X68000 Beta - Updates and Releases

mathieulh
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Re: X68000 Beta - Updates and Releases

Unread post by mathieulh »

Hello, I can't manage to get any mouse recognized by the latest X68000 beta core. Is that normal?
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Re: X68000 Beta - Updates and Releases

Unread post by pbsk8 »

syltefar wrote: Sun Jul 11, 2021 10:23 pm I managed to get started. Since it could be useful for other newcomers, I'll post how I got a few games to run:
  • I used the 2020-09-13 version of the core (linked from this forum thread):
    x68000_20200913.rar
  • I installed the RBF in /media/fat/_Computer, and moved x68000.rom to /media/fat/games/X68000/boot.rom
  • I put a disk image 'Tonton *.hdf' in the HDF and reset the X68000. I could now load a bunch of games from a menu.
  • I tested 16 games, 12 of them worked great, two of them didn't boot, and two of them had graphical glitches.
The display wasn't scaled to fullscreen like most other cores, but I managed to zoom my TV to compensate.

I will post a recording in this forum thread after I have tested some more games.

Please let me know if I'm doing something stupid. :D
Thanks, I got it working. I wish I could set a button in my m30 pad to not use a keyboard just to select the games and then start.bat

Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(

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jca
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Re: X68000 Beta - Updates and Releases

Unread post by jca »

pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.
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Re: X68000 Beta - Updates and Releases

Unread post by SIDKidd »

mathieulh wrote: Wed Oct 13, 2021 7:32 pm Hello, I can't manage to get any mouse recognized by the latest X68000 beta core. Is that normal?
Hello mathieulh!
I got the same problem. Did you find a solution to get the mouse working? Does it need a driver within Human68k or so?

Greetz,
Danny
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Re: X68000 Beta - Updates and Releases

Unread post by pbsk8 »

jca wrote: Sat Oct 23, 2021 8:36 pm
pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.
so, I dont run it as hdf option?
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Re: X68000 Beta - Updates and Releases

Unread post by FPGA64 »

pbsk8 wrote: Sun Oct 24, 2021 8:21 pm
jca wrote: Sat Oct 23, 2021 8:36 pm
pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.
so, I dont run it as hdf option?
The Neo kobe collection has it as a HDF. The Ton Ton only seems to have it as floppies. Warning it takes along time to laod from floppy. After you choose the music just go and do something else for 3 or so minutes.
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Re: X68000 Beta - Updates and Releases

Unread post by blacklistedcard »

Wow... I never knew this computer even existed. I'm running some games now and they look really good.
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Re: X68000 Beta - Updates and Releases

Unread post by Milspex »

I've been playing Dash Yarou by Toaplan for a while now..
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Re: X68000 Beta - Updates and Releases

Unread post by Jlz »

I'm running the x68000_midi core, which I believe is a beta. Is this a completely different beta core?
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Re: X68000 Beta - Updates and Releases

Unread post by softtest9 »

Not sure what everyone else is using, but the most updated version right now appears to be in the MiSTer-devel repo: https://github.com/MiSTer-devel/X68000_MiSTer

It has the FX68K CPU core as well as Jotego's YM2151 core, and more. I'll be using this one whenever the next release is out.
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Re: X68000 Beta - Updates and Releases

Unread post by blacklistedcard »

Jlz wrote: Tue Nov 09, 2021 1:44 pm I'm running the x68000_midi core, which I believe is a beta. Is this a completely different beta core?
That's an older core. The one people are using has different options and the video/midi is much better. Now we need someone to compile the latest updates from yesterday.
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Re: X68000 Beta - Updates and Releases

Unread post by breiztiger »

build with last commits
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X68000_20211108.rbf
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Re: X68000 Beta - Updates and Releases

Unread post by Enthropy »

breiztiger wrote: Wed Nov 10, 2021 6:56 am build with last commits
Thanks. Looks like it works great. Only problem is, that it's analog video output is weird. My monitor (Eizo Flexscan L997, analog DVI input) can't handle it and displays a grainy shimmering mess. It looks like results of using a VGA cable with bad/no shielding. It's usable, but it is a horrible eyestrain. The older x68000_midi core does not have this problem.
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Re: X68000 Beta - Updates and Releases

Unread post by Milspex »

this is shaping up to be such a great core.

This latest build nicely fills the screen on all games now, it's just missing the MT32PI hack add but it's all good.

The TonTon hdfs are great but a little hard to come by.

Get this instead: https://archive.org/details/mister_x68k

All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time
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Chris23235
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Re: X68000 Beta - Updates and Releases

Unread post by Chris23235 »

breiztiger wrote: Wed Nov 10, 2021 6:56 am build with last commits
This build is a great improvement. It is the first version that works with Chase H.Q. The speech sounds to fast, but I am not sure. I had to set the max refresh rate to 60 Hz in the ini for the core otherwise the core didn't sync on my TV.
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Re: X68000 Beta - Updates and Releases

Unread post by akeley »

Milspex wrote: Wed Nov 10, 2021 5:02 pm All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time
This looks good, I might finally dip my toe into this core. But, for why didn't he zip the lot :)
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Re: X68000 Beta - Updates and Releases

Unread post by Chris23235 »

akeley wrote: Wed Nov 10, 2021 9:30 pm
Milspex wrote: Wed Nov 10, 2021 5:02 pm All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time
This looks good, I might finally dip my toe into this core. But, for why didn't he zip the lot :)
You can get them in a single zip, just click on the "307 Files" button.
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Re: X68000 Beta - Updates and Releases

Unread post by akeley »

Oh gosh, right. Even though I upload there myself and love it dearly, the archive.org never ceases to confuse me.
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Re: X68000 Beta - Updates and Releases

Unread post by catenaccio »

Please, could anyone share video_mode working with this core in a CRT?

