68020 AGA core - 2 game issues
- Chris23235
- Top Contributor
- Posts: 841
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 106 times
- Been thanked: 167 times
Re: 68020 AGA core - 2 game issues
Slingshot (Gyurco) over at the Atari Forum has an idea, what the problem might be:
https://www.atari-forum.com/viewtopic.p ... &start=525
https://www.atari-forum.com/viewtopic.p ... &start=525
Re: 68020 AGA core - 2 game issues
I just played both those two games on real Amiga system, but instead of cycle exact 680EC020 A1200, I used one 060 A1200 and one 060 A4000. So again, the problem with these games is NOT that there isn't a cycle exact 68ec020, but simply limitations and bugs with the current TG68 in 020 mode - as usual.
Re: 68020 AGA core - 2 game issues
Nobody suggested that no work is needed, a lot of work is still needed to improve TG68, but "cycle exact 1:1 stock A1200" is NOT a needed goal.
-
- Posts: 24
- Joined: Wed Jun 17, 2020 6:04 am
Re: 68020 AGA core - 2 game issues
I've built a core with the recent updates from @Slingshot and @retrofun that were committed to TG68K.C. Fire and Ice seems to work, so I assume that should fix most of the GraftGold games. Pull Request submitted.
Re: 68020 AGA core - 2 game issues
These (previously non-working) WHDL slaves now work with 020:
Fire & Ice
Paradroid '90
Rainbow Islands
Realms
Simulcra
Super Off-Road
Uridium 2
So, yep, the entire GraftGold catalogue. Excellent!
Fire & Ice
Paradroid '90
Rainbow Islands
Realms
Simulcra
Super Off-Road
Uridium 2
So, yep, the entire GraftGold catalogue. Excellent!
-
- Posts: 24
- Joined: Wed Jun 17, 2020 6:04 am
- Chris23235
- Top Contributor
- Posts: 841
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 106 times
- Been thanked: 167 times
-
- Core Developer
- Posts: 227
- Joined: Thu Jun 04, 2020 1:43 pm
- Has thanked: 41 times
- Been thanked: 64 times
Re: 68020 AGA core - 2 game issues
Yes, it works very well
Thanks,
D.