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Re: X68000 beta - stopped working all of a sudden

Posted: Thu Jul 16, 2020 7:32 pm
by Alkadian
tontonkaloun wrote: Thu Jul 16, 2020 6:36 pm which version of quartus are you building with?
the recommended version is 17.0, if i'm not wrong
Hi,

I have got the 19.1 version for linux.
Thanks.

Re: X68000 beta - stopped working all of a sudden

Posted: Thu Jul 16, 2020 7:41 pm
by tontonkaloun
Alkadian wrote: Thu Jul 16, 2020 7:32 pm
tontonkaloun wrote: Thu Jul 16, 2020 6:36 pm which version of quartus are you building with?
the recommended version is 17.0, if i'm not wrong
Hi,

I have got the 19.1 version for linux.
Thanks.
try with 17.0 or 17.1 !


I have already seen compilation errors with version 19 that there is not with version 17

Re: X68000 beta - stopped working all of a sudden

Posted: Thu Jul 16, 2020 8:00 pm
by Alkadian
I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.

Re: X68000 beta - stopped working all of a sudden

Posted: Thu Jul 16, 2020 8:15 pm
by tontonkaloun
Alkadian wrote: Thu Jul 16, 2020 8:00 pm I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.

my compiled file if you want to compare with yours:

Re: X68000 beta - stopped working all of a sudden

Posted: Thu Jul 16, 2020 8:42 pm
by Alkadian
tontonkaloun wrote: Thu Jul 16, 2020 8:15 pm
Alkadian wrote: Thu Jul 16, 2020 8:00 pm I see, thanks. I always struggled to download the version 17 and its associated Cyclone V qdz file from the Intel site, that's why I have ended up with the 19.1. Never mind. Thanks a lot for looking at it for me.

my compiled file if you want to compare with yours:

That’s fantastic, many thanks for that!

Re: X68000 beta - stopped working all of a sudden

Posted: Fri Jul 17, 2020 11:42 am
by puu
There is a bug in the disk emulator that seems to destroy the image when written.
I have uploaded a modified version, so please update it.
http://fpga8801.seesaa.net/article/476375530.html

Re: X68000 beta - stopped working all of a sudden

Posted: Fri Jul 17, 2020 11:46 am
by Alkadian
puu wrote: Fri Jul 17, 2020 11:42 am There is a bug in the disk emulator that seems to destroy the image when written.
I have uploaded a modified version, so please update it.
http://fpga8801.seesaa.net/article/476375530.html
Great, thanks for the heads up Puu!

Re: X68000 beta - stopped working all of a sudden

Posted: Fri Jul 17, 2020 11:49 am
by Alkadian
@ tontonkaloun,

When you get a chance, would you please share the new .rbf file? I have compiled it but I am receiving the same error messages as before. I would be grateful if you could do it.
Many thanks!

Re: X68000 beta - stopped working all of a sudden

Posted: Fri Jul 17, 2020 3:42 pm
by tontonkaloun
Alkadian wrote: Fri Jul 17, 2020 11:49 am @ tontonkaloun,

When you get a chance, would you please share the new .rbf file? I have compiled it but I am receiving the same error messages as before. I would be grateful if you could do it.
Many thanks!
No problem
Gift: pc8801 core

Re: X68000 beta - stopped working all of a sudden

Posted: Fri Jul 17, 2020 3:56 pm
by Alkadian
tontonkaloun wrote: Fri Jul 17, 2020 3:42 pm
Alkadian wrote: Fri Jul 17, 2020 11:49 am @ tontonkaloun,

When you get a chance, would you please share the new .rbf file? I have compiled it but I am receiving the same error messages as before. I would be grateful if you could do it.
Many thanks!
No problem
Gift: pc8801 core
Hi tontonkaloun,

That was quick! Many thanks for your kind help on both cores. Really appreciated.

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 12:15 am
by puu
Recent .qar files also include .rbf files, so please use it when compilation does not pass.
X68000/v17/output_files/release-F68kMiSTer.rbf

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 6:51 am
by wark91
Thanks a lot to let the rdf for the one not able to build correctly !

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 8:14 am
by Alkadian
puu wrote: Sat Jul 18, 2020 12:15 am Recent .qar files also include .rbf files, so please use it when compilation does not pass.
X68000/v17/output_files/release-F68kMiSTer.rbf
@ puu,

That’s great, many thanks for that!

Just a request, if I may, but only when you get a chance please. It would be great if you could have a look at why Bubble Bobble freezes up when it boots up.

Thanks a lot!

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 9:38 am
by Alkadian
@ puu,

I was playing a bit with the latest revision. I have just noticed that when I play Cotton, the audio seems to play faster than expected and also after a few seconds of playing I get the error message as per the attached image. I have managed to replicate this behaviour every time I have lunched this game.

Many thanks!

