X68000 Beta - Updates and Releases

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tontonkaloun
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Re: X68000 beta - stopped working all of a sudden

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Alkadian
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

wark91 wrote: Tue Jun 30, 2020 8:17 pm F68k_MiSTer -> is the X68000 core
MiSTer200630 -> is the PC88 Core.

Thanks.
Great, many thanks for confirming! Still playing with quartus though!
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Re: X68000 beta - stopped working all of a sudden

Unread post by Chris23235 »

tontonkaloun wrote: Tue Jun 30, 2020 10:11 pm https://www.swisstransfer.com/d/b3723d2 ... 1c77eb3688
PC88 + X68000
Many many thanks to you and of course also many thanks puu for your work.
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

Alkadian wrote: Thu Jun 25, 2020 7:02 pm
tontonkaloun wrote: Thu Jun 25, 2020 6:32 pm
Alkadian wrote: Thu Jun 25, 2020 5:26 pm

Hi tontonkaloun,

As I mentioned in my earlier post I love learning new things. When you get a chance, would you please be so kind as to guide me through the process of compiling with Quartus Lite?

For now I have downloaded the windows version from the intel website.

Thanks a lot!
Just open the qar file
Then you need to launch the ip upgrade tool and run the automatic process (upper left corner)
and finally you can compile

with the browser file, you are looking for the file output from the folder (* .rbf)
That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.

Looking forward to give it a go!
Hi tontonkaloun,

Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well :mrgreen:

BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!

Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
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Re: X68000 beta - stopped working all of a sudden

Unread post by zakk4223 »

Hi. Cho Ren Sha 68k is supposed to run at 55hz framerate. When loading it, the core continues to output 60hz video. Is there some way to get the proper framerate?
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Re: X68000 beta - stopped working all of a sudden

Unread post by suverman »

It runs at proper framerate when you play it afaik, how did you check it was running at 60hz?

Edit: Its does indeed run at 60hz according to OSSC.
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Re: X68000 beta - stopped working all of a sudden

Unread post by Chris23235 »

As far as I know Cho Ren Sha 68k has a framerate of 55 FPS, but this doesn't mean that the core should output a 55Hz picture at this moment.

EDIT: It was as I remembered it, the info can be found here:
http://shmuplations.com/chorensha68k/
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Re: X68000 beta - stopped working all of a sudden

Unread post by suverman »

X68000 ran at 55hz, chorensha needs to run at 55hz, afaik it does run at 55hz. There is no jitter in the video that occurs when you try to run 55hz video at 60hz like xm6 or any other windows emulators. The windows port is smooth because it runs much faster at 60hz, the game was hardcoded to run faster on windows.

Edit: I am wrong, OSSC shows 60hz.
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Re: X68000 beta - stopped working all of a sudden

Unread post by Chris23235 »

I see, I didn't knew that the X68000 was able to output 55Hz, when I read about the game I always thought it ran with 55 FPS on 60Hz.
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Re: X68000 beta - stopped working all of a sudden

Unread post by puu »

The screen display is fixed to 800x600x60Hz according to the general-purpose display. (The original DE0-CV does not convert the refresh rate, etc. because it controls the VGA connector directly from the FPGA.)
768x512 is unchanged, 512x512 is expanded horizontally 1.5 times (2 dots are displayed on 3 dots), 512x256 is 1.5 times horizontally, 2 times vertically, 256x256 is 3 times horizontally, and 2 times vertically to 800x600 screen. It is displayed.
Therefore, the timing of interrupts related to horizontal/vertical synchronization may differ from the actual device.

Since it is an FPGA, it is possible to output a signal for the actual display (15 kHz compatible), but it is difficult to obtain that display, so it is a general-purpose 800 x 600.
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Re: X68000 beta - stopped working all of a sudden

Unread post by tontonkaloun »

Alkadian wrote: Wed Jul 01, 2020 5:59 pm
Alkadian wrote: Thu Jun 25, 2020 7:02 pm
tontonkaloun wrote: Thu Jun 25, 2020 6:32 pm

Just open the qar file
Then you need to launch the ip upgrade tool and run the automatic process (upper left corner)
and finally you can compile

with the browser file, you are looking for the file output from the folder (* .rbf)
That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.

Looking forward to give it a go!
Hi tontonkaloun,

Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well :mrgreen:

BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!

Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
Hello
same for me, it's a game that has always crashed with the core x68000
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Alkadian
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

tontonkaloun wrote: Thu Jul 02, 2020 3:59 pm
Alkadian wrote: Wed Jul 01, 2020 5:59 pm
Alkadian wrote: Thu Jun 25, 2020 7:02 pm

That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.

Looking forward to give it a go!
Hi tontonkaloun,

Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well :mrgreen:

BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!

Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
Hello
same for me, it's a game that has always crashed with the core x68000
Oh I see, thanks for checking. Hopefully there will be a fix in the future. Fingers crossed!
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Re: X68000 beta - stopped working all of a sudden

Unread post by retrorepair »

puu wrote: Thu Jul 02, 2020 11:02 am The screen display is fixed to 800x600x60Hz according to the general-purpose display. (The original DE0-CV does not convert the refresh rate, etc. because it controls the VGA connector directly from the FPGA.)
768x512 is unchanged, 512x512 is expanded horizontally 1.5 times (2 dots are displayed on 3 dots), 512x256 is 1.5 times horizontally, 2 times vertically, 256x256 is 3 times horizontally, and 2 times vertically to 800x600 screen. It is displayed.
Therefore, the timing of interrupts related to horizontal/vertical synchronization may differ from the actual device.

Since it is an FPGA, it is possible to output a signal for the actual display (15 kHz compatible), but it is difficult to obtain that display, so it is a general-purpose 800 x 600.
Someone get this man a 15khz display!
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Re: X68000 beta - stopped working all of a sudden

Unread post by puu »

This is the second SD card connection. Same pin assignment as IO board but very cheap. Direct wiring to the adapter that converts microSD to SD.

MiSTer.jpg
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Re: X68000 beta - stopped working all of a sudden

Unread post by MaxPlaysMiSTer »

^this is awesome!

The latest core is full of great updates! Thank you for your hard work. Zugya is awesome!

I found an interesting visual issue when playing Illumination Laser. The enemy bullets appear, but don't move.
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Re: X68000 beta - stopped working all of a sudden

Unread post by alanswx »

puu wrote: Sat Jul 04, 2020 1:08 am This is the second SD card connection. Same pin assignment as IO board but very cheap. Direct wiring to the adapter that converts microSD to SD.
MiSTer.jpg
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What a great use for all of those adapters. I just throw them in the trash!
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Re: X68000 beta - stopped working all of a sudden

Unread post by zomgugoff »

alanswx wrote: Sat Jul 04, 2020 9:48 pmWhat a great use for all of those adapters. I just throw them in the trash!
I did something similar to this for hardmodding DSI and 3DS consoles before softmodding was available.
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Re: X68000 beta - stopped working all of a sudden

Unread post by kingfaiwu »

i am using new x68000 (0630.rbf) core, it i's pretty awesome
but i cannot figure out how to run the 3 disks game such as strider ( system disk + disk a + disk b)
can anyone tell me the procedure ??
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Re: X68000 beta - stopped working all of a sudden

Unread post by suverman »

Strider doesnt run. I tried it both from floppy and HDF. Other 3 disk games like Mahou Daisakusen runs fine. You need to typically mount FDD0: Disk 1, FDD1: Disk 2, and then when prompted FDD0: Disk 3. At times it can be different, you will generally understand from the message.
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Re: X68000 beta - stopped working all of a sudden

Unread post by kingfaiwu »

Thanx man !!
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Re: X68000 beta - stopped working all of a sudden

Unread post by tontonkaloun »

Thanx Mr Puu for the new version of the core !!
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

Excellent, I didn’t figure it out that Puu released a new version. Many thanks Puu for your continuous efforts on this fantastic core!
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Re: X68000 beta - stopped working all of a sudden

Unread post by suverman »

Thanks puusan.
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

Hi guys,

I have just compiled the latest .qar file. At the end of the compilation process, Quartus returned the following:

293001 Quartus Prime Full Compilation was unsuccessful. 3 errors, 240 warnings.

The .rbf seems to be working fine though.

Is this something that I need to be worried about?

Many thanks.
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Re: X68000 beta - stopped working all of a sudden

Unread post by tontonkaloun »

which version of quartus are you building with?
the recommended version is 17.0, if i'm not wrong
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

tontonkaloun wrote: Thu Jul 16, 2020 6:36 pm which version of quartus are you building with?
the recommended version is 17.0, if i'm not wrong
Hi,

I have got the 19.1 version for linux.
Thanks.
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tontonkaloun
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Re: X68000 beta - stopped working all of a sudden

Unread post by tontonkaloun »

Alkadian wrote: Thu Jul 16, 2020 7:32 pm
tontonkaloun wrote: Thu Jul 16, 2020 6:36 pm which version of quartus are you building with?
the recommended version is 17.0, if i'm not wrong
Hi,

I have got the 19.1 version for linux.
Thanks.
try with 17.0 or 17.1 !


I have already seen compilation errors with version 19 that there is not with version 17
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.
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Re: X68000 beta - stopped working all of a sudden

Unread post by tontonkaloun »

Alkadian wrote: Thu Jul 16, 2020 8:00 pm I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.

my compiled file if you want to compare with yours:
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Re: X68000 beta - stopped working all of a sudden

Unread post by Alkadian »

tontonkaloun wrote: Thu Jul 16, 2020 8:15 pm
Alkadian wrote: Thu Jul 16, 2020 8:00 pm I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.

my compiled file if you want to compare with yours:

That’s fantastic, many thanks for that!
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