MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Community created YouTube tutorials, interviews and helpful online information guides.
annette
Posts: 11
Joined: Mon Jul 12, 2021 10:02 am
Has thanked: 2 times
Been thanked: 4 times

MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by annette »

just watched this, its really interesting in relation to lag or the lack of it on Mister.

PikWik
Posts: 138
Joined: Sat May 30, 2020 7:00 pm
Has thanked: 96 times
Been thanked: 26 times

Re: MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by PikWik »

yes, that is a great real world example of how well FPGA gaming matches original hardware, regarding input lag.
kind of drives home the point that FPGA gaming is as close as you can get to the real thing (and IMO, more versatile and subjectively better)

heres a reddit post that compares shinobi running on original hardware and compares it to some common emulation youd find today.
real hardware, Pi3 with runahead, Pi3 without runahead, and the MiSTer

https://www.reddit.com/r/fpgagaming/com ... _runahead/

33192LY.jpg
33192LY.jpg (622.79 KiB) Viewed 573 times

from their findings, the MiSTer matches original hardware in input lag, and the Pi3 with 1 frame of runahead is almost 2x laggier, and even worse without any runahead.

mind you, i have no idea how optimized this person tried to make their Pi3, because i have had decent results with some settings (video_threaded=false, video_driver=dispmanx, video_max_swapchain_images=2)
but, it is still amazing how the MiSTer matches original hardware in input lag
Jeruro
Posts: 10
Joined: Mon May 25, 2020 7:24 am
Has thanked: 1 time
Been thanked: 7 times

Re: MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by Jeruro »

Audio lag is also important. There is no emulator without audio lag.
Blitzwing
Posts: 80
Joined: Sat Sep 05, 2020 9:52 pm
Has thanked: 7 times
Been thanked: 18 times

Re: MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by Blitzwing »

annette wrote: Sun Sep 12, 2021 3:34 pm just watched this, its really interesting in relation to lag or the lack of it on Mister.
Input lag is the major killer feature where no matter what trick is used software emulation cannot and probably never will beat FPGA. 90% of the time four frames of latency might not really matter, but even if we can't easily perceive four frames of latency visually it is still 66.4ms of time (at 60fps) which is an eternity in a twitch platformer and it certainly will not feel right to play, shows itself clearly in edge cases like this where "the lag is cumulative".

I've been dabbling in emulators since the Kgen, Zsnes, UltraHLE days but something 'off' meant I'd play for 10 minutes and get bored, still today even with a decent Retroarch setup. MiSTer genuinely changed that and I've played a few titles to completion, I realise now that it was the lag that was killing my enjoyment..
virtuali
Posts: 18
Joined: Mon Feb 01, 2021 10:41 pm
Been thanked: 5 times

Re: MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by virtuali »

Input lag it's what makes the game "feel" right and, in many of those NES-era games, very precise timing was required to successfully play some levels.

Of course, even the real hardware had some lag, it's not possible to have zero lag from input to screen reaction, because the input must be proceed and the game code will take some time to react to it but, the main issue those test are proving, is that FPGA has the SAME input lag as the original hardware, which makes playing the game easier, because it was designed that way!

Also, not having audio lag because the audio circuits runs in parallel with everything else on FPGA, also helps a lot, because the audio cues are better in sync with what you see on screen.

Putting both together, it's clear why you can really game *seriously* on FPGA ( playing a game to completion, or competitively ), while with other emulation methods it's all more casual.

I also have a RPI4 in a Gameboy DMG case, which is very nice and it's portable but, sometimes I feel overwhelmed by the extreme flexibility of Retropie/Retroarch, there are just too many options to configure, with dozen of different emulators for the same system, let alone all the extra stuff like Attract mode, Scraping for game descriptions, setting up borders, flyers, etc, which will result in spending way more time configuring than playing the games.
User avatar
bazza_12
Posts: 233
Joined: Sun May 24, 2020 7:49 pm
Location: Yorkshire, UK
Has thanked: 114 times
Been thanked: 50 times
Contact:

Re: MiSTer Vs Original Nintendo Battletoads Clinger-Winger The Ultimate Lag Test

Unread post by bazza_12 »

annette wrote: Sun Sep 12, 2021 3:34 pm just watched this, its really interesting in relation to lag or the lack of it on Mister.
fascinating watch, thanks for posting, brilliant example
The music is reversible but time is not. Turn back. Turn back
Post Reply