Panorama had sort of a cockpit that had two extra screens added). There are *major* differences between the two cabinet styles, the most interesting is that the compact cabinet is CGA (as is STUN Runner) and the cockpits are EGA. They used totally different motherboards with different video hardware and thus these can’t be swapped across cabinet types.
Also worth noting is that the racers have serial ports on them and when the boards have Race Drivin software installed (it’s a ROM/Slapstic swap) you can link two machines with a null modem cable for some pseudo head to head racing. This does NOT include Panorama, however, and there’s a good reason….Panorama (which can also be played with a ROM/slapstic swap) uses the serial ports for communication to the “side pods.” So what a Panorama *really* is is a RD cockpit hardware for the center screen (yes, cockpit, because the center screen is EGA) and then *basically* (I say basically because an actual STUN Runner motherboard doesn’t have the serial port hardware populated since it didn’t need it and thus can’t be used for a Panorama side pod unless you solder all the parts into place) STUN Runner hardware for *each* side screen (which means those are actually CGA). Then the single serial port of the center is run in parallel to the two side pod hardware boards (which seems wrong but works fine because the side pods only listen for data, they do not broadcast anything). Those have Panorama side pod software loaded and simply show the proper angle of video for how they are configured, which is done by going into test on each side pod.
What’s more interesting is that the “side pod” system isn’t really just for side pods. You can configure any of like 18 or so different viewing angles including behind, above, under, etc. So technically if you wanted you could surround yourself with monitors and side pod hardware and just parallel that same serial connection and get MANY views in many directions all at the same time.
It’s also worth noting that cockpit and compact cabinet styles had some different controls. I’m not 100% sure but I think there are steering differences. I know that the brake pedal on the compact is a strain gauge whereas on the cockpit it’s a potentiometer. And on the compact the shifter is really an analog joystick (x-y potentiometers) whereas on the compact it’s switches. And the compact video is flipped because a compact has the monitor overhead and you view it via a mirror.
If you only implemented CGA hardware, you would cover being able to play Hard Drivin, Race Drivin, and STUN Runner and that would including linking two Race Drivin’s, but you would NOT be able to play Panorama because there are no Panorama ROMs that will run on CGA like there are with Race Drivin. But I doubt adding the EGA hardware support would be all that hard if you got as far as CGA working.
This is another case that in my ideal world not only would a core get done that could play the game, but I’d love to see it complete enough that a harness could be made to support the cabinet controls and feedback so a MiSTer could be used to replace the PCBs in a real cabinet. I have both cabinet styles and the ability to do the wiring and testing needed to make this happen if anyone wanted to take on the bigger project. Being able to play these games with home controls is better than nothing, but IMHO it was the amazing feedback available in the steering of these real cabinets that made these special. Current stuff you can buy for racing simulators on PCs is very good, but still nowhere near as good as Atari’s first stab at it. It’s still the gold standard, IMHO. I guess when you see the washing machine motor that controls it you know why.
—Donnie
Re: Wishlist of Cores You Would Like to See in the Future
Oh, I should also mention that one of the original main developers of the Atari Polygon hardware and software is Jed Margolin, and he’s been VERY approachable and helpful with info on this stuff and I’m sure would be willing to answer questions of someone who was making a serious attempt at this. No, he ain’t gonna go do it, but having someone like him who can answer questions as they arise would likely be super useful.
—Donnie
—Donnie
- CartoonDonkey
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Re: Wishlist of Cores You Would Like to See in the Future
Seconding Valtric and Exerion. Actually -almost all the cool Jaleco shooters
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