I´m using this one, but everything is blurry:

[X68000]
vga_scaler=1
vsync_adjust=1
vscale_mode=1
video_mode=384,8,32,24,224,4,3,16,6048

Regards
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Re: X68000 Beta - Updates and Releases

Unread post by zoopster »

It won't work on a 15khz CRT yet. Maybe in the future.
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Re: X68000 Beta - Updates and Releases

Unread post by catenaccio »

zoopster wrote: Thu Nov 11, 2021 8:42 pm It won't work on a 15khz CRT yet. Maybe in the future.
But if I try with this video mode:

video_mode=320,8,32,24,240,4,3,16,6048

I can get decent graphics in a CRT. Then is not possible to improve it?
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Re: X68000 Beta - Updates and Releases

Unread post by Jlz »

This new version (X68000_20211108.rbf) seems better than the one I was using. I just fired up Galseed 2 and the image and sound are noticeably better.

Nemesis 94 still doesn't work though!
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Re: X68000 Beta - Updates and Releases

Unread post by SuperBabyHix »

catenaccio wrote: Fri Nov 12, 2021 4:01 pm
zoopster wrote: Thu Nov 11, 2021 8:42 pm It won't work on a 15khz CRT yet. Maybe in the future.
But if I try with this video mode:

video_mode=320,8,32,24,240,4,3,16,6048

I can get decent graphics in a CRT. Then is not possible to improve it?
One problem might be that some games use a 256 line video mode. This page has video modes listed for some games. https://gamesx.com/wiki/doku.php?id=x68000:game_notes

Another thing I noticed is that turning on gamma correction can cause some video signal weirdness on this core.

Hope that helps.
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Re: X68000 Beta - Updates and Releases

Unread post by Captain FPGA »

So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.
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Re: X68000 Beta - Updates and Releases

Unread post by Shuffle7 »

Captain FPGA wrote: Sat Nov 13, 2021 11:44 pm So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.
Yes put the boot rom in the computer folder along with the rbf. And then load up x68000 , where it mentions hdf load up using that option, run hdf files from the normal games x68000 folder. Then hit reset and apply in the x68000 menu to load up the hdf.
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Re: X68000 Beta - Updates and Releases

Unread post by Captain FPGA »

Shuffle7 wrote: Sun Nov 14, 2021 12:05 am
Captain FPGA wrote: Sat Nov 13, 2021 11:44 pm So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.
Yes put the boot rom in the computer folder along with the rbf. And then load up x68000 , where it mentions hdf load up using that option, run hdf files from the normal games x68000 folder. Then hit reset and apply in the x68000 menu to load up the hdf.
Appreciate you trying to help.

So I did get a screen with some text in placing the boot rom in the Computer folder so that's a plus. When I went to load up Street Fighter 2 hdf using the mister menu I couldn't find a reset and apply option anywhere on the menu screen.

You sure there aren't anymore files I need to add? For this core the only thing in there now is the boot rom being X68000, the rbf, and the hdf games.
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Re: X68000 Beta - Updates and Releases

Unread post by Yim »

I find this to be a very confusing system, but I got it working using the rbf posted on the previous page of this thread, with just the boot rom and an image file. I don’t have an IO board so I’m not using a second SD card. There’s no “reset and apply” option, you just select the hdf or d88 file then choose reset (last option on the first page of the OSD).
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Re: X68000 Beta - Updates and Releases

Unread post by Chris23235 »

Captain FPGA wrote: Sun Nov 14, 2021 12:33 am
Shuffle7 wrote: Sun Nov 14, 2021 12:05 am
Captain FPGA wrote: Sat Nov 13, 2021 11:44 pm So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.
Yes put the boot rom in the computer folder along with the rbf. And then load up x68000 , where it mentions hdf load up using that option, run hdf files from the normal games x68000 folder. Then hit reset and apply in the x68000 menu to load up the hdf.
Appreciate you trying to help.

So I did get a screen with some text in placing the boot rom in the Computer folder so that's a plus. When I went to load up Street Fighter 2 hdf using the mister menu I couldn't find a reset and apply option anywhere on the menu screen.

You sure there aren't anymore files I need to add? For this core the only thing in there now is the boot rom being X68000, the rbf, and the hdf games.
You should use the core posted in this thread eralier by breitziger
breiztiger wrote: Wed Nov 10, 2021 6:56 am
It is the most recent built and it has the best compability, this version also labels it as "reset and apply HDD". No 2nd SD card necessary. As far as I understand this version of the core doesn't support MIDI.
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Re: X68000 Beta - Updates and Releases

Unread post by Captain FPGA »

Yeah thx guys I finally grabbed the download from one page back.

Had some trouble at first but works like a charm! Going to test some games. Say, if I ran update all wouldn't that replace the rbf I downloaded with the official beta. As I understand it currently that version has more problems. Just wanna know if I should hold onto breiztiger file incase update all tries to revert me back to the official beta.

Lastly, is there a way to get 6 buttons on Street Fighter 2? When I try to adjust it in mister control osd it only let's me map 4 including select.

At the time of me writing this Final Fight crashed after 5 minutes. Seeing how this is a beta I understand if this issue is known?
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Re: X68000 Beta - Updates and Releases

Unread post by breiztiger »

with last commit from makigumo
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X68000_20211112.rbf
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