4 way/8 way selection on inputs?

Discussion of keyboards, gamepads, joysticks and other input related peripherals.
Escape-To-88
Posts: 42
Joined: Fri Apr 30, 2021 7:07 pm
Has thanked: 11 times
Been thanked: 2 times

4 way/8 way selection on inputs?

Unread post by Escape-To-88 »

I used my MiSTers in my arcade cabs. On my vert Egret I have 4 way restrictions for 4 way games like Pacman, Donkey Kong etc. However I'm sure there was a soft option to enable 4 way sticks that simply blocked diagonals being registered. If so anyone know where this option is!? Cheers
User avatar
lamarax
Top Contributor
Posts: 472
Joined: Wed Nov 11, 2020 6:28 pm
Has thanked: 33 times
Been thanked: 199 times

Re: 4 way/8 way selection on inputs?

Unread post by lamarax »

Much like their original counterparts, the MiSTer cores don't actually recognize/register diagonal inputs. It's the physical motion of the stick that's causing loss of precision when you accidentally hit a diagonal.

So I guess rotating the gate's insert in 'diamond' orientation (if you have JLFs), or moving the subguide to the 4-way position (if you have Seimitsus) is the only solution, cumbersome as it may be. That's what these things are there for in the first place ;)

[Edit] If you (understandably) insist on being lazy :mrgreen: there're always offerings made just for you :P
Escape-To-88
Posts: 42
Joined: Fri Apr 30, 2021 7:07 pm
Has thanked: 11 times
Been thanked: 2 times

Re: 4 way/8 way selection on inputs?

Unread post by Escape-To-88 »

lamarax wrote: Tue Jul 13, 2021 4:43 pm Much like their original counterparts, the MiSTer cores don't actually recognize/register diagonal inputs. It's the physical motion of the stick that's causing loss of precision when you accidentally hit a diagonal.

So I guess rotating the gate's insert in 'diamond' orientation (if you have JLFs), or moving the subguide to the 4-way position (if you have Seimitsus) is the only solution, cumbersome as it may be. That's what these things are there for in the first place ;)

[Edit] If you (understandably) insist on being lazy :mrgreen: there're always offerings made just for you :P
I know all of this. Especially as I restore arcade machines. I thought I'd read there was a setting within the MiSTer cores themselves, that is what I was asking.
User avatar
jimmystones
Core Developer
Posts: 216
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 248 times
Contact:

Re: 4 way/8 way selection on inputs?

Unread post by jimmystones »

There are some cores with 'one way' stick code - but it's not consistent I'm afraid, as it's a per core implementation.

Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD.

Lady Bug just has a basic one that just has a preferred direction - e.g. always goes right if you do up and right (might be getting that back to front but you get the idea!)
Escape-To-88
Posts: 42
Joined: Fri Apr 30, 2021 7:07 pm
Has thanked: 11 times
Been thanked: 2 times

Re: 4 way/8 way selection on inputs?

Unread post by Escape-To-88 »

jimmystones wrote: Wed Jul 14, 2021 11:18 am There are some cores with 'one way' stick code - but it's not consistent I'm afraid, as it's a per core implementation.

Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD.

Lady Bug just has a basic one that just has a preferred direction - e.g. always goes right if you do up and right (might be getting that back to front but you get the idea!)
Thank you mate. Thought the Pac and DK cores had it implemented, obviously not. Will use my 4 way restrictor plate. Cheers
Post Reply