MegaAGS Game Saving [Solved]

rhester72
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MegaAGS Game Saving [Solved]

Unread post by rhester72 »

If using the MegaAGS hard drive images, when playing a preinstalled game (example: Stunt Car Racer), is it possible to save your progress? (I can save reliably in-game, but once I exit the game and start again, my progress and save are lost.)
rhester72
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Re: MegaAGS Game Saving [Solved]

Unread post by rhester72 »

Found the answer, self-replying to help others in the future - you have to hit the WHDLoad Quit key (usually Del) after saving to exit and flush the save to disk. If you quit the core, the save won't happen.
bengmo
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Re: MegaAGS Game Saving [Solved]

Unread post by bengmo »

I'm currently searching for help setting up an amiga menu system of some sort where I can launch the games from a hard drive image for faster loads and no disk swapping, any advice?
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Re: MegaAGS Game Saving [Solved]

Unread post by rhester72 »

Wouldn't know how to do so from scratch, but the Internet Archive may have something interesting here: https://archive.org/download/everdrivepack/.
akeley
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Re: MegaAGS Game Saving [Solved]

Unread post by akeley »

I have the MegaAGS but couldn't get it to start. I've set it up as "boot.hdf", following some advice. How did you get yours working?
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Re: MegaAGS Game Saving [Solved]

Unread post by rhester72 »

If you copy the two config files from the config directory to \\mister\fat\Config, the rest should be plug-and-play. MegaAGS.hdf will be IDE 0 primary and MegaAGS-Saves.hdf will be IDE 0 slave, with MegaAGS-Kickstart.rom as Kickstart.

The full, detailed instructions (including tweaks to MiSTer.ini) are detailed in the README in that archive.
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Re: MegaAGS Game Saving [Solved]

Unread post by akeley »

Ah! I see now...I thought I was being clever and have downloaded only the big .hdf file from the archive, not the whole thing. I've got everything now, plus the readme, so I should get it working no problem later. Thanks for the tip.
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