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 9:55 am
by Chris23235
Alkadian wrote: Sat Jul 18, 2020 8:14 am
puu wrote: Sat Jul 18, 2020 12:15 am Recent .qar files also include .rbf files, so please use it when compilation does not pass.
X68000/v17/output_files/release-F68kMiSTer.rbf
@ puu,

That’s great, many thanks for that!

Just a request, if I may, but only when you get a chance please. It would be great if you could have a look at why Bubble Bobble freezes up when it boots up.

Thanks a lot!
For me it boots up fine, but freezes when I start a game.

I noticed, that the ship in Thunder Force II isn't displayed. Chase H.Q. now runs a little bit further, some of the speech on the radio screen is played before it hangs. The controls in After Burner II are non-responsive.

Re: X68000 beta - stopped working all of a sudden

Posted: Sat Jul 18, 2020 11:25 am
by Alkadian
Chris23235 wrote: Sat Jul 18, 2020 9:55 am
Alkadian wrote: Sat Jul 18, 2020 8:14 am
puu wrote: Sat Jul 18, 2020 12:15 am Recent .qar files also include .rbf files, so please use it when compilation does not pass.
X68000/v17/output_files/release-F68kMiSTer.rbf
@ puu,

That’s great, many thanks for that!

Just a request, if I may, but only when you get a chance please. It would be great if you could have a look at why Bubble Bobble freezes up when it boots up.

Thanks a lot!
For me it boots up fine, but freezes when I start a game.

I noticed, that the ship in Thunder Force II isn't displayed. Chase H.Q. now runs a little bit further, some of the speech on the radio screen is played before it hangs. The controls in After Burner II are non-responsive.
I have tried Thunder Force II and I can confirm that not only the ship but all the other enemies are not displayed at all.

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Jul 29, 2020 1:51 am
by puu
A new RTL was uploded.
This update is about priority of screens(transparent).

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Jul 29, 2020 6:14 am
by wark91
Thank you puu !

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Jul 29, 2020 10:53 am
by Alkadian
puu wrote: Wed Jul 29, 2020 1:51 am A new RTL was uploded.
This update is about priority of screens(transparent).
That’s great. I can’t wait to give it a go!! Many thanks!!

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Jul 29, 2020 4:29 pm
by Alkadian
puu wrote: Wed Jul 29, 2020 1:51 am A new RTL was uploded.
This update is about priority of screens(transparent).
@ Puu,

Thanks again for the new release. I have finally managed to try it. Even with new version when I play the game Cotton, I keep getting the same error message as before along with the same issue with the audio which plays faster.
It plays absolutely fine with the release 20200630.
Has anybody else experienced the same issues as mine at all?
Thanks a lot!

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Jul 29, 2020 6:19 pm
by ron
puu wrote: Wed Jul 29, 2020 1:51 am A new RTL was uploded.
This update is about priority of screens(transparent).
Thank You very much Púu :mrgreen: :D

Re: X68000 beta - stopped working all of a sudden

Posted: Sun Aug 02, 2020 5:33 pm
by johnny5
Just wondering if someone would mind uploading an .rbf of the latest release please. Thanks!

Re: X68000 beta - stopped working all of a sudden

Posted: Sun Aug 02, 2020 6:06 pm
by tontonkaloun
johnny5 wrote: Sun Aug 02, 2020 5:33 pm Just wondering if someone would mind uploading an .rbf of the latest release please. Thanks!

Re: X68000 beta - stopped working all of a sudden

Posted: Sun Aug 02, 2020 6:17 pm
by johnny5
Thanks very much!

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Aug 05, 2020 6:45 am
by Shaneus
Does this still require the I/O board and/or a second microSD card for disk storage? Or will it use a VHD?

Re: X68000 beta - stopped working all of a sudden

Posted: Wed Aug 05, 2020 7:29 am
by softtest9
It works fine with just the primary SD card now (or a USB drive which I'm using). The core uses HDD images in .hdf format, as well as floppy images in .d88 format.

Re: X68000 beta - stopped working all of a sudden

Posted: Sun Aug 09, 2020 8:30 am
by tontonkaloun
Hello,
With this latest version of the x68000 corel, a game like akumajou dracula no longer has the wallpaper at the intro or at certain points in the game.

Re: X68000 beta - stopped working all of a sudden

Posted: Mon Aug 10, 2020 4:21 pm
by tontonkaloun
:D :D Thank you Mister Puu, with this new version the problem is solved for Castelvania (Akumajou Dracula)

Re: X68000 beta - stopped working all of a sudden

Posted: Mon Aug 10, 2020 4:28 pm
by tontonkaloun
tontonkaloun wrote: Mon Aug 10, 2020 4:21 pm :D :D Thank you Mister Puu, with this new version the problem is solved for Castelvania (Akumajou Dracula)

No, it is set for intro, but when you enter the castle some elements of the scenery are missing

Re: X68000 beta - stopped working all of a sudden

Posted: Mon Aug 10, 2020 7:52 pm
by breiztiger
hi

there is a graphic bug in marble madness, the ball is "cut" and you see only left part of it