Super Game Boy SNES core with MSU
Re: Super Game Boy SNES core with MSU
I compiled the MiSTer binaries and the SGB core so that they contain the latest commits from the MiSTer Main and the SNES (mostly SPC related fixes) core. I thought I'd just share these here.
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- SGB_20220530.zip
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Re: Super Game Boy SNES core with MSU
I only managed to get Link's Awakening DX to work for some reason, anything else I've tried doesn't seem to work on MiSTer (and probably real hardware), I assume whatever patches they've made for other games were only tested on software emulators.
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Re: Super Game Boy SNES core with MSU
My guess is that it will be soon, it just hasn't been decided yet how it will be handled, as it is basically a "secondary" SNES core. Need to make sure that all the beneficial commits to the SNES core also make it into the SGB core.
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Re: Super Game Boy SNES core with MSU
Considering that both GB and GBA 2 Player have their own sections, I don't see why SGB couldn't have it's own.
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Re: Super Game Boy SNES core with MSU
Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool!
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
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Re: Super Game Boy SNES core with MSU
"the code of the special audio" is the entire SNES more or less.KremlingKuthroat19 wrote: ↑Thu Jun 02, 2022 5:29 pm Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool!
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
Re: Super Game Boy SNES core with MSU
I like those few GB games who use the actual music from the Snes version of the same games.Kitrinx wrote: ↑Thu Jun 02, 2022 11:13 pm"the code of the special audio" is the entire SNES more or less.KremlingKuthroat19 wrote: ↑Thu Jun 02, 2022 5:29 pm Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool!
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
Re: Super Game Boy SNES core with MSU
I just rebuild the latest MiSTer Main commits (including the new video changes) along with SGB MSU Support, I thought I'd share. (the SGB core's rbf itself remains unchanged)
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- SGB_20220608.zip